Herblore, Potions, Alchemy
Young Adult | 8 | Alternate History | Assassin | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Dystopic | Fantasy | Ghosts | Giants | Group of Heroes | Herblore, Potions, Alchemy | Magic Artifacts/Items | Moderate | Moderate | Multiple Worlds | Nanotech | Quests | Save the World | Seers/Oracles | Shadow Mountain | Third Person Perspective | Time Travel | Witches | Wizards | Other Series
Tick, an introverted and intelligent young man suddenly receives a mysterious letter. By opening it, Tick launches himself on an adventure of a lifetime. Each subsequent letter holds a quirky and sometimes humorous clue, promising Tick danger if he continues and harm to others if he quits. Intrigued and compelled, he pursues each clue vigorously in spite of the risk involved. The mysterious clues drag him across the country and introduce him to a spitfire Italian girl and an all-American jock from California. Banding together, the trio commits to seeing the mystery through.
At the root of it all are concepts of time and reality, the forces that bind and drive creation. In The Thirteenth Reality, Tick discovers more than one reality exists. Life as he knows it continues in Reality Prime while as many as thirteen other Earths continue on different planes of existence. If this seems overwhelming, don’t worry. Dashner lays out his concept of parallel realities in a manner young readers can understand. Even the basis of quantum physics, aka kyoopy, becomes approachable!
I enjoy how Dashner portrays Tick’s relationship with his family. Too many times, parents are viewed as either the idiot contingency or the evil overseers. Not here. Tick’s sisters drive him nuts but he still obviously loves them. Tick’s dad is a wonderful character that supports and trusts him even though this means letting go of his little boy. In a world where Tick is often a target, at home he is safe and loved. Maybe that isn’t realistic, but who said fantasy had to be reality? Perhaps a little wishful thinking would do us all some good.
I liked this story. There are a few classic aspects that walk on stage, but these are presented in a fresh and believable manner. The evil witch (dressed in lemon), a giant with a quasi-Cockney accent, a dwarf as round as he is tall, mechanistic magic that blurs the line between technology and fantasy; all delivered in wrapping paper designed by Dashner himself. He writes in bold colors, splashing strong characters across the pages who demand your attention (and sometimes your fear).
This isn’t a sweet little fairy tale, bad things happen and our hero is faced with tough decisions. Dashner quietly leads his readers from an odd mystery into a hair-raising quest complete with flesh-eating monsters. As odd as some of the scenes are, though, the entire thing holds together. This is definitely a book young readers should sample.
9 | Abundance | Angels | Assassin | Detective | Easy Reading | Fantasy | Fantasy or Paranormal Mystery | First Person Perspective | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Moderate | Police | Roc | Shapeshifters | Single Hero | Vampires | Wizards | Other Series
Small Favor, the 10th book in Jim Butcher’s Dresden Files is another tale full of Harry Dresden’s wisecracking and wizardry. In this episode, Harry has been recruited by Mab, Queen of Winter to find and rescue the mob boss, Johnny Marcone. This is a job Harry would never take, except for the fact that he is in debt to Winter and must do it despite his reservations. Regardless of the fact that Harry is being harassed by minions of the Summer Court and that whoever kidnapped Marcone was not only a professional but very powerful, Harry is now on the case.
Asking questions of the right people, Harry discovers who has kidnapped the crime lord and is forced by Marcone’s people to set up a neutral meeting between his abductors and Marcone’s seconds. Macrons’ abductors are none other than the Knights of the Blackened Denarius, mages who have been possessed by fallen angels. Talks of this sort need neutral ground and a neutral negotiator. Harry decides that a meeting this dangerous requires a powerful negotiator and calls in the Archive, the living repository of all knowledge. Getting this sort of meeting set up while being stalked by Queen Titania’s enforcers taxes Harry’s resources. Living through the talks could be even harder.
I find that I enjoy this series for several reasons. The largest of those reasons is Butcher’s voice. Undoubtedly, his characters are of a sort who have lives that readers love to follow. I even find his secondary characters to be fascinating. Bob, Mouse and Mister are some of my favorites, and I love to hear about them. His fantasy Chicago, full of hidden magic and faerie creatures is also very compelling to us mortals stuck in our mundane lives. However, it is his voice that brings it all to life. The character dialog, Harry’s internal dialog, and his pop culture reference riddled descriptions make this reader feel as if the story was written specifically for me. If Mike Hammer was a wizard living in modern-day Chicago and had a fondness for sarcasm and snappy comebacks, his name would be Harry Dresden.
Butcher’s fans will definitely devour this one just like the last nine. It has all the elements, danger, magic, romantic undertones, wisecracks, a multitude of pop culture references, evil beasties and arrogant bad guys, mayhem, threats, faeries, vampires and even the billy goats gruff. Seriously, they are there, I kid you not (pun intended).
7 | Ancient Magic | Assassin | Del Rey | Demons | Easy Reading | Fantasy | First and Third Person | Ghosts | Group of Heroes | Herblore, Potions, Alchemy | Invasions | Moderate | No Technology | Quests | Romantic | Seers/Oracles | Soldiers/Military | Other Series
I am a huge sword and sorcery fan. I grew up reading the mythical stories of Howard’s Conan , Moorcock’s Elric , Leiber’s Fafhrd and The Gray Mouser , and Moore’s Jirel of Joiry . The staging of drama, romance and high adventure set in a fantastic land have always held a special part in my heart—journeys started quietly that end up shaping the future of man. And above all others, I hold David Gemmell in the highest regard.
Like all quests, this one begins with a search. While all quests have different beginnings, they all inevitably have the same outcome; the quest becomes more of a journey to within—to the soul. The journey in Quest For Lost Souls begins with a young boy named Kiall and his journey to rescue a hopeless love and how through the power of his simple kindness, a whole world is changed and destinies fulfilled. Along the way, he encounters the heroes of Bel-azar, the city which was at the center of the last battle fought against the Nadir armies led by Tenaka Khan, the hero of The King Beyond The Gate . Years have passed since that epic battle of Bel-azar and the surviving heroes begin to question why Tenaka Khan allowed them to live, and why he named them the ghosts-yet-to-be. They will travel protecting Kiall to the heart of the Nadir territory and confront Tenaka Khan’s son Jungir who is now khan after his father’s death.
What I have always loved about Gemmell’s books is his overly didactic writing style like the beating of war drums. His action sequences move from point to point, his characters always driving the plot. Some may see this as his having a limited vocabulary, which leads to many of his stories seemingly ripped from one another. Still, what some may see as a weakness, I see as a strength.
Many of Gemmell’s books deal with the theme of love, mainly the folly of love; how love can destroy and bring down the strongest of men to children. Despite this, Gemmell also liked to look at the redemptive power of love; how love can change otherwise ordinary men to heroes—farmers to legends, carpenters to saviors. And with that, Quest For Lost Heroes is really all about love—familial, lustful, innocent and heart breaking.
Gemmell is a master storyteller. However, my fascination with Gemmell’s work is not just because of his thrilling stories and epic struggles. No, my fascination with Gemmell lies with the humanity he brings to his work. Gemmell has that rare ability that not many of his peers have—the ability to show the humanity of life through pain and horror. How the deepest of pains can be strength and how even in the darkest times heroes can exist.
I remember first reading Gemmell’s seminal work Legend when I was a kid. I was young, naïve and lost like most people become at some point in their lives. What I found within those pages was hope. As time passes and I grow older, I find myself remembering the moments spent reading Gemmell’s works, works littered with heroes far past their prime—too old, too lost, too jaded—yet no matter how difficult their lives are and no matter how hard they fight it, they are heroes. And when people need help, they are there. Not because they want to, not because it’ll change the world, but because they must, because it’s what’s right.
One of the many things I have taken away from Gemmell is that one man can change the world—how one man can “matter.” To be a better person, not because you want glory, but because it’s what’s right.
A life-lesson told through a tale of sword and sorcery? What more can anyone ask for?
A disclosure : I readily see the faults of many Gemmell books, but the sub-genre sword and sorcery is my first love and like any first love, we forget the faults and only see the beauty. However, without that love I can see how these stories may seem hackneyed, misogynistic and repetitive and I fully understand if anyone has those views.
Quest For Lost Heroes is a fine addition to the growing Drenai saga mythos and I happily recommend it.
If you liked this also check out: All of Gemmell’s works, Jirel of Joiry , Conan , Usagi Yojimbo , and Dostoevsky.
Abundance | Afterlife | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | Demons | Dungeons | Elf Type | Fantasy | First Person Perspective | Ghosts | Guilds | Herblore, Potions, Alchemy | Hitman | In-depth Discussion of Sword Battles | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Moderate Reading | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Prophecy | Quests | Roc | Save the Hero/Heroine | Save the World | Seers/Oracles | Shadow Magic | Soldiers/Military | Thieves/Assassins | Undead | Wizards | 10
Every once in a while a book comes along that redefines enjoyment and artistry. With Breath and Bone, Carol Berg has achieved just that. The magic in this story lives and breathes in the very words and phrasing of the tale. I have not read a more captivating work of art in sometime.
Readers are drawn seamlessly into Valen’s mind in this first person point of view tale spun effortlessly, woven with magic and such craft as to gift life into its very pages. Valen finds himself between the devil and the deep blue sea as his oaths and renegade reputation catch up with him. Bound to the bastard prince Oriel and struggling against a deadly addiction, he comes the overwhelming realization the kingdom and the very existence of all creation depend on him and his questionable decision making. At the root of it all lies the reason for his grandfather’s madness and the hatred he feels from his father.
The plot twists and turns, knarled like an old tree and filled with unexpected darkness. Hidden motivations come to light and questions raised by the first book in this series, Flesh and Spirit, are answered. The tale is filled with numerous characters yet each has an individual voice so readers easily can keep them straight. More than a typical quest fantasy, Valen struggles with questions many people face. Issues of familial devotion, abandonment, and loyalty are woven within the age-old conflict of whether the ends justify the means. Is saving the lives of hundreds worth the damning of one soul?
I could find no weak link in the golden chain of this story. From beginning to end I was held in thrall by the beauty and blending of myth and magic. Carol Berg is a gifted artist who paints magnificent scenes of prose. The only slightly negative statement I can make is to beware - know that every book you read from now on may suffer in comparison. Here is a book that will compel you to return and enjoy its texture and savor its depth. Bravo, Ms. Berg!
6 | Alternate History | Arthurian | Easy Reading | Group of Heroes | Herblore, Potions, Alchemy | Kings and Queens | Knights | Large Scale Battles | Low Magic | Military Fantasy/Fiction | Political Fantasy | Post-Apocalyptic | Priests/Clerics | Quests | Roc | SciFi | Soldiers/Military | Third Person Perspective | Other Series
Stirling is the author of the Nantucket series and Emberverse series of books that have now become collectively known as the Novels of the Change. Not having read those previous six books, I can only surmise, based on my reading of The Sunrise Lands, that “The Change” occurred in our world sometime around 1998 which somehow took away electrical power and nearly all other technology effectively negating the advances of the last two hundred or so years.
The Sunrise Lands begins twenty two years after the Change during which a generation of children have been born and raised, and are completely adapted to this new way of survival, of life. The United States is divided into several different political factions, each self-governed and quite unique. Most conspicuously, there is the Clan MacKenzie that harkens back to the ways of old Gaelic culture with their pagan religion, plaid kilts, and affected brogues. The Portland Protective Association, a society emulating seventeenth century England, a former Army officer now in command of his own sizeable military force seeking to reunite the United States and known as Mr. President, and the Church Universal and Triumphant, a religious cult with aims of uniting the country under the rule of their own Prophet.
A stranger arrives at Clan McKenzie in his search for the Sword of the Lady that he must bring back to Nantucket, a place of some unusual happenings. This sword turns out to actually be Rudi, the son of the clan's High Priestess. With a few trusted friend, Rudi sets off from Oregon to cross the country with this man, Ingolf Vogeleer.
One of Ingolf’s first impressions of Clan McKenzie:
“The towers along the wall had pointed conical roofs sheathed in green copper and shaped like a witch’s hat, which was appropriate if the wilder rumors he’d heard were true. There were two hills showing above the ramparts, off west to the other side of the town. One was crowned by a huge circular building without walls, just pillars supporting a roof, he could see the outline of it because a great bonfire blazed there, and even at this distance he could catch a hint of eerie music and dancing figures. He crossed himself by conditioned reflex at the sight, but without real fear--he’d never been excessively pious, even before he became a wandering freelance.
Maybe the rumors are true, but nobody said they set on visitors here.”
From here, the novel explores the different societies that have emerged since the Change. A great deal of attention is given to how people have adapted to living without power, how they raise and gather food, how they arm and defend themselves, the cultural traditions and religions they observe. Much of the story telling is dedicated to describing the military powers and political strategies employed. However, my attention tended to wander during these parts as they read more like reference material. Stirling has quite the eye for detail, be it in the description of a late supper or the maneuvers of soldiers on the battlefield. But yet again, I often found these descriptive passages interrupted the flow of the story, and I tended to skim through these paragraphs to get back to the story.
Rudi’s half-sisters introducing themselves to General Thurston, also known as the President:
The twins smiled sweetly, and Ritva spoke before he could ask: “And we’re the cuckoos who live in the wood and think they’re elves,” she said politely. “Though really that’s just a scurrilous rumor and a narrow, bigoted stereotype.”
The Sunrise Lands starts off in an exciting flurry of mystery and action, then shifts down to a more leisurely pace as the group travels across the country. At the end, the status quo is once again shaken up, and just as my interest has been reignited, I’m left hanging without any resolution. It would seem that The Sunrise Lands is meant more as a stepping stone to bridge the gap between the books of the Nantucket and Emberverse series and the planned novels for the Change series.
Children's Book | 4 | Abundance | Ancient Magic | Beast | Del Rey | First and Third Person | Goblins | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Lizard People | Magic Artifacts/Items | Prophecy | Save the World | Witches | Other Series
When I reflect on Shannara, we are going back to the baby steps of a love affair with Fantasy that if not taken when they were, I would have probably found myself not inundated with advanced copies for a site I co-own dedicated to the subject of Speculative Fiction itself. It was not my first venture into Fantasy, but it was perhaps the first series I continued simply because it was Fantasy. Later in life I’d realize I was already a fan of the fantastic and it could be illustrated with books I read before – be it from Tolkien, Stevenson, Lovecraft, or others but I think then it was just about adventures then and Shannara offered another place I hadn’t been before, and at that age being someone who was used to and loved travel even then it was not only enough – it was optimal. I was as a child lucky enough to had already seen places and found myself at a place where so many rarely left their own state. Be it the Coliseum, the Parthenon/Acropolis, Pisa, The Sistine Chapel, Pompeii, Ercolano, the real Oktoboer Fest, Carnivale, Mardi Gras, Big Ben, Venice – Vesuvius or Fuji, the Pyramids, the Louvre a ride on The Orient Express and countless German and French castles and cathedrals and rugs from Turkey later – when I sat in history classes I always felt a chapter ahead, it was a review for me, not an introduction. Later, I’d I found myself in the dirty south of the U.S. which at the time was something not unlike exile from meaningful culture. Later, I’d recognize a highly functionable and welcome order to it all but at the time I think I was substituting that sense of wonder lost, with a maze of wonder at the library. I’m not at all sure if there were books I didn’t like then, in fact there may not have been even ‘good’ or ‘bad’ they were just all part of one large journey for me, some legs were just more memorable and some more staying power - better than I remembered - when I made the journey back, but if not, it does not taint what came before. To me I was just chillin’ with Huck one week, fishing with Ahab the next, sharing riddles in Hed after that, blew trees in the Shire a month after, all while walking through Shadow with my bud Brand who was babbling about chaos, and all because years before I wanted to go beyond where the wild things were. You see, Allanon and me, well, we go way back; before Bremen found him hiding all shook - we were already tight, even before me and Jessica used to have mélange sessions. I’d tell you my last name is Creel, but that’s another shadow, one me and only the Grimpond talk about but what you need to know is that when I wasn’t being a hell raiser as a youth, I could be found plotting my next secret vacance in my room, or what looked like plotting otherwise, why was I so quiet? Nobody complained, least of all me, because I was in my comfort zone – and I had been there before, and in fact I could fuck around and tell you how to get to Varleet from the Vale on a budget right now – like I said I’d been there before.
When discussing Shannara or Terry Brooks work in general – those that even take the time to do so anymore - many find it difficult to isolate a specific topic, having to express their stance on him and the fact alone should speak on his presence in the field. I myself am not gifted enough to buck that trend and as I type this I find myself unable to think in the box. I don’t love or hate the works of Brooks - but no different than any other writer at times I have loved and hated them. It is this relationship, this passion that defines fandom for me. Writers evolve and more importantly readers do as well and it’s not a shift that occurs one or in one direction. If we rightfully view the works of Rowling as an anomaly in regards to its measure of success in book sales – not just fantasy sales – then Brooks sits among the most successful who has ever done this and while to some that is somehow proof of impropriety against art itself, such stances prove to cause only minor chinks in the armor in one of the few writers in this field’s history that I think has a legitimate claim to being a generation’s introduction to the form – even if, irrefutably, largely borrowed beyond anyone’s attempt at shielding with the worst of paper-arguments ‘nothing new under the sun’. For myself, while presently – and for some years - my tastes have moved away from what Shannara has to offer but while I have aged and expanded upon my reading and bear with me, lore, of this corner of fiction that offers a perspective in a larger picture beyond the lines that are often the topics of heated and too often-linked discussions I try not to lose, replace, or dilute the veracity of my experience at the time. Addendums certainly - but no subtractions. The relevance of these statements to this review is due to the relationship that Dark Wraith of Shannara has with previous Shannara material, and more importantly, chapters I’m not only very familiar with, but chapters that I will always be familiar with. While it is The Heritage of Shannara arc that represents the best Brooks has shown in Shannara, and aside from his Word/Void work (in particular Angel Fire East) my favorite in his body of work, it seems to in his first three books in particular that fall into a timeline that sowed and cultivated the fanbase noted above. The Sword of Shannara, The Elfstones of Shannara, and The Wishsong of Shannara are not classic books, but they attempted to capture and perhaps even remind of classic tales in a form many had been waiting for, whether they were conscious of it or not. It is within these three books that the most resonant of threads could be found to truly test the waters of a market and platform I feel very strongly about: the OGN – the original graphic novel. With the success of King and Hamilton projects in sequential art, I’m interested in seeing more of and how others will follow suit and Brook’s attempt will be an interesting gauge due to that existing fanbase noted above.
When Dark Wraith of Shannara showed up at the door in January I must admit some measure of curiosity. I am perhaps a bigger fan of comics than I am in any other form of reading and I think that’s telling for anyone who is aware of how much time I put into a site like Fantasybookspot.com I love getting my VanderMeer, Erikson, Mieville, Zivkovic, Martin, Jonathan Carroll and Jeffrey Ford books – and releases by Saramago, Ishiguro, and McCarthy are close to spiritual experiences bound up and sold on shelves; Speculative fiction is close to my heart, but more than anything, I love my sequential art – I love my comics. It also presents a very low risk investment in my time, I tend to commit to my novels even if I don’t see anything of value hundreds of pages in – a habit that I think is the only plausible explanation on why so many people are familiar with books like The Fifth Sorceress. I have my own preferences and I get perhaps unequal opportunities to explore them and this format allows for a shot of Shannara I otherwise wouldn’t indulge in, and this is something I consider a fortunate circumstance.
Dark Wraith takes place some three years after The Wishsong of Shannara and utilizes principle characters from that book. This was an auspicious discovery for me as my favorite denizen of the Four Lands was introduced within those pages and the opportunity to see further adventures of Slanter was more appealing than I would have wagered. Wishsong, more than the other books really offered a group-quest that lingered due to the number of characters and the finality of where some of those paths led in how they would affect the survivors. It was also the end of the first arc and to the reader a geopolitical era and tone in Shannara that would be come forth from the Heritage arc. Because of this, I think it was the best place to mine further adventures and also a minefield due to a chance of pulling on strands knotted close to hearts. When finishing the 160 pages, I saw both of my thoughts play out. In familiar fashion a member of the Ohmsford family is recruited to continue their legacy as Allanon’s chosen champions and protectors of the land and this time –as promised - it will fall on Jair, burdened with his charge and a promise, he once again seeks out the Mwellrets who (in Wishsong) failing in their attempt and I guess strangely upset at being freed of being enslaved by the power of the Ildratch (because, you know, their evil) have plotted a new course of action: restoring the Druid Keep of Paranor to the land to unlock the knowledge within its walls. It should be said that there is not a tremendous amount attempted here, it’s a straightforward read that offers little in regards to searching for invisible thought bubbles mid-page but I think if it is aiming at the age-group I think it is, this wasn’t unforeseen or unintended. I was reading Brian K. Vaughn’s The Escapist (in collected form) at the same time and there is more going on, more weight on several individual panels and single lines in it then can be found within the entirety of Dark Wraith, but it offered this real interesting dynamic as when I was getting most disinterested in Dark Wraith I’d pick The Escapist up and it was almost telling me to take it (Dark Wraith) for what it was (anybody – and by that I mean everybody should – who had read The Escapists understands). What drove me nuts from the beginning was something that actually makes a substantial amount of sense in regards to character and story – a boy emulating someone he looked up to and able to manifesting what is most likely semi-fantasy even on its own but when augmented with legitimate need becomes something more. In comics nothing is guaranteed, especially death, and while there isn’t a true resurrection within the pages, given the nature of the original character, it’s close enough to want to reflexively argue otherwise – and that isn’t even a problem in itself or abnormal, but it did create this major and what looks to be the central element in any works to come after that if you find yourself not behind puts a very tangible ceiling on how much one can enjoy the story (and possibly further adventures). The death of Garet Jax (Wishsong of Shannara) is one of the really great deaths in the history of fiction – largely because it ended the existence of one of the most heinous, no-dimensional characters ever conceived. Garet Jax was a weapons master – unequaled, the best there is or ever was, yada, yada, yada.. He was also a walking deus ex machina – a mortal force of nature that would solve the majority of the quest’s problems by skillfully, hitting shit - sometimes hard. When he wasn’t (actively) being cool, we were being told how kewl he was by others. Let me say this about Brooks – he is consistently able to bring conclusions that satisfy and he does this by surrounding the inevitable saving of the day with a recognition of sacrifice and acceptance that does resonate and finds a corner in our memory that doesn’t fade. He showed this many times; with Amberle (Elfstones of Shannara), Allannon; he showed this with a debt and bond of two races being acknowledged by an injured Elf and Dwarf – and what these instances do is bind the allegiance of generations of Ohmsfords through representatives of the land – it is the people who become what they fight for, what they are loyal to, and through them the Four Lands and taken to the end the reader themselves. The death of Garet Jax, while welcome by me and clearly writing that was on the wall from the novel’s beginning was still one of those great moments in this child’s reading history. The ambiguity of the event, a mystery of whether or not the mortal demise of a man unequalled was in fact the reward he searched and trained for or was his sacrifice a delightful, if sobering, reality check. Say what people want to say, but these are terrific books for younger readers and Brook’s ability as a closer pays off. Like I said there is no true resurrection, thus it seems like I’m shadowboxing a bit, but the usage of the Wishsong that transforms Jair into Jax is strikes me as an element that would have been high on my list of not basing a story or a series of forthcoming stories on. The other underlining theme of Jair struggling to keep his promise of abandoning the Wishsong that he made to his sister and coincides with the familiar ‘power corrupts and eventually enslaves’ forms the apparent meat of the story that will take new readers for a tour and returning visitors a spin down memory lane. This is really an admittance of not caring for the fundamental premise and it was difficult for me to shake that as I read on as nothing really evolved from the transformation that made me not think just seeing Jair and Slanter reuniting to get by on wits, luck and experience would be more fun. I realize that some could consider it the sweetest thing imaginable, but for me it just strikes me as a decision that sounds better and perhaps even exciting as an idea thrown out there and dismissed after a second thought than it looks on paper and brought to fruition. What we are set-up for is basically a condition that allows Jair to handle any imaginable situation by being someone else and the balance is supposed to be given by Jair’s personal regret of lying to his sister in the course of saving his own life. That just cannot last for any length of time as the fundamental conflict for people who are used to reading even the least competent of fiction - indeed it got old just within these pages alone. We knew it was going to happen, we knew what going to happen when it did, we knew what Jair was going to ponder later and while it is passable – if not memorable - once it is a cycle that has to stop now and cannot carry another story. The backdrop of an adventure; the where, who, and when of it will not matter if these continue to be the bookends of the tale. I don’t know, I was looking for something to occur that even if not perceptible by the new reader, that was an attempt at really grabbing prior visitors – to let us know these graphic novels are projects that go beyond what we may want to read, but reads the afficianado has to read, filling in the gaps in the puzzle or introducing new ones – calling back to what some may hold dear, maximizing the fact that there is a fanbase that’s reading, waiting for that single moment of recognition that goes beyond bearing a name, when we look up and see familiar stars when we stop reading about wonder and start breathing it and Dark Wraith of Shannara never took that step for me. It was like following familiar tracks but upon catching up you find that they just belong to those wearing the same brand of shoes – the occupants, strangers.
It is, I know, awfully hip to say one loves the purity of black and white, and in the sense of seeing older works brought back in a collected or archive format with specific creators/pencilers I agree, but for the most part I’d be disingenuous in saying I prefer non-color. It certainly is appropriate and even optimal in some cases and this happens – I think – to be one of them. Jair himself echoed my thoughts early in the story, as an Ohmsford will once again find themselves on the banks of the Silver River on the way to a greater journey:
"Looks the same even after three years"
"I suppose the land never really gets old"
"Not like us"
"I was a different person last time I was here"
The black and white art helps creates this distance even when standing at what amounts to a figurative bridge in-story and for the most part I really took to the art. It is impossible for the visuals we created in our imaginations to be rendered as we saw it but there were no choices that troubled me terribly and even some that played out well and I think balanced the idea of a book for younger readers that still gave the sense of aging for those familiar with the novels and you can see this with Kimber who is a full blown tuttin now and apparently doesn't require clothing any longer. She lives in the cut, not a trailer park, still it is very alive. For the most part, the art exceeded expectations for me and managed find that middle-ground that was part of the contrast we’d see between the first two novels arcs.
Interestingly enough, I feel that the Dark Wraith of Shannara serves as better appetizer for the uninitiated to take a look at the novels and not as much as a product that at the end demands attention by those looking for more Shannara. This was a rather disappointing development for me simply because aside from seeming backwards to me, but from a purely selfish standpoint, as a former reader of Shannara I fall into the secondary category! I think in some ways, it may be underestimating the sophistication of the Manga reader, but I admit the American Manga market is something I don’t have near a comprehensive knowledge of , having not lived on those shores during it’s apparent rise in popularity and my own Manga reads are chosen with heavy deliberation as though I am a huge comic book fan and half-Japanese – I’m not what I’d call an avid fan of Manga. That said, it does give a gist of what occurred in the novel that will not leave the reader with the feeling of an incomplete tale, and that with just about everything else noted really brings us to the bottom line with this release. It’s damn well put together in terms of being friendly for anyone to pickup and comprehend – be it strictly Manga, strictly graphic novel, strictly comic book, existing Shannara fans, people who may have just read Wishsong of Shannara, or any combination of the above, but I finished not at all inspired to read on (the implication of further adventures and a continuing story is implied in the end – and by the time this review sees light possibly even announced) to any but the most loyal of fans and to me would be better suited as a nice online web comic project for fans to read between novels. I was reminded I once liked these characters but they were built with a shelf-life that I thought correctly optimized them already and nothing in these pages suggests otherwise. I think Brooks himself may have initially been aware of this (at the time) and avoided it with his early work by continuing tales in the setting with successive generations. What bothers me the most is that if you are like when you see a new project like this announced, you tend to reread source material to warm up for the event, but this 160 pages ends up not paying that off, indeed it doesn't seem to event attempt to.
The most interesting reading for me came after the story itself in the ‘making of Dark Wraith of Shannara’ segment that is also followed by a sketch-book of the artist, Edwin David. It’s rather brief but has some interesting insight on the collaboration between Robert Place Napton, who adapted (if I’m reading this correctly) Terry’s outline, David and Brooks. Visually I think Dark Wraith of Shannara is a success, the story itself does nothing for me, andI wonder how much could have been done about it, even though its really not relevant in terms of allocating opinion. It is what it is – no matter how it got there. Now in truth, I did find the story flat, a bit uneventful, it never approaches possessing any degree of suspense or a payoff and it reads very much like a preliminary outline put straight to paper. The story itself is just uninspired and felt more like a story that occurred without leaving any evidence it passed. It was like having that feeling that you just read a book but experienced a synopsis and when this occurs what happens is you get an opinion of a project that once finished, doesn’t deviate from whatever (preconceived) you had coming in. I found that upon completion I could describe (if asked) what happens in two - not unusually long - sentences in a manner that would make reading the actual 160 pages an absolutely redundant experience. I don’t like making comparisons out of thin air, as I said before at the same time I was reading this, I also happened to be reading the collected (hardcover) of Brian K. Vaughan’s The Escapists and while I can tell somebody what it was about as well (perhaps with two especially long sentences in this case) it would not in any way diminish the experience of the read itself – it had life beyond summary. There is nothing for the reader to bring to or take away from the story that they didn’t possess before. It just goes through the motions, and one feels like such a venue could be used to get dirty in the Four Lands and really what we are left with what seems more chum thrown to potential new readers than something those of us with the soil of the Westlands still stuck in our boots or seen the pride of Callahorn first-hand can get excited about. It is in a word, unnecessary, and when putting a brand that means something to many on a book, it’s the one quality you can’t be. It should be said I stopped reading Brooks after the Voyage of Jerle Shannara arc and there perhaps may be call-backs imbedded from material beyond that, that may add dimension to this graphic novel that I cannot be aware of but not once did I feel like I ever went back. One could, I suppose, possibly compare it to The Hedge Knight, which was material that chronicled activities that took place prior to the timeline in Martin’s A Song of Ice and Fire and what you got was not a mind-blowing or essential addition, but still it was a piece, and with Dark Wraith and as someone familiar with the material and the legacy of the Ohmsfords it just doesn’t feel like a progression or even just a continuation of that, and if it tripped and fell flat, it somehow managed to do so without ever walking.
Shades!
Which is all it ended up being, nothing substantial; looks good, and while the spark of Jair’s future with Kimber leaves the faintest ripples of interest, there is just not enough brewing here that could ultimately make it recommendable and I find any attempt at lauding it impossible without following it with "for what it is" – and that’s usually the worst of signs.
Jay Tomio
The Bodhisattva
Young Adult | 9.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dragons | Dungeons | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Quests | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies | Other Series
Brandon Mull ups the stakes in this third installment of the Fablehaven series. Things are looking bad for Fablehaven. The artifact protected there is gone and all over the world secret refuges for magical creatures are collapsing in disarray.
Grip of the Shadow Plague picks up right where Rise of the Evening Star, book two, left off. After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow - evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.
This is by no means a capstone to Mull’s series, but a continuation of the adventures of Seth and Kendra that lives up to the high standards he set with his first two books. Brandon Mull takes it up another notch with this one. Seth and Kendra face decisions that have no clear cut answer, carrying more weight and responsibility than before. There is a sense of growth and maturity in both characters, of the two of them coming into their own in regards to their talents and abilities. This is one aspect I truly enjoy about these stories. Seth and Kendra are not static characters, but are growing and developing as people.
Mull’s gifts as an author are obvious as he develops this story, carrying the tale forwards as he both widens the scope of the magical world and fills in back story that satisfies our curiosity and piques our interest. Once again Mull highlights doing the right thing, but for both Kendra and Seth the right thing isn’t so obvious anymore. Much like real life, issues are no longer clearly marked black and white and the repercussions for making a wrong move are devastating.
This is a book for young readers, but it will do more for them than just entertain. They will be encouraged to think and examine the situations, challenge them to agree or disagree with what the characters choose. Well-crafted, there are no weak points or shaky aspects to this book. From cover to cover, readers will fall into the world of Fablehaven and never want to leave.
8 | Abundance | Ancient Magic | Angels | Bantam | Beast | Chapters devoted to Single Character | Demons | Dragons | Dungeons | Easy Reading | Fantasy | Ghosts | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | International Thriller/Espionage | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Royalty as Hero/Heroine | Save the Hero/Heroine | Sea Voyage | Seers/Oracles | Sentient Beasts | Shadow Magic | Soldiers/Military | Third Person Perspective | Vampires | Villain as Main Character | Wizards | Zombies | Other Series
Gavril faces his deepest fear-that he cannot exist without his Drakhoul. His comfortable life was turned upside down in the first book of this trilogy with the appearance of a smoky presence that wrapped around him and invaded his being. The Drakhoul, a dark and demanding creature, promised strength beyond reckoning and breathed sulfur into Gavril’s soul. This power came with a heavy price, however. Gavril sustained physical changes without and within, his body changing into a dragon with the appetite of a vampire. Unable to face living as a monster, Gavril throws off his familiar with the help of Kiukiu and looks forward to living as a human again. Unfortunately, without the power of the Drakhoul to protect his people, Gavril is taken prisoner and Eugene proclaims himself Emperor of all he surveys.
Ms. Ash blazes through her descriptions of people. As the second book in the series entitled The Tears of Artamon, Prisoner of the Iron Tower is Act II of a three act play. There are many characters and most seem to be playing more than one role. Attempting to identify the alliances made and betrayed can leave one breathless. Like a typical second act, life seems dark for our hero Gavril and the countries fighting for independence.
I enjoyed this one more than the first, which is a bit unusual. The author seems to delve deeper into the primary characters, making them real. Readers see into the mind of Eugene, the self-proclaimed Emperor of New Rossiyan. He is not a flat, all-out bad guy but is very human, a contradiction. The loving father, afraid to emotionally embrace his new wife because the loss of the first was so painful. This alongside of the imperious ruler who demands instant groveling, paranoid about all around him and whose dreams consist of all he sees bowing to him. Readers sense that if Astasia and Eugene could just communicate better, a love could blossom that could heal the agony in his heart.
However, the character development of Eugene is balanced by a frenetic bouncing between other characters, shifting the focus so much I became a bit frustrated. I wanted the story to land in one place and develop more. I think she attempted to do too much here, trying to balance the story of Eugene as a budding emperor with the rebellion in the south and the destruction of Gavril’s country in the north. On top of all this is the search to understand the Drakhoul and his kind, to control or banish him forever. The story dashes one way and then swerves the other, like the daemon-dragon of the tale. Reader, beware! Ms. Ash invests effort in creating her characters only to pitch them off a cliff for the sake of the story. My hope is Sarah Ash will resolve this story effectively in book three of The Tears of Artamon, The Children of the Serpent Gate.
8.5 | Abundance | Ancient Magic | Assassin | Beast | Devil's Due | Dragonlance | Dragons | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fairies | Ghosts | Giants | Goblins | Gods | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Save the World | Sea Serpents | Seers/Oracles | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies
From the back cover of the paperback book (blurb) -
Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. But the races have long been divided by hatred and prejudice. It seems the battle has been lost before it begins.
The companions are separated, torn apart by war. A full season will pass before they meet again—if they meet again.
It is always a pleasant surprise to find out that book that you loved, got turned into a graphic novel. That said though, visiting a world that you know and love in graphic form, it has to live up to some healthy expectations for the reader. Devils Due and their team brought it to life, and everyone should be very pleased by their work. Dragons of Winter Night, has the dark feel one would think it should and it comes across in the artwork and layout.
I thought the artwork was beautiful, and where it really seemed to shine was in the outdoor scenes and the artwork of the dragons. The characters were also depicted well for my personal tastes, whether or not they live up to what you envisioned them to be is something you have to look at for yourself. My favorite representation though was Kitiara, you can feel the evil bubbling below the surface, in her facial expressions. I always thought she was a great anti-hero to the group, and I can feel that in the artwork. I also enjoyed the depiction of Fizban as well; the humor of the character still shines through in the drawings. Overall the artwork had pretty big shoes to fill, if you go by the covers of the books done by Larry Elmore, and I think for the medium (a graphic novel can not be of the level of a single piece of canvas) the team of Kurth, Ruffino, Narvasa, Bradley, Rauch and Crowley, did an excellent job. They put together the perfect graphical companion to Weis and Hickman’s novel.
The adaptation by Andrew Dabb stayed pretty faithful and the overall feel and storyline stayed where they needed to be due to the restraints of the graphic novel medium. I personally find the graphic novel to be a nice companion to the book, but it still needs to stand on its own if one has not read the book. It worked for me on both of these levels as I had read this sometime in the 1980’s I believe. It does not hold the same weight as the book, but I do not believe it is supposed to. There is no way they can include everything and I found it to be a fun visualization after reading the books. Even if you are not familiar with the books though it is still very enjoyable just not of the same level I believe as someone that has read the books.
DDP always brings us something new for the fantasy crowd looking to dip their toes in the graphic novel and comic market. I think once you feel the temperature you will want to dive right in. Dragons of Winter Night, the graphic novel, is a great piece to own; visually telling what I consider a classic story in the fantasy book market
7.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Easy Reading | Fantasy | Group of Heroes | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Kings and Queens | Knights | Large Scale Battles | Magic Artifacts/Items | Royalty as Hero/Heroine | Sentient Beasts | Shapeshifters | Soldiers/Military | Third Person Perspective | Tor | Wizards | Other Series
We enter the story right in the middle of the action. Reiffen has made a choice to return to his evil captors, the Three Wizards, to learn the magic he has been promised. He leaves his friends, Avender and Ferris, without any explanation. We follow all three as they reach young adulthood, watching them try to come to grips with Reiffen’s decision.
Reiffen discovers that the study of magic under the Three involves blood, pain and sacrifice, many times given by unwilling subjects. His friends struggle with the king they see as usurping Reiffen’s rightful throne. To make things worse, the prince is madly in love with Ferris. Prince Brizen quietly and thoroughly pursues her hand in marriage. The storyline bounces back and forth, with Avender and Ferris proclaiming Reiffen’s innocence even as evidence of his traitorous acts accumulate. Events culminate in battle, and Reiffen leads the wizards’ armies against the very throne his friends are attempting to protect. All seems lost; the throne, their friendship, Ferris’ love for Reiffen, all destroyed in Reiffen’s relentless push to possess magic.
This is the second installment in the Stoneways Trilogy, begun by book one Reiffen’s Choice. I haven’t had the pleasure of reading Reiffen’s Choice yet, but I promise you I will. S.C. Butler has deftly woven a tapestry of mythical creatures that gleams in the sun. His dwarves are most definitely of the earth and their grasp of technology only makes them more unique and true. The nokken and the shape shifter, or Oeinnen, are reminiscent of figures from other cultures and add a pungent twist to Butler’s world.
The only thing I didn’t like about this book was the timeline. The next chapter might be the next day, next year, or even two to three years. Time passed in leaps and bounds, leaving me feeling bereft of a connection to the characters. Now, this may serve a purpose. Many are the books who bore their readers with minutiae, inconsequential details of unnecessary storyline. Butler easily avoids this pitfall. I wonder, though, if he was a bit too efficient in this. I like his characters, really. I wanted to spend more time with them, watching and listening to them struggle with their world.
Butler’s craft at creating characters is obvious, as he was able to capture my attention and keep my interest even though I have not read the first book. I would encourage other readers to experience Reiffen’s Choice first, though, if only for the introduction to the characters both good and evil. I enjoyed reading Queen Ferris from beginning to end. Readers young and old will relish this story, although some of the scenes in the wizard’s workroom are painfully explicit in the details. Be on watch for the third book in the series, tentatively named The Magician’s Daughter. Put S. C. Butler on your list of Need to Read!
9 | Abundance | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | DAW Fantasy | Demons | Dungeons | Easy Reading | Fairies | Fantasy | Halflings/Gnome types | Herblore, Potions, Alchemy | Humor | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Romantic | Save the Hero/Heroine | Sentient Beasts | Shadow Magic | Single Heroine | Third Person Perspective | Trolls | Undead | Wizards | Other Series
Mercedes Lackey fans will thoroughly enjoy this fun escapade into turn-of-the-century England. Reserved for the Cat follows along with the Elemental Masters stories, which focus on magicians in the real world pictured in historical settings. We meet Ninette, an orphan in Paris who is gifted with the ability to capture her audience with her ballet dancing. As a young woman without proper lineage, her options for a future were limited to washerwoman (and die young), a prostitute on the street (and die even earlier), or catch the eye of a wealthy older man with her dancing abilities and live in relative ease. With her mother’s firm instruction, Ninette plunges into the life of a dedicated ballerina focusing on catching that wealthy old man.
These plans fall awry and she stumbles into the world of magic as she is rescued by a talking cat. Thomas, the cat, leads her to Elemental Masters involved in the theater with the idea of establishing her as a known ballerina in England. Of course, the plans of mice (er, cats) and men don’t always happen as intended. Ninette discovers the world of magic contains more than good, thoughtful Masters.
This is typical Mercedes Lackey, pushing the envelope of social acceptability regarding female roles in society. She brings a modern day perspective to the historical issues of women’s’ rights. She deals with the everyday struggle women faced simply to survive and the unalterable dependence they had on the male figures in their lives.
Within these social issues, however, lies a truly enjoyable tale. I find Ms. Lackey’s Elemental Masters series a true frolic into fantasy and Reserved for the Cat is no exception. Witty and dry, the magic in her books is always so believable, as are her characters. This is a great book, made to enjoy during these snowy days of December. Curl up under a blanket and enjoy Reserved for the Cat. Then look up the other marvelous tales published by Mercedes Lackey. There are too many to list here. Trust me - you will find your time well spent!
6 | Ancient Magic | Assassin | Chapters devoted to Single Character | Fantasy | Gods | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Moderate | Moderate Reading | Multiple Heroes/Heroines not in a Group | No Technology | Priests/Clerics | Profanity/Gore | Quests | Save the World | Third Person Perspective | Tor | Undead | Other Series
A Sword From Red Ice brings us a long-awaited continuation of J.V. Jones' Sword of Shadows series. (Big thanks to Damon for sending me a copy!)
In the Northern Territories, the situation is rapidly growing ever more dire for all those living - the clans, the cityfolk and even the mysterious Sull people. Despite Raif Sevrance's successful healing of the breach in the Blindwall in A Fortress of Grey Ice - the Blindwall has been breached again. The Unmade are being gradually unleashed on the world of the living and no one is safe. Ash March continues on her journey to the Sull homeland and struggles to gain acceptance from her adoptive people.
Despite this, few are aware of the doom that faces them. The clans are in a state of disarray as the once-mighty Blackhail clan crumbles from the inside out - abandoned by the Stone Gods and invaded by unwelcome refugees from clan Scarpe. The Dhoonesmen have retaken their roundhouse from clan Bludd - leaving Bludd holding on to their precarious conquests of other clanholds. The Dog Lord has fled the Dhoonehouse and seeks to rally the remnants of his power even as he realizes the the true threat is from the Unmade. And an army approaching from Spire Vanis is on the verge of attacking the clanholds in this time of weakness.
If you're a fan of the series who hasn't read A Sword From Red Ice yet, I'm sure you're asking yourself the same question I did as I read the book: Was it worth the wait? The answer is: Yes and no. While a new addition to a great series is always welcome - "Sword" is a rather mixed bag.
The little touches I loved from the previous two books, like the snatches of clan history (seen here via the Blackhail guidestone):
History was carved on its many faces like text in a book. The iron ring on its northwestern corner where the kingslayer Ayan Blackhail had been chained while awaiting judgment still stood, immovable now and swollen with rust. A series of blunted steps cut into the east face told of the time when the monolith had stood ten feet taller and had lain on the greatcourt, exposed to rain and frost. Clanwives had once climbed those steps and watched as their husbands returned from the War of Sheep.
The descriptions of the ever-present bitter cold that holds its own dangers:
Raw was something else. Raw killed. It froze your breath the instant it left your mouth, coating every hair on your face with frost; it numbed the most thickly wrapped hands and feet and then when it had numbed them it turned them into ice, and it altered the working of your mind, made you think it was hot when it was deadly cold, that you just needed to rest awhile and everything would be all right.
These are all here, interwoven into the larger story. The characters I liked from the first two books are all here as well: the Dog Lord, Raif, Ash, etc., which keeps the story moving back and forth between their varied plotlines and presents a wide picture of the action occurring across the Northern Territories. There are a number of good moments as well - Bram Cormac's chance encounter with the Dog Lord early on in the book, for instance.
Unfortunately, "Sword" suffers from "Wheel of Time syndrome" - a long book that goes on and on without a huge amount of plot advancement, particularly in the first half. Once I got into the second half of the book, the story started moving a bit faster but it still drags out much more than it needed to. In particular, the subplots with Crope/Baralis and Effie Sevrance respectively are all but pointless here, especially Effie's story, which drags on and on with very little advancement.
We do see bits and pieces of the major plots moving forward - the forces from Spire Vanis finally attack the clanholds, the aftermath of Raif's actions at the Fortress of Grey Ice, Ash's travels to the Heart of the Sull, etc. - but even these plotlines are rather lackluster at times, Ash's and the Dog Lord's in particular. For me, I found it particular maddening to reach the end of a chapter and realize that very little had happened in the course of 10-20 pages.
It's truly unfortunate in the end, as Sword of Shadows was one of the few epic series I had high regard for and had been eagerly awaiting the next installment. That's not to say the book is entirely without merit as noted above but A Sword From Red Ice ultimately feels like a much shorter book stretched out into a 600+ page tome. I'm not soured on the series entirely, but I had much higher hopes for it thus far.
Young Adult | 9 | Brown Barn Books | Chapters devoted to Single Character | Dungeons | Fantasy | First Person Perspective | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Kings and Queens | Knights | Mind Magic | Moderate | Priests/Clerics | Single Heroine | Other Series
The Northland is a cold place filled with tall, strong people who seem consumed with icy hatred for any Southlanders. Ellin, a Southlander by birth, is stuck in the Northland because her father is tending the mortally ill Northland king. All she sees around her are people who look down upon her because she is small and red-haired instead of tall and blond. What she doesn’t realize is just how different she really is.
Northlander is a great introduction to a potentially great series. The first book establishes Ellin as a character and introduces the conflict between Northlander and Southlander. We listen as Ellin presents her story from her point of view, and so we are privy to her private thoughts and musings. She is challenged to grow personally as she faces threats to her family and eventually her kingdom.
Magic is handled with a delicate touch in this story, as is the violence that typically happens when someone attempts to overthrow a king. I appreciate how real Meg Burden makes her characters - none of them are completely good or bad. Like most people, they face decisions and sometimes make the right one and sometimes don’t. The story doesn’t get deep into the decision-making process, though, and remains a fairly simple storyline. As such, it is perfect for young and developing readers. Most importantly, Meg Burden has the bard’s gift of stopping the tale at a point that only whets your appetite for more!
I look forward to the next story about Ellin, and I think this will develop into an interesting series. I encourage anyone with young readers in the house to look into Northlander and keep an eye out for the next installment of the Tales of the Borderlands.
Young Adult | 8 | Abundance | Assassin | Beast | Chapters devoted to Single Character | Dragons | Fantasy | Group of Heroes | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Pirates | Save the World | Third Person Perspective | Witches | Other Series
In the land of Verde, the evil sorcerer Lord Maldici is plotting to gain even more power to augment what he inherited from his ancestor Lord Morte. His minions already hold most of the land of Verde under his sway - looting and pillaging as their whims dictate - but Maldici is not content. He seeks the Keeper who guards the legendary beast Corno d'Oro, in order to seize their power to finally crush his brother Lord Verona and bring all of Verde under his rule.
Vita, a young woman and the current Keeper is unaware of Maldici's designs until his brutish underlings attack her village in search of the Keeper and she is unwittingly forced to betray the secret of the Corno d'Oro - just as was prophesied long ago. Meanwhile her friend Giovanni, a young pirati must seek out a way to end his people's unending thirst for gold, and the sea witch's daughter Marina toils unhappily under the stern eye of her mother, longing to seek out her true destiny on land. Their purposes ultimately bring them together to save their homes and the world...
On the surface, The Separated is fairly standard fantasy fare with nothing incredibly groundbreaking and the plot is a bit simplistic and rushed at times. Harrison does bring out some good variations, though - I liked the central legend of the two Corno d'Oro and how they were separated. The pirati (pirates) being forced to their way of life in order to appease the sea dragon Dragomar is a nice touch as well.
However, what I did find impressive about The Separated is Harrison's eye for imagery - which brings to life in vivid color the various locales throughout Verde - Vita's village, the sea witch's home and the city of Genovera, among others. This really serves to give the story a depth that it would be lacking otherwise. The strong character development is a plus as well - Vita, Giovanni and Marina are all believably fleshed out in the course of the story. I will say that while it wasn't totally necessary to the story, I would have liked to have seen Giovanni's story developed more - he is an interesting character. Understandably, Vita's story takes the forefront of the narrative for a good portion of the book.
After all is said and done - The Separated certainly is an enjoyable read - geared toward the younger reader but still has something to offer for an adult audience, a la the His Dark Materials trilogy.
9 | Abundance | Ace | Ancient Magic | Fantasy | Fantasy or Paranormal Mystery | First Person Perspective | Herblore, Potions, Alchemy | Magic Artifacts/Items | Moderate Reading | Other Series
Dog Days by John Levitt was a great little cross-genre read; I highly enjoyed this urban mystery/fantasy set in San Francisco. My favorite thing: Mason, the hero, has a dog for a familiar. But Louie isn’t really a dog, and he’s not really a familiar. In a mix of East and West, Louie and others like him are called Ifrits for lack of a better term. Louie can sense danger, especially magical danger, and he’s not quite of this world, which makes him a very interesting character. Whatever else he is, he is Mason’s best friend. There is a powerful tie between the two.
Mason is a “practitioner,” which means he has the ability to do magic. He’s a bit on the lazy side and would rather not mess with it too much. It’s work, and he has old friends that want him to spend time being an “enforcer;” keeping other practitioners in line so that the world doesn’t really figure out that there are a bunch of magic users running around. Mason tried the enforcement bit and decided being a musician with no money was a better fit. He likes to improvise, and he isn’t fond of taking orders so being a jazz musician is his chosen profession. I liked the tie-in to music; it made understanding Mason’s magic very easy. It really played well with “improvisation” since he never studied magic enough to have spells at the ready.
It's really too bad that Mason didn't practice his magic more because even though he doesn't want to be an enforcer, someone appears to be threatened by him--or maybe they are just trying to kill him because they don't like him. Either way, Mason needs his old friends to help him out, which of course they are willing to do. And while they are helping him, they'd really like it if Mason could help them with a problem too.
The character development in the story is quite strong, although I thought the women in the story could have been stronger. The author redeemed himself on this account in the second half when he introduced a Wicca who played a key role in more than one rescue. The pacing picked up throughout the book. There are great action scenes, a couple of unique battles and some very creative spells used to get out of danger. Levitt doesn’t limit himself to western lore when it comes to monsters either.
There were a couple of areas where I thought opportunities were missed. One key area that left me a bit flummoxed was Mason’s general disbelief in other magical systems—such as occult (black magic) and Wicca. That line of logic didn’t make sense to me, especially since Mason was following the general belief about black magic as taught to him by his mentors—people who were supposed to be far more knowledgeable about magic than he. It did make for a rather interesting scene or two, but I found it hard to believe that people that studied magic their entire lives were so unwilling to really believe in black magic. His mentors did believe in Wicca, and it didn’t take long to convince Mason.
I could probably whine about a couple of other minor details, but not without giving away too much of the plot so I’ll just say there were a couple of loose ends that could have been tied up better. Nothing major, just nitpicks.
The Ifrits (Louie the dog) were some of the most interesting characters in the book and played a major role. Levitt did a great job of doling out information about them—keeping me curious and also making them very easy to care about. I still have questions about them and their nature, but this is not a bad thing as it leaves room for the series to continue.
All in all, I highly recommend this book to anyone that likes urban fantasy. What seemed like a simple plot at first came together exceptionally well and had more than enough surprises to keep it interesting.

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