Wizards
8 | Ancient Magic | Easy Reading | Fantasy | Harper Collins/Voyager | Moderate | Moderate | Multiple Heroes/Heroines not in a Group | Political Fantasy | Third Person Perspective | Wizards | Other Series
Australia is referred to as a ‘New World' country with respect to its wine production. This distinction is made with the traditional European nations being referred to as ‘Old World'. Jacobs Creek, one of Australia’s leading wineries, defines ‘New World’ wines as “innovative, easy to understand, accessible and generous in flavor”. There is far less pretention to be found in New World wines than the traditional versions, and as such, Australian wines have gained a world-wide reputation for originality and value for money. In many ways, a strong parallel can be drawn to the large number of Australian fantasy authors currently producing high quality and innovative works. Many of these writers are not well known outside of their home country, but they are gradually gaining exposure in the mainstream marketplaces of the USA and England. One of the most talented of these Australian authors is Jennifer Fallon.
Fallon is an interesting character in her own right, being the ninth child in a family of 13 girls. She lives in the Northern Territory, which contains some of the most isolated and remote places in the world. Fallon has three children of her own, but has also fostered over 50 other youngsters in need. Her writing commenced, as with all good authors, through submitting a Mills and Boon manuscript. Thankfully for the world of literature, this book was rejected and Fallon has gone onto a successful career in fantasy. Fallon’s first novel was 'Medalon', the opening novel in the six piece “Hythrun Chronicles”. She then wrote the “Wolfblade Trilogy”, with both series being very well received in Australia and overseas. Fallon’s latest work is “The Tide Lords”, which commences with 'The Immortal Prince'.
Fallon introduces the reader to a new world in 'The Immortal Prince', with the story commencing in the duchy of Glaebe. The main character of the book, Arkady Desean, is in a position of security being married to Stellan, the Duke of Glaeba. She has, however, a life and experiences prior to her marriage that are not traditionally expected of someone marrying into high society. Her childhood originated in near poverty, and then progressed to history studies at a doctoral level. And it is as an academic that Arkady is brought in to interview a convicted criminal called Cayal who, mysteriously, failed to die whilst being hanged. From this point, the story unfolds.
The author manages to successfully sketch out the background and history of this new country, but at the same time, does so without falling into the trap of inundating the reader with massive passages of descriptive text. Fallon uses the interviews between Arkady and Cayal as a mechanism for revealing the details of the world. As a literary device, it works very well. New characters such as the Royal Spymaster Declan Hawkes, and the Crasii, a mix of half-human half animal slaves, are also introduced and add significantly to the flow of the story.
The underlying magical premise is quite innovative, being based around the concept of a group of Immortals who possess near god-like powers. This magical skill is contingent upon ‘the Tide’, a force that ebbs and flows over thousands of years. When the Tide is out, the Immortals are largely powerless. However, when the Tide returns, the Immortals have the ability to literally destroy or re-make the world. At the start of the book the Tide is out, however, it soon becomes clear that change is underway.
One of the strengths of 'The Immortal Prince', and yet also its weakness, is the prose. Fallon demonstrates her great skill in writing interesting and well developed characters, however, at times the story almost got lost in overly decorative language. Some readers will delight in this aspect of the book, but I must admit that at times I found it a little grating. It is only a minor criticism, but I almost felt that the plot took second place to the prose in certain sections of the book. It is not a significant fault in any way, and some readers will particularly enjoy her style. It must also be said that Arkady is occasionally quite irritating as the main personality, but Cayal and the rest of the cast are consistently well portrayed. As a means of comparison, Fallon's writing is far closer to that of a Robin Hobb or perhaps Greg Keyes than someone like Steven Erikson.
Whilst much of the story is reasonably predictable, Fallon does manage to maintain the intrigue right to the end of the book. There are a number of twists in the plot that are unexpected, and underline her skill as a storyteller of the highest quality. These surprises are logical and consistent within the larger plot, but were still not easily foreseen. Fallon also manages to finish the book off at a suitable point. Whilst it is clearly set up for the remainder of the series, it still ends without leaving the reader completely up in the air. I intensely dislike books that are not complete in their own right, and Fallon has successfully managed to avoid this error.
There are few authors that I automatically buy their latest offerings without even perusing the back cover. Fallon has become one of this group. Her books are consistently well written, with great plots and exceptionally well developed characters. Fallon is not just a very good Australian fantasy writer, she is simply a very good fantasy writer. 'The Immortal Prince' is highly recommended to all fans of the genre. Book Two of the Tide Lords, 'Gods of Amyrantha', and Book Three, 'The Palace of Impossible Dreams', are also now available.
2 | Abundance | Demons | Easy Reading | Fantasy | First and Third Person | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Moderate | Multiple Worlds | Romantic | Seers/Oracles | Sex | Tor | Witches | Wizards
An old Russian storyteller presents stories that revolve around a magical golden bear in this slow and stilted foray into Russian folklore and history. The premise holds promise, but unbelievable characters and a disjointed narrative suck the life from it from the beginning.
Papa Grigory, who alternately tells the story of a romance between Rosa, a young woman blessed (or cursed) with magical gifts, and Daniel, a writer who is often fearful and lacks direction, and the history of the enchanted golden bear, which brings the unlikely couple back together after an affair carried on before the book opens. Rosa, who lives in St. Petersburg with her uncle, calls upon Daniel when contractors find the bear hidden within the walls of a building her uncle has purchased. It is in a bathhouse, where, it is explained, sorcerers practice magic. Now, I don’t know a great deal about Russian folklore, but this seems a bit strange to me. The bear is dirty but might be valuable, so Daniel, who is educated in Russian history, is pleased when Rosa asks for his help, not only because he is interested in the bear, but because he is still quite interested in her. Apparently their affair ended badly without sufficient explanation from Rosa, who seems to prefer very short and physically motivated relationships for a reason she finally reveals to him at the end of the book.
When Daniel and his work colleague, Em, take the bear out of town for closer inspection by someone more qualified than Daniel, the bear takes them on a journey to Skazki, an alternate world. They both seem to accept this without too much disbelief, which is, well, pretty unbelievable, especially considering that Em is extremely practical and rather fearless. She has a child from a failed marriage who she doesn’t see and in whom she only has a cursory interest, and is referred to by her co-workers as “frozen solid.” The story starts to feel very much like The Wizard of Oz, and eventually Daniel mentions this to Em: “We’re like two rejects from Oz, Em. You don’t have a heart, and I have no courage.”
While Daniel and Em are trapped in this dangerous world, attempting to take the bear to the Snow Witch, who, they are told, will help them back to Mir, their own world, Rosa is frantically trying to learn the magic she needs to enter this other world and save them. In a house in the country where she poses as a tutor for a young boy, the boy’s father trains her, slowly, in the spells she needs to safely cross the veil that separates the worlds and keep herself from danger once she is there. His wife is jealous, his daughter is possessed by love for her dead husband, and his new son in law is lost in the midst of his love for the possessed girl and his physical desire for Rosa.
The only respite from this complicated drama is the interludes regarding the history of the bear and its creation and importance in the maintenance of balance between the two worlds, along with Papa Grigory’s involvement with the whole business. He admits he is not always known by this name, as some call him Koschey the Deathless, others, the mad monk, and yet others, Chyort, or the devil. His emotional investment in the bear and the consequences of its use or misuse (which of course is all a matter of perspective) is very human for a supernatural creature, and the most believable of the feelings described in the book. The other characters are inconsistent in their behavior and speech, and the relationships between them are not well developed. Em, for example, is very focused on her career and clearly used to the finer things in life, but under pressure in Skazki she can bake bread from memory, sew, and fashion shoes from bark and fur. Daniel is mysteriously fearful and fussy about everything and often annoyingly close to tears. Rosa loves Daniel and is prepared to risk her life to save him, but in the meantime, she is attracted to various men and fantasizes about having sex with them. While studying with the wizard-magician on his farm, she rolls around with the son in law in the barn, Daniel quickly forgotten as she initiates sex with this poor young man, who has been deprived of his husbandly rights with his wife because she is possessed by her love for her dead husband. After a playful and explicit romp in the hay, the pair go into the farmhouse and Rosa explains that a spell has been cast to make him impotent in his wife’s bed, and once that is lifted, she asks if he would like to check to make sure it is gone. It is very hard to believe that Rosa adores Daniel as she claims, when it is so easy for her to be intimate with other men.
This was a hard book to finish. Why is Rosa afraid of a serious relationship? What will happen to Papa Grigory and his adopted daughter if the bear is not used as he wills it? Will Em and Daniel make it out of Skazki alive? Will Rosa sleep with every man she meets, and if so, how will she have the time to learn magic spells? Who cares? With lines like this: “She dropped his hand, and sucked the blood off her fingers. It fizzed like sherbet on her tongue,” and characters as flat as Russia’s tax rate, the ending does not come soon enough.
7.5 | Chapters devoted to Single Character | Dragons | Fantasy | Kings and Queens | Legal Thriller | Moderate | Moderate | Moderate Reading | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Robot | Solaris | Thieves/Assassins | Third Person Perspective | Wizards | Other Series
Bitterwood by James Maxey is on its surface a fantasy tale of dragons versus humans. Our titular character is Bitterwood. Notice his name is not Mellowwood. He is not a laid back easygoing man. Dragons have ruined his like and he’s….bitter. Bitterwood has vowed not to rest until he has hunted and killed every dragon in the world. Despite their power and their position of rulership over humans in the world, the name Bitterwood still inspires fear, as he is a man with nothing to lose with the expertise and will to kill dragons. That is his only ambition in life, and his motivation is born from personal vengeance not the cause of humanity as a whole.
Humans being oppressed by dragons, and an anti-hero obsessed with delivering vengeance despite overwhelming odds are pretty standard s for a fantasy story. The biggest question would be whether Bitterwood could bring a twist to the story to rise above the average
Bitterwood did not take long to toss out the first morsel when a Southern Style fire and brimstone preacher comes to a village preaching the salvation of God. Blessed with inhuman strength and endurance he seems to be the very messenger of God. That’s certainly unexpected in a dragon ruled world of fantasy, and it’s a spark that kickstarts the story from the get-go.
As we progress through the story, in the presence and in flashback, I feared for awhile that the story would turn into a complicated story of political intrigue and powerplay within the court of the dragon king Albekizan. Instead individual characters moved back to the forefront to give me someone to latch onto as I read the story. Personally if I’m going to read a story high on the political intrigue, it had better be written by Robert Jordan or George R.R. Martin. Even Jordan’s plots became so complex and intertwined that I began to get lost in the intricacies as The Wheel of Time got deep into the series. So I was beginning to get nervous as we saw the interplay between the King’s sons, his royal mage, his royal biologens, and his insane, murderous brother.
King Albekizan was determined to exterminate the human race in revenge for the death of his favorite son. Many in his inner circle disagreed with this plan, and even desired to overthrow him and bring forth a new age for the race of dragons. Most of the motivations here had nothing to do with altruism, but rather personal agendas.
The book then moved some characters to the forefront and provided some sympathetic characters through which to tell the story. That allayed any concerns that I had and got the story flowing again after it had been in danger of stagnating a bit.
We learn that there is much more to this world and to the story than what had previously been apparent. As more twists are parceled out, Bitterwood becomes more of a fantasy/science fiction story.
I liked that part of the story evolution a lot, and became more and more engrossed in the story as it went along. While these more science fiction elements were intriguing to me and added to the story in the way that they were incorporated they didn’t affect the overall world, nor have any bearing on the war that was brewing between dragons and humans. If those elements are to be used to their full potential we would need to see them expanded in the additional books of the Dragon Age series.
It was these elements that added the unpredictable into a story that was predicable on the larger scale. The story gave us unexpected alliances, secret plans, betrayal, daring escapes, and heroic victory against overwhelming odds. There’s our basic scoop of chocolate ice cream. It’s good. The science fiction that James Maxey sprinkles into his recipe are the fudge chunks. They make it better.
When I say science fiction don’t expect spaceships streaking through the sky unloading arsenals of laser weapons. Things are handled more subtly and expertly than that, and I thought that it provided the gem of the story. The backstory of Bitterwood, and his character development that was intertwined into the story was more interesting than the character in the present day portions of the story. He’s definitely a flawed hero, if he can even be called a hero. Perhaps he will blossom in future books but he wasn’t the most interesting character in the story, or even the second most interesting. Bitterwood is not a hero. He’s just a man with a grudge, a lot of arrows, and a knack for using them to kill dragons. Many of our science fiction pieces swirl around Bitterwood though, so his story is still of interest within the novel. He does also begin to show signs of wanting some purpose in his life other than to kill dragons. I suppose that’s a classic portion of the journey of a hero, so I don’t believe that Bitterwood will end up taking a backseat in the novel or series named after him, even if that happened to an extent in this book.
I’ll be interested to see who the central character ends up being. Jandra, the 16 year old human apprentice to a dragon mage would be my candidate and was my favorite character in the story.
I give Bitterwood a 7.5. The fantasy portion of the story, taken alone, was above average, on the strength of the elaborate focus on dragon society and culture. It was the other twists that made this an even more interesting tale and raised my rating a bit. For this series, if in fact this is the beginning of one, to truly remain above average the pieces of the larger world as a whole and some of its history and truths needs to play a larger role in the story. Hopefully they will be more than just interesting addendum to the story. Bitterwood promises much. We’ll have to see if it delivers in its sequels.
7.5 | Ancient Magic | Demons | Easy Reading | Fairies | Fantasy | First Person Perspective | Ghosts | Magic Artifacts/Items | Mind Magic | Moderate | Moderate | Penguin | Single Heroine | Urban Fantasy | Vampires | Wizards | Other Series
Embrace the Night, Karen Chance’s third volume in the Cassandra Palmer series is a fitting sequel to the first two. Fast paced and filled with faeries, kids, vampires, mages, ghosts, incubi, gargoyles, magic spells, evil plots, backstabbing and surprises – this one follows the lead of the first two and adds in a bit more of each to ‘kick it up a notch’ so to speak. In this novel, Cassie is now Pythia, the most powerful living clairvoyant with the charge of keeping the current timeline from being corrupted through unscrupulous use of time travel. Cassie’s familiarity with vampires and ghosts is an aid to her for this post but she has just a few tiny little obstacles to surmount. The first issue she has to deal with is a geis placed upon her by the very old and very powerful vampire Mircea. Just for complications sake, during one of her trips to the past, she accidentally caused the geis to be intensified. Another problem she must manage is her deal with the king of the faeries. She has agreed to retrieve an ancient book of magic for him. Not just any book but one written personally by Merlin and sought after by everyone who is anyone in the magical community. It hasn’t even been seen in hundreds of years, yet she has to find it and recover it. Working against her are the mage’s Silver Circle and various factions of this or that group that either want to kill her or control her because of her power.
Cassie, however, has friends. She has the permanently cranky Pritkin, war mage extraordinaire who is not only an expert on demons, but the son of one himself. Can she trust him? She also has Casanova, an incubus in the employ of her former tormentor, crime boss and vampire Tony. Can she trust him to not betray her to Tony? Then there are the gargoyles who illegally work the kitchen of the casino where she’s hiding out, Francoise a powerful witch transported from the past, and of course, Billy, her gambler ghost friend.
The action begins immediately and carries through to the final page. This one goes quickly and drags you along for the ride. Full of quirky humor, a bit of steamy romance, and lots of inventive magic and mayhem it is an enjoyable ride to follow along as Cassie attempts to control her gift, save her life and those of her friends as well as to get the magic, faerie and vampire communities off her back. Being new to the post of Pythia, she has to learn as she goes. Her jumps through time seem to be both too easy in a technical manner, as she decides she must go to a certain place and time and does so – even though in the last book it was explained that her magic was tied to a disarray of the timeline and that would be the only way she would travel back in time and would also dictate when she arrived; and too inconsistent – as her multiple leaps bring her physical discomfort some times but not others.
All in all a very engaging book that had me leaping through the pages, and since it is nearly double the size of the previous two, it kept me engaged for a decent amount of time. Now that Cassie is getting settled into the Pythia role, I expect that the series can branch out from personal-to-her stories to more stories of her working at the role of Pythia and keeping the timeline intact. I will definitely be interested in finding out what happens next.
Young Adult | 8 | Alternate History | Assassin | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Dystopic | Fantasy | Ghosts | Giants | Group of Heroes | Herblore, Potions, Alchemy | Magic Artifacts/Items | Moderate | Moderate | Multiple Worlds | Nanotech | Quests | Save the World | Seers/Oracles | Shadow Mountain | Third Person Perspective | Time Travel | Witches | Wizards | Other Series
Tick, an introverted and intelligent young man suddenly receives a mysterious letter. By opening it, Tick launches himself on an adventure of a lifetime. Each subsequent letter holds a quirky and sometimes humorous clue, promising Tick danger if he continues and harm to others if he quits. Intrigued and compelled, he pursues each clue vigorously in spite of the risk involved. The mysterious clues drag him across the country and introduce him to a spitfire Italian girl and an all-American jock from California. Banding together, the trio commits to seeing the mystery through.
At the root of it all are concepts of time and reality, the forces that bind and drive creation. In The Thirteenth Reality, Tick discovers more than one reality exists. Life as he knows it continues in Reality Prime while as many as thirteen other Earths continue on different planes of existence. If this seems overwhelming, don’t worry. Dashner lays out his concept of parallel realities in a manner young readers can understand. Even the basis of quantum physics, aka kyoopy, becomes approachable!
I enjoy how Dashner portrays Tick’s relationship with his family. Too many times, parents are viewed as either the idiot contingency or the evil overseers. Not here. Tick’s sisters drive him nuts but he still obviously loves them. Tick’s dad is a wonderful character that supports and trusts him even though this means letting go of his little boy. In a world where Tick is often a target, at home he is safe and loved. Maybe that isn’t realistic, but who said fantasy had to be reality? Perhaps a little wishful thinking would do us all some good.
I liked this story. There are a few classic aspects that walk on stage, but these are presented in a fresh and believable manner. The evil witch (dressed in lemon), a giant with a quasi-Cockney accent, a dwarf as round as he is tall, mechanistic magic that blurs the line between technology and fantasy; all delivered in wrapping paper designed by Dashner himself. He writes in bold colors, splashing strong characters across the pages who demand your attention (and sometimes your fear).
This isn’t a sweet little fairy tale, bad things happen and our hero is faced with tough decisions. Dashner quietly leads his readers from an odd mystery into a hair-raising quest complete with flesh-eating monsters. As odd as some of the scenes are, though, the entire thing holds together. This is definitely a book young readers should sample.
9 | Abundance | Angels | Assassin | Detective | Easy Reading | Fantasy | Fantasy or Paranormal Mystery | First Person Perspective | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Moderate | Police | Roc | Shapeshifters | Single Hero | Vampires | Wizards | Other Series
Small Favor, the 10th book in Jim Butcher’s Dresden Files is another tale full of Harry Dresden’s wisecracking and wizardry. In this episode, Harry has been recruited by Mab, Queen of Winter to find and rescue the mob boss, Johnny Marcone. This is a job Harry would never take, except for the fact that he is in debt to Winter and must do it despite his reservations. Regardless of the fact that Harry is being harassed by minions of the Summer Court and that whoever kidnapped Marcone was not only a professional but very powerful, Harry is now on the case.
Asking questions of the right people, Harry discovers who has kidnapped the crime lord and is forced by Marcone’s people to set up a neutral meeting between his abductors and Marcone’s seconds. Macrons’ abductors are none other than the Knights of the Blackened Denarius, mages who have been possessed by fallen angels. Talks of this sort need neutral ground and a neutral negotiator. Harry decides that a meeting this dangerous requires a powerful negotiator and calls in the Archive, the living repository of all knowledge. Getting this sort of meeting set up while being stalked by Queen Titania’s enforcers taxes Harry’s resources. Living through the talks could be even harder.
I find that I enjoy this series for several reasons. The largest of those reasons is Butcher’s voice. Undoubtedly, his characters are of a sort who have lives that readers love to follow. I even find his secondary characters to be fascinating. Bob, Mouse and Mister are some of my favorites, and I love to hear about them. His fantasy Chicago, full of hidden magic and faerie creatures is also very compelling to us mortals stuck in our mundane lives. However, it is his voice that brings it all to life. The character dialog, Harry’s internal dialog, and his pop culture reference riddled descriptions make this reader feel as if the story was written specifically for me. If Mike Hammer was a wizard living in modern-day Chicago and had a fondness for sarcasm and snappy comebacks, his name would be Harry Dresden.
Butcher’s fans will definitely devour this one just like the last nine. It has all the elements, danger, magic, romantic undertones, wisecracks, a multitude of pop culture references, evil beasties and arrogant bad guys, mayhem, threats, faeries, vampires and even the billy goats gruff. Seriously, they are there, I kid you not (pun intended).
3 | Anti-hero | Detective | Dwarves | Elf Type | Fantasy | First Person Perspective | Hard-Boiled/Noir | Humor | Mind Magic | Moderate | Moderate | Moderate Reading | Murder Mystery | Pirates | Roc | Shadow Magic | Traditional Mystery/Whodunit | Trolls | Vampires | Witches | Wizards | Other Series
My first foray into Glen Cook's writing was less than a success. I got through about 50 pages of The Tyranny of the Night and threw it across the room—page after page containing made up words with no explanation of what they meant. Every problem that people have with fantasy books was made evident in those first 50 pages and I had never gone back to a Glen Cook world.
However, I'm a big fan of the subgenre, urban-fantasy, and when I read that Cook's Garrett PI novels were an early representation of said genre, I quickly bought the first book. I should have left it collecting dust in the used bookstore I found it in. In truth, this is more of a detective story in a cartoony world than an urban-fantasy.
Sweet Silver Blues is the first book in the Garrett PI universe. It’s centered around a man named Garrett who works as a PI in a town called TunFaire, where its citizens consist of dwarves, elves, trolls, and many other fabled creatures. Yes, Garrett is a PI in a fantasy world where humans coexist with the other species. Sounds very similar to the Toontown in Who Framed Roger Rabbit , but with more sex and killing.
Also, pivotal to Garrett's world are two warring factions that have been fighting wars for land that contain silver—silver being the prime metal all sorcerers use for their, well, sorcery. A tenuous pitch at best. Nothing more concerning these sides fighting is explained, although I'm sure later books go into more detail, this seeming important. But honestly, I'm sure like me, you won't be able to rush fast enough to get out of Garrett's and Cook's world.
The main problem I had with this book is that nothing really happens, and for a short book that’s surprising. Garrett is supposed to be a PI but there is barely any detective work that gets done. When he needs a new clue, some goons attack him; he in turn beats the goons up; the goons cry and whine, spilling information which leads him to the next clue. Any detective work that gets done is done off-page—the character having done the detecting then comes back and explains how he went about his detecting. It's all entirely superficial and becomes increasingly irritating and boring.
Another problem is the action sequences. I mean come on! Most of the characters just spend the pages drinking, getting drunk, and then trying to recover from being drunk. That's mainly the action that gets done in the book. Why would I want to read page after page of others just drinking and talking about drinking? Thanks, but no thanks. I can just as easily be drinking and not reading this book.
Also, I have to take Mr. Cook to task with his dialogue. Again, his dialogue is peppered with too "cool" for school lingo that entirely exists in his own little world. Half the time I didn't know what anyone was talking about (and I've studied Dostoevsky, Beckett and Nabokov for most of my life!!). Cook's sentences are also quite terse and short, leaving much unexplained.
And what’s with Cook’s characterization of the different species? My god!! It essentially goes like this: Here is a dwarf—she’s short, yet somehow leggy and sexy. Here is a centaur—look at him run around with his large testicles. *Cue laughter.* I mean is this the best he can do? I mean, really?
The positives? It's a quick read, there are sexy dwarves, there’s everyone's favorite interspecies mating, and well, the series does continue in other books (although this as a positive is debatable).
As Peter Griffin in Family Guy so eloquently put it when faced with a stand-up comedy act he disliked, "You sir, are not for me. No. No, not for me, sir." Alas I must say the same thing to Mr. Cook. While I did finally finish one of his books, I must sadly say, "You sir, are not for me."
Not recommended unless you are dead set on wasting more hours of your life. Rated a low 3/10
If you liked this also check out: trains crashing, New Jersey, a day at the dentist’s, and the always enjoyable, high-school bully beating.
6 | Abundance | Ancient Magic | Chapters devoted to Single Character | Dragons | Dwarves | Elf Type | Fantasy | Fantasy or Paranormal Mystery | Goblins | Group of Heroes | Halflings/Gnome types | Invasions | Large Scale Battles | Magic Artifacts/Items | Moderate Reading | Priests/Clerics | Save the World | Sentient Beasts | Shapeshifters | Third Person Perspective | Villain as Main Character | Wizards | Wizards of the Coast | Other Series
“Storm Dragon”, book one of the Draconic Prophecies, by James Wyatt is set in the Dungeons & Dragons world of Eberron. James Wyatt is one of the creators of the Eberron world. . Eberron is a change of pace from other D& D fantasy worlds, in that it has slightly higher technology with magical airships, artificially created warriors called “warforged”, and other elements. In some regards I suppose it is like a steampunk D&D world. Not being familiar with the details of the Eberron world I thought that a story by Wyatt, one of its creators, would be ideal for getting an overview of the world as we built into the story. That didn’t happen though. A familiarity with the world is needed to avoid getting lost in the dizzying assortment of names, places, and historical details. Is having some world background woven into the story an unreasonable expectation? Perhaps, but I admit to having that expectation coming into the book.
The other item that dominated my perception of “Storm Dragon” was how slowly events built up and the story finally gained steam. When the plot elements all come together though, much like one of the storms that main character Gavin Lyrandar can magically conjure, things really get going. That takes very nearly the entire book though, as things unfold slowly. Patience is required as we see Gavin Lyrandar and Haldren ir’Brassek get broken out of an inescapable prison in Eberron. Gavin is a man driven mad by obsession with a Draconic prophecy. As a result, he may know more about it than anybody. There are those who seek to fulfil the prophecy for their own gain, and they see Gavin’s knowledge as a key to it. Alliances are forged, broken, and reforged throughout the course of the novel. In many cases character motivation was passed to the reader in the form of riddle-like prophecy text. The constantly shifting alliances made it very difficult to determine who was key to the agendas throughout the story, who was a pawn, or even who the heroes of the story
would be.
Then there was the prophecy itself. It was the driving force that was shaping the world events in the story. But I still wasn’t clear what the prophecy was. It seemed a tale of Armageddon or of a war among gods on Eberron. These seemed to be, at least as I interpreted them, world altering events, yet something that some power hungry people thought that could bring to pass for their own personal gain. The role of “the bad guys” in the story seemed to be clear if they wanted to destroy the world in order to rule it. Their objectives and the exact outcome they thought they could achieve were extremely hazy, still very far into the book. While I like not being spoon-fed by a plot and being able to make my own interpretations and guesses until the author let’s me know whether I’ve been right or wrong, I was having to do too much of this to be able to settle comfortably into the book for the majority of it. While the bad guys were clear whether or not the expected hero of the story would actually play that role was in doubt for an unsettlingly long portion of the book.
That may have been by design as the clouds broke and questions were clearly answered in the climax of the story. However, it made for a frustrating read at times because I felt just as in the dark about which characters I should grow attached to in the story as I was at the beginning. I’m a sucker for a hero, especially when I’m reading fantasy. I want to find that character and travel along with him or her, even if that’s a misdirection to be revealed later in the story. But in this case I had a hard time finding anything redeeming in any of the characters for the longest time so I had nobody to invest in. For the majority of the story the character I liked most was Cart, the warforged. As a constructed warforged, he had a loyalty and innocence to him. Perhaps it is all my years of watching Star Trek: The Next Generation, and the obvious comparisons to the android Commander Data, but it was most interesting, especially in the early parts of the book, to watch Cart strive to interact with his companions as humanly as he knew how to, but still fall short of that.
Still though, it was apparent that Cart was a secondary character in this story. Perhaps he has previously had, or will get, his own book. But this one was not his. It was obvious that this book was Gavin’s. I was expecting to see the classic journey of the hero, ala “The Hero of A Thousand Faces”. So I waited for the character to develop, and his story and growth to occur along the way.
I waited a long time and was very near conceding that it wasn’t going to happen and this book wasn’t going to hit the mark for me. But then things all came together. Gavin found himself, both in character and as a character in the book that I found interesting and drawn to. Gavin had one huge moment of catharsis where all the bitterness and resentment of his life and particularly 26 years of imprisonment was washed away. But I thought he found a bit too much forgiveness, just a bit too quickly, especially toward the person who was responsible for having him sent to prison. That’s an awful lot of instant forgiveness. It seemed forced to me so that the plot could proceed along. Gavin also had a tearful reunion with a family that he had been “excommunicated” from for 26 years that was also too conveniently resolved. Again I thought it farfetched that 26 years of history could be undone that easily and painlessly. “Storm Dragon” comes in at a comfortable 344 pages, so these couple elements that were forced and rushed could have been expanded out in a less abrupt fashion in just a few extra pages. It didn’t seem like these pivotal moments of character growth and revelation had to be glossed over for the sake of the length of the book. I don’t claim to be the editor or publisher, so perhaps I’m entirely wrong there.
For all the slow build-up, “Storm Dragon ended very strongly over the last thirteen chapters. Better late than never in the “bringing it all together” department. The climax was a large battle sequence that was riveting and was the biggest page-turner of the book. I’ll even look past the fact that there was a beholder at the end that seemed to go down pretty easily. The end left us with questions and a setup for the additional books in this series, but it provided a happy ending for our main characters who had managed to step forward and take the title of “heroes” by the time the book ended.
I give “Storm Dragon” a “rising 6” on my scale. It walked a tightrope and teetered on the brink for me at the beginning. But James Wyatt pulled through and brought it home for me at the end. Looking over the whole book I have to give it a 6, but my opinion was definitely on the rise after the last 13 chapters. They saved the book in my opinion and were a solid springboard from which to launch the rest of the series.
However, to have more than just a average reading experience while reading “Storm Dragon” a reader will need to have two things, an appreciation and some familiarity with the world of Eberron and the patience to let the story come together.
Abundance | Afterlife | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | Demons | Dungeons | Elf Type | Fantasy | First Person Perspective | Ghosts | Guilds | Herblore, Potions, Alchemy | Hitman | In-depth Discussion of Sword Battles | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Moderate Reading | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Prophecy | Quests | Roc | Save the Hero/Heroine | Save the World | Seers/Oracles | Shadow Magic | Soldiers/Military | Thieves/Assassins | Undead | Wizards | 10
Every once in a while a book comes along that redefines enjoyment and artistry. With Breath and Bone, Carol Berg has achieved just that. The magic in this story lives and breathes in the very words and phrasing of the tale. I have not read a more captivating work of art in sometime.
Readers are drawn seamlessly into Valen’s mind in this first person point of view tale spun effortlessly, woven with magic and such craft as to gift life into its very pages. Valen finds himself between the devil and the deep blue sea as his oaths and renegade reputation catch up with him. Bound to the bastard prince Oriel and struggling against a deadly addiction, he comes the overwhelming realization the kingdom and the very existence of all creation depend on him and his questionable decision making. At the root of it all lies the reason for his grandfather’s madness and the hatred he feels from his father.
The plot twists and turns, knarled like an old tree and filled with unexpected darkness. Hidden motivations come to light and questions raised by the first book in this series, Flesh and Spirit, are answered. The tale is filled with numerous characters yet each has an individual voice so readers easily can keep them straight. More than a typical quest fantasy, Valen struggles with questions many people face. Issues of familial devotion, abandonment, and loyalty are woven within the age-old conflict of whether the ends justify the means. Is saving the lives of hundreds worth the damning of one soul?
I could find no weak link in the golden chain of this story. From beginning to end I was held in thrall by the beauty and blending of myth and magic. Carol Berg is a gifted artist who paints magnificent scenes of prose. The only slightly negative statement I can make is to beware - know that every book you read from now on may suffer in comparison. Here is a book that will compel you to return and enjoy its texture and savor its depth. Bravo, Ms. Berg!
Young Adult | 9.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dragons | Dungeons | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Quests | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies | Other Series
Brandon Mull ups the stakes in this third installment of the Fablehaven series. Things are looking bad for Fablehaven. The artifact protected there is gone and all over the world secret refuges for magical creatures are collapsing in disarray.
Grip of the Shadow Plague picks up right where Rise of the Evening Star, book two, left off. After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow - evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.
This is by no means a capstone to Mull’s series, but a continuation of the adventures of Seth and Kendra that lives up to the high standards he set with his first two books. Brandon Mull takes it up another notch with this one. Seth and Kendra face decisions that have no clear cut answer, carrying more weight and responsibility than before. There is a sense of growth and maturity in both characters, of the two of them coming into their own in regards to their talents and abilities. This is one aspect I truly enjoy about these stories. Seth and Kendra are not static characters, but are growing and developing as people.
Mull’s gifts as an author are obvious as he develops this story, carrying the tale forwards as he both widens the scope of the magical world and fills in back story that satisfies our curiosity and piques our interest. Once again Mull highlights doing the right thing, but for both Kendra and Seth the right thing isn’t so obvious anymore. Much like real life, issues are no longer clearly marked black and white and the repercussions for making a wrong move are devastating.
This is a book for young readers, but it will do more for them than just entertain. They will be encouraged to think and examine the situations, challenge them to agree or disagree with what the characters choose. Well-crafted, there are no weak points or shaky aspects to this book. From cover to cover, readers will fall into the world of Fablehaven and never want to leave.
8 | Abundance | Ancient Magic | Angels | Bantam | Beast | Chapters devoted to Single Character | Demons | Dragons | Dungeons | Easy Reading | Fantasy | Ghosts | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | International Thriller/Espionage | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Royalty as Hero/Heroine | Save the Hero/Heroine | Sea Voyage | Seers/Oracles | Sentient Beasts | Shadow Magic | Soldiers/Military | Third Person Perspective | Vampires | Villain as Main Character | Wizards | Zombies | Other Series
Gavril faces his deepest fear-that he cannot exist without his Drakhoul. His comfortable life was turned upside down in the first book of this trilogy with the appearance of a smoky presence that wrapped around him and invaded his being. The Drakhoul, a dark and demanding creature, promised strength beyond reckoning and breathed sulfur into Gavril’s soul. This power came with a heavy price, however. Gavril sustained physical changes without and within, his body changing into a dragon with the appetite of a vampire. Unable to face living as a monster, Gavril throws off his familiar with the help of Kiukiu and looks forward to living as a human again. Unfortunately, without the power of the Drakhoul to protect his people, Gavril is taken prisoner and Eugene proclaims himself Emperor of all he surveys.
Ms. Ash blazes through her descriptions of people. As the second book in the series entitled The Tears of Artamon, Prisoner of the Iron Tower is Act II of a three act play. There are many characters and most seem to be playing more than one role. Attempting to identify the alliances made and betrayed can leave one breathless. Like a typical second act, life seems dark for our hero Gavril and the countries fighting for independence.
I enjoyed this one more than the first, which is a bit unusual. The author seems to delve deeper into the primary characters, making them real. Readers see into the mind of Eugene, the self-proclaimed Emperor of New Rossiyan. He is not a flat, all-out bad guy but is very human, a contradiction. The loving father, afraid to emotionally embrace his new wife because the loss of the first was so painful. This alongside of the imperious ruler who demands instant groveling, paranoid about all around him and whose dreams consist of all he sees bowing to him. Readers sense that if Astasia and Eugene could just communicate better, a love could blossom that could heal the agony in his heart.
However, the character development of Eugene is balanced by a frenetic bouncing between other characters, shifting the focus so much I became a bit frustrated. I wanted the story to land in one place and develop more. I think she attempted to do too much here, trying to balance the story of Eugene as a budding emperor with the rebellion in the south and the destruction of Gavril’s country in the north. On top of all this is the search to understand the Drakhoul and his kind, to control or banish him forever. The story dashes one way and then swerves the other, like the daemon-dragon of the tale. Reader, beware! Ms. Ash invests effort in creating her characters only to pitch them off a cliff for the sake of the story. My hope is Sarah Ash will resolve this story effectively in book three of The Tears of Artamon, The Children of the Serpent Gate.
0 | Abundance | Assassin | Beast | Dragonlance | Dragons | Druids | Dwarves | Elf Type | Goblins | Gods | Group of Heroes | Halflings/Gnome types | Lizard People | Ogre | Orcs | Paramount | Priests/Clerics | Save the World | Sentient Beasts | Wizards | DVD
There were high hopes, hell people were looking to take a ride back to their childhood (tweenhood?) where we could see one of our favorite fantasy books come to life on the screen. My first thought was, this would have been real cool as a live action movie, but I sure do love cartoons as well, so no hopes were dashed…yet.
The Good, the Bad, and the ugly CGI.
There really was a lot of good in this movie. I have heard of lot of comments based on the trailers and how people did not like the animation, but I thought the animation was real good. Yes it has a nostalgia feel to it (ala the Hobbit), but isn’t that the audience it is intended for? Regardless of the intended audience, the animated versions of some of my favorite characters are all well done and I enjoyed watching them.
The voice acting was also top notch with Michael Rosenbaum as Tanis, Kiefer Sutherland as Raistlin, Lucy Lawless as Goldmoon, and star filled for the rest of the cast as well. The only iffy one was Jason Marsden as Tasslehoff, not that Jason was a bad voice actor, its just his voice just did not work for me as Tasslehoff.
Another positive was the fact that the script kept true to the storyline. For the die hard fans this is very important and I feel that in many movies things that a fan would find integral to the story are often left out or glossed over. Now, they can not put everything from a few hundred page book into less then two hours, but they did a damn good job.
Then...
There was a decision to make the dragons and draconians CGI (Computer Generated), and this is where the problems begin. To sum it up, they just do not fit in with the animated work. It is like you are watching two different movies that fell on the cutting floor one on top of the other. The other issue is during the battle scenes the CGI and animated characters interaction is “off”. Animation gets lost behind CGI, swords plunge through CGI characters from further away then they should. A scene that describes it all is when we see what are supposed to be monks on the road by Solace, well the monk robes are CGI, so guess what is under them? A spoiled moment for the audience. Reading some interviews, it seemed that Weis and Hickman thought the 3D would make it more exciting...no...it did not.
Another overall issue I had with the transition from the word to the animated were the little enjoyable nuances of the characters that gave them personality in the book. They are overdone in the movie, ruining that aspect of the characters. A few particulars that I will point out are Raistlin’s coughing from his time at the tower, the way Caramon reacts to Tika when they come back to Solace, and Flint being afraid of the water during the escape. These are all very subtle in the book and in the movie are taken to the extreme and therefore look rather silly. I also thought the violence was a tad bit overdone (people hanging from trees during Solace attack), but maybe I am just nit picking now.
Overall, cut out the CGI, tone down the quirks and we have a great animated movie. Problem is I do not see this happening for the next part of this classic saga turned animated movie. It is like the pearl still stuck in the oyster, pretty surrounded by ugly. Fans of the series would be better served by the Graphic Novels that Devil's Due put out, and people unfamiliar should read the books, they are classics.
Young Adult | 8 | Afterlife | Ancient Magic | Angels | Beast | Chapters devoted to Single Character | Demons | Dungeons | Fantasy | Gods | Group of Heroes | In-depth Discussion of Sword Battles | Low Magic | Magic Artifacts/Items | Pirates | Priests/Clerics | Putnam | Save the Hero/Heroine | Shapeshifters | Soldiers/Military | Thieves/Assassins | Third Person Perspective | Wizards
Demurral, a vicar in a beautiful corner of Britain, is tired of pushing and controlling ignorant peasants. He knows he has the power to rule much more and is willing to do whatever it takes. In fact, he even doubts that God himself is doing a good job. He eagerly uses his power to command the spirits of the dead and release a demon from the crypt. Demurral’s greed, however, starts a war in this repressed community. The common people are challenged to choose sides. Are they for the vicar, the repression and evil he gladly proclaims? Or will they unite, join with the forces of light and overthrow the darkness?
Previously self-published in the United Kingdom, G.P. Taylor received such a great response that his book was picked up by one of the big houses - Faber and Faber. A vicar himself in Yorkshire, G.P. Taylor has put much of the local geography and history into this tale. His descriptions of the seaside and cliffs are one of the strong points in this book, placing the reader in the midst of the setting.
Written for adolescents, the character building in Shadowmancer is deceptively simple. Not much time is spent on each person, but the time spent looks into their deepest hearts. The story is mainly focused on the battle of good and evil - the Holy War fought here on earth. It is a swashbuckling tale of common folk once again being called upon to do their part in the eternal battle, of slaves finding freedom to live again.
For myself, however, the book contains a bit too much lecture for me. I believe in the message spoken throughout this tale, but for me - stories consist of characters. I want to know why they do what they do. At times the action moves so swiftly and the point of view shifts completely, I felt as if I lost the thread of the story.
Since the tale seems to be more important that the characters themselves, though, a reader needs to approach it for what it is. Shadowmancer feels more like a medieval bard’s work - spoken by the light of the fire in return for a loaf and a warm place to sleep. A book I will read to my children, or let them read, as it does not tiptoe around the truth; it pushes and demands the reader to see and compare real life with the tale.
8.5 | Abundance | Ancient Magic | Assassin | Beast | Devil's Due | Dragonlance | Dragons | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fairies | Ghosts | Giants | Goblins | Gods | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Save the World | Sea Serpents | Seers/Oracles | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies
From the back cover of the paperback book (blurb) -
Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. But the races have long been divided by hatred and prejudice. It seems the battle has been lost before it begins.
The companions are separated, torn apart by war. A full season will pass before they meet again—if they meet again.
It is always a pleasant surprise to find out that book that you loved, got turned into a graphic novel. That said though, visiting a world that you know and love in graphic form, it has to live up to some healthy expectations for the reader. Devils Due and their team brought it to life, and everyone should be very pleased by their work. Dragons of Winter Night, has the dark feel one would think it should and it comes across in the artwork and layout.
I thought the artwork was beautiful, and where it really seemed to shine was in the outdoor scenes and the artwork of the dragons. The characters were also depicted well for my personal tastes, whether or not they live up to what you envisioned them to be is something you have to look at for yourself. My favorite representation though was Kitiara, you can feel the evil bubbling below the surface, in her facial expressions. I always thought she was a great anti-hero to the group, and I can feel that in the artwork. I also enjoyed the depiction of Fizban as well; the humor of the character still shines through in the drawings. Overall the artwork had pretty big shoes to fill, if you go by the covers of the books done by Larry Elmore, and I think for the medium (a graphic novel can not be of the level of a single piece of canvas) the team of Kurth, Ruffino, Narvasa, Bradley, Rauch and Crowley, did an excellent job. They put together the perfect graphical companion to Weis and Hickman’s novel.
The adaptation by Andrew Dabb stayed pretty faithful and the overall feel and storyline stayed where they needed to be due to the restraints of the graphic novel medium. I personally find the graphic novel to be a nice companion to the book, but it still needs to stand on its own if one has not read the book. It worked for me on both of these levels as I had read this sometime in the 1980’s I believe. It does not hold the same weight as the book, but I do not believe it is supposed to. There is no way they can include everything and I found it to be a fun visualization after reading the books. Even if you are not familiar with the books though it is still very enjoyable just not of the same level I believe as someone that has read the books.
DDP always brings us something new for the fantasy crowd looking to dip their toes in the graphic novel and comic market. I think once you feel the temperature you will want to dive right in. Dragons of Winter Night, the graphic novel, is a great piece to own; visually telling what I consider a classic story in the fantasy book market
Young Adult | 4 | Abundance | Ancient Magic | Dwarves | Elf Type | Fantasy | Halflings/Gnome types | Kings and Queens | Magic Artifacts/Items | Quests | Save the World | Sentient Beasts | Single Heroine | Third Person Perspective | Tor | Wizards
The story begins with an attack by winged monstrosities known as thraik; an attack that ultimately leaves the young Tildi Summerbee completely bereft of her family. Being a seventeen year old female, the elders of her community decide that marriage is in her best interests. Tildi has other ideas, and decides quickly that a magician’s apprenticeship awarded to one of her brothers would be a much more desirable and interesting future. And, thus, Tildi becomes the unexpected apprentice.
Tildi paid no attention. All she could see was her second brother, Pierin, at bay against a towering thraik that dipped and bobbed at him, lashing out with its claws. She ran to help him. She fetched up short, nearly falling over an outflung arm. The battle had claimed casualties. Her eyes filled with tears as she recognized them. Jinny, an older woman who had lived on the farm since Tildi’s father was a boy, lay dead on the ground with her throat gashed to the backbone. Nevil, the dairyman’s boy, was huddled in a tight ball, rocking and sobbing with pain. Tildi couldn’t see what was wrong with him, but there was a lot of blood. She dithered for a moment, wondering whether to help him, but the thraik seemed to be ignoring him. Pierin needed her.
An Unexpected Apprentice takes place in a fantastical world that is populated by humans, elves, dwarves, smallfolk (like Tildi), centaurs, and more. The future of this world is threatened by the re-emergence of the Great Book. Written by the Shining Ones, the book contains the runes of every object in the world. If an object’s rune is known, it is possible to alter it. The book, though, has come to be possessed by someone who appears to have evil intentions and could use this knowledge to destroy the entire world. And, thus, a party of elves, dwarves , centaurs and Tildi (since the book calls to her yet she seems to possess a greater immunity to its influence) is formed to reclaim the book and ensure the future of the world.
This story has a very familiar plot with very familiar characters. It doesn’t deviate from the standard quest formula except to make the small farm boy hero a heroine. The numerous parallels to The Lord of the Rings would appear to be intentional. However, while reading An Unexpected Apprentice, I never felt a sense of impending doom or even some tension concerning the fate of the small party. For the most part, the story is told from the vantage point of Tildi, through her internal ruminations and observations, which often made it difficult for me to become involved in the story. Several incidences in the book further compounded my lack of interest due to their implausibility. Such as one scene during the parties’ search for the Great Book, the book's possessor brings down a terrible winter storm to thwart them. Edynn, the centuries old and wise elven wizard, admits to the others:
Edynn bowed her head. “Friends, I am sorry. I apologize for my weakness. I did not foresee that our quarry would use the book against us. More fool I.” Indeed.
An Unexpected Apprentice by Jody Lynn Nye may find a more appreciative audience among those looking for the familiar, a high fantasy tale that doesn’t stray from the basics.

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