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Tigerheart

8 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Del Rey | Dungeons | Dwarves | Easy Reading | Fairies | Fantasy | Ghosts | Group of Heroes | In-depth Discussion of Sword Battles | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Multiple Worlds | Pirates | Quests | Save the Hero/Heroine | Save the World | Sentient Beasts | Third Person Perspective | Witches

Coming from a different direction, Peter David explores the Peter Pan legend through the eyes of Paul, a young man whose family has experienced a terrible loss. Paul's baby sister dies in her crib one night. His family deals with this tragedy in different ways. Paul's mother retreats into reality, declaring that only the recognition of the pain of life will make one strong enough to survive. Paul's father simply retreats, leaving his family and the woman who used to be his wife but is now a stranger. Paul relies on what he believes - that his friend, the Boy of Legend, and the magic that surrounds the Boy can somehow replace his sister with another baby. After rescuing a pixie, Paul finds himself led into Anyplace and embroiled in a power struggle between the pirates and the Boy. Thus begins an adventure for Paul that will cause him to question his beliefs and face the most difficult pain of all - saying goodbye.

His quest is not all rainbows and roses. Peter David, the author, weaves the thread of loss and loneliness heavily throughout the story. While some might believe the subject matter of sadness and rejection are too much for younger readers, I disagree. What child has never experienced some type of loss? This is an excellent example of how one little boy deals with the pain he is feeling.

Mr. David writes in a lyrical prose that is a work of art. Unfortunately, the structure and cadence of the writing serves to separate the reader from the story, keeping the reader from participating in the fantasy, experiencing the wonder alongside Paul. Instead, a gulf has been formed, maintaining a strict formality of here is the story and over there stands the reader. For readers who enjoy submerging themselves into a book's reality, this will be a disappointment.

In spite of this, or maybe because of it, I enjoyed this story. The formality and separation served to give the book an old-fashioned feel, as if this was a dusty favorite resurrected from the nursery. The style of the book gives it a sense of being made to read out loud. The cadence lends itself to auditory emphasis and perhaps would be more entertaining to children to listen to the story rather than read it themselves. Peter David goes behind the scenes of NeverNever Land, giving bones and structure to a legend that has spanned generations. He brings in many well-known characters from Peter Pan, giving them fresh faces and different reasons for existing. The new characters are blended seamlessly in with the previous legends, causing Tigerheart to be able to stand on its own.

This is a deep story that would bear well under the scrutiny of a literature class. The nuances of the storyline, though delicate, are clear. Here is a young man struggling to understand the abandonment by his mother, the painful escape of his father, and the harshness reality can bring to life. Mr. David ties up all his loose ends in the end, delivering a whimsical tale that harkens back to the elegance of turn-of-the- century literature.


Paper Cities, An Anthology of Urban Fantasy

8 | Abundance | Abundance | Alternate History | Ancient Magic | Anti-hero | Beast | Collection | Dwarves | Fantasy | First and Third Person | Ghosts | Gods | Kings and Queens | Magic Artifacts/Items | Mind Magic | Moderate Reading | Mutant | Sea Serpents | Senses Five Press | Sentient Beasts | Soldiers/Military | Urban Fantasy | Witches

Urban fantasy has long-reaching roots, but it is only in the last twenty years or so that writers and readers have begun using the term in an effort to describe and define a subgenre of fantasy. A subgenre in which the city defines the setting as well as itself as a character. The theme of Paper Cities, an Anthology of Urban Fantasy is to illustrate how cities are like living entities in themselves, and how they affect and influence the lives of those that dwell within them.

Some of the stories emphasized the physical aspects of the city creating distinctive images and atmospheres like Jay Lake's Promises: A Tale of the City Imperishable,

On the roof---a roof, rather, for the Sudgate was ramified and ramparted like some palace of dream---the moonlight was almost violet. The heavy grease-and-shit scent of the Sudgate Districts moiled below them somewhere, miscegenating with night humors off the Saltus and whatever flowed down from Heliograph Hill and the Limerock Palace. Sister Nurse set Girl down so that they stood on a narrow ledge, looking back across the City Imperishable to the north and east as a curious, abrasive wind plucked at them both.

and The Funeral, Ruined by Ben Peek,

Lately, the twin ovens had a tendency to blur around the edges for Linette, but even with the beginning of her deteriorating eyesight due to her thirty-eighth year, the immense girth and height of the creations meant that they were unable to be passed over when she looked at Issuer’s skyline. In contrast, the hundreds of long, bronze windmills that rose out of the city could---and did--- fade from her awareness. The Ovens, however, lurked on the horizon like a pair of dark, hunched watchers outside the city, covered in a layer of soot as a disguise. If you managed to forget them (and Linette doubted she ever could), then you would be reminded each Friday when they belched tart smelling ash, and plumes rose out of each to signal the burning of the weekly dead.

Others showed how peoples lives were re-shaped, adapted to, or otherwise forced to conform to their environment like in the absurdly strange Godivy by Vylar Kaftan where office managers mate with copiers to produce...copies of themselves, and in the sobering story Taser by Jenn Reese in which a gang of human boys is led by a ruthless husky-mixed dog with telepathic abilities. In Catherynne M. Valente’s Palimpsest, the city makes its mark on the inhabitants literally,

I caught a glimpse in my mirror as I turned to catch a loose thread in my skirt---behind my knee, a dark network of lines and angles, and, I thought I could see, tiny words scrawled above them, names and numbers, snaking over the grid.

After that, I began to look for them.

There were the fantastically adventurous stories like Alex and the Toyceivers by Paul Meloy. This short story is actually the first chapter of a novel in which demented toy-like beasts are after Alex. A sudden, violent confrontation and narrow escape left me wanting to know more about the Toyceivers and why they were after Alex. The Somnambulist by David J. Schwartz tells of a woman who awakens most mornings exhausted and aching because …

She dreamed that she carried a fire-tipped lance astride an eight-legged horse, that she excavated bones from the floors of ancient cathedrals, that she climbed the inner walls of ruined fortresses long since given over to tourists and pulled amulets from behind loose bricks. Sometimes she killed faceless things that crawled through wind or flew upon currents of sand. She developed calluses on her hands, woke up sore after sleeping on silk sheets. Her nails never needed to be clipped.

The Tower of Morning’s Bones by Hal Duncan is an exaltation of language that spans time and space to revel in the most ancient of myths and more modern technologies in a single bound. Its tone and prose are reminiscent of his duology, The Book of All Hours,

Over the grey memory of his dream and over the grey reality of the world outside, he sings out loud and long the lines that weave the world around him, music and mosaic, a shape of songlines. This modern muezzin sings from his minaret to wake the mourning city up, and as he sings, a tower of hours arises out of swamp, vines climbing shaft to glassy dome. The songliner laughs---the city’s morning glory. Somewhere a weathervane cockcrows.

Although they all share a common theme, the diversity of the stories and imaginations of the authors make this collection an interesting and compelling read. In Paper Cities, the city is not a mere background against which authors prop their characters to tell a story. The city is a character: an incredibly viable, evolving, and influential one at that.


The 13th Reality:The Journal of Curious Letters

Young Adult | 8 | Alternate History | Assassin | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Dystopic | Fantasy | Ghosts | Giants | Group of Heroes | Herblore, Potions, Alchemy | Magic Artifacts/Items | Moderate | Moderate | Multiple Worlds | Nanotech | Quests | Save the World | Seers/Oracles | Shadow Mountain | Third Person Perspective | Time Travel | Witches | Wizards | Other Series

Tick, an introverted and intelligent young man suddenly receives a mysterious letter. By opening it, Tick launches himself on an adventure of a lifetime. Each subsequent letter holds a quirky and sometimes humorous clue, promising Tick danger if he continues and harm to others if he quits. Intrigued and compelled, he pursues each clue vigorously in spite of the risk involved. The mysterious clues drag him across the country and introduce him to a spitfire Italian girl and an all-American jock from California. Banding together, the trio commits to seeing the mystery through.

At the root of it all are concepts of time and reality, the forces that bind and drive creation. In The Thirteenth Reality, Tick discovers more than one reality exists. Life as he knows it continues in Reality Prime while as many as thirteen other Earths continue on different planes of existence. If this seems overwhelming, don’t worry. Dashner lays out his concept of parallel realities in a manner young readers can understand. Even the basis of quantum physics, aka kyoopy, becomes approachable!

I enjoy how Dashner portrays Tick’s relationship with his family. Too many times, parents are viewed as either the idiot contingency or the evil overseers. Not here. Tick’s sisters drive him nuts but he still obviously loves them. Tick’s dad is a wonderful character that supports and trusts him even though this means letting go of his little boy. In a world where Tick is often a target, at home he is safe and loved. Maybe that isn’t realistic, but who said fantasy had to be reality? Perhaps a little wishful thinking would do us all some good.

I liked this story. There are a few classic aspects that walk on stage, but these are presented in a fresh and believable manner. The evil witch (dressed in lemon), a giant with a quasi-Cockney accent, a dwarf as round as he is tall, mechanistic magic that blurs the line between technology and fantasy; all delivered in wrapping paper designed by Dashner himself. He writes in bold colors, splashing strong characters across the pages who demand your attention (and sometimes your fear).

This isn’t a sweet little fairy tale, bad things happen and our hero is faced with tough decisions. Dashner quietly leads his readers from an odd mystery into a hair-raising quest complete with flesh-eating monsters. As odd as some of the scenes are, though, the entire thing holds together. This is definitely a book young readers should sample.


Dragon Outcast

8.5 | Ancient Magic | Dragons | Dungeons | Dwarves | Easy Reading | Elf Type | Fantasy | First Person Perspective | Large Scale Battles | Moderate | Roc | Single Hero | Other Series

The Age of Fire has been a wonderful set of books so far, with E.E. Knight doing a wonderful job at spinning the tale of a clutch of dragons each with their own story during the same time frame. Book three gives up the nameless Copper dragon that was crippled after birth in the male dragon battle for dominance. This wild born dragon, who is perceived to be a selfish villain, is given his own story. All that we learned from the other dragons’s perspectives is flipped and we learn the real story of this copper, who will become known as Rugaard.

We start the story with Rugaard, a character that we have come to hate from the other two books. Ah, such a victim of circumstances that we did not really have full insight to at the time. This is why this story is so enjoyable, it feels like a puzzle where the pieces are being put together and you get to see the full story. Let us be clear though, not the 1 million pieces of the same color flower type of puzzle that can be frustrating, but the 500 piece puzzle that makes you feel accomplished but not stupid.

In the cave where we find Rugaard on the way to what we know already is the slaughter of his parents by the dwarves, we get a grander tour after the main event. E.E. gives us a nice view at all the different societies in the cave, like the bats, dragons, dwarves, and snakes. Rugaard has to take on these trials of each culture before eventually breaking free of the cave in his quest to find other dragons. Here starts one of my personal issues with the story, which I will call Jar Jar Binks syndrome. While the bats that Rugaard – still at this time nameless – meets and befriends are used nicely as a secondary character and a companion device, the way they speak took me right out of the story.

“M’answering the nice young dragon’s questions! So now e’be starving and yeee-eyee-yeee…”

We would have been better served by not forcing a speech pattern that denotes their intelligence or difference from the dragon, but letting Knight use his skill as an author to show us the same characteristics.

The copper then finds what Auron was looking for in book one, which is other members of his kind at the Lavadome. This is full fleshed out dragon society with all the culture and intrigue of a human court; Knight shines here with his ability to make us connect with this society and the change that comes upon it. It was interesting to see dragons not separated by color or alignment, but rather a full blown society. Another minor point that felt a bit forced was the dragon battle where Rugaard shows his skills as a commander. It seemed that we did not have enough of a background on why the battle was taking place. Knight does give us a reason, but it seems hasty and not at all developed. Yes, I know this was not the focus for that part of the book, but it still did not seem complete for me.

At the beginning, this book is darker than the others, but at the same time really gives us an understanding of the young copper’s bad decisions rather than an evil heart. While I am sure this book can be picked up out of series and read as a stand alone, it does not do the series or Knight justice. This is a wonderful piece to the puzzle that we are coming to know as The Age of Fire. I don’t know if we can call the copper a hero yet, but that is why we are looking forward to the next book. Barring the two, which I would call minor details, this is one of my favorite reads this year.


Sweet Silver Blues

3 | Anti-hero | Detective | Dwarves | Elf Type | Fantasy | First Person Perspective | Hard-Boiled/Noir | Humor | Mind Magic | Moderate | Moderate | Moderate Reading | Murder Mystery | Pirates | Roc | Shadow Magic | Traditional Mystery/Whodunit | Trolls | Vampires | Witches | Wizards | Other Series

My first foray into Glen Cook's writing was less than a success. I got through about 50 pages of The Tyranny of the Night and threw it across the room—page after page containing made up words with no explanation of what they meant. Every problem that people have with fantasy books was made evident in those first 50 pages and I had never gone back to a Glen Cook world.

However, I'm a big fan of the subgenre, urban-fantasy, and when I read that Cook's Garrett PI novels were an early representation of said genre, I quickly bought the first book. I should have left it collecting dust in the used bookstore I found it in. In truth, this is more of a detective story in a cartoony world than an urban-fantasy.

Sweet Silver Blues is the first book in the Garrett PI universe. It’s centered around a man named Garrett who works as a PI in a town called TunFaire, where its citizens consist of dwarves, elves, trolls, and many other fabled creatures. Yes, Garrett is a PI in a fantasy world where humans coexist with the other species. Sounds very similar to the Toontown in Who Framed Roger Rabbit , but with more sex and killing.

Also, pivotal to Garrett's world are two warring factions that have been fighting wars for land that contain silver—silver being the prime metal all sorcerers use for their, well, sorcery. A tenuous pitch at best. Nothing more concerning these sides fighting is explained, although I'm sure later books go into more detail, this seeming important. But honestly, I'm sure like me, you won't be able to rush fast enough to get out of Garrett's and Cook's world.

The main problem I had with this book is that nothing really happens, and for a short book that’s surprising. Garrett is supposed to be a PI but there is barely any detective work that gets done. When he needs a new clue, some goons attack him; he in turn beats the goons up; the goons cry and whine, spilling information which leads him to the next clue. Any detective work that gets done is done off-page—the character having done the detecting then comes back and explains how he went about his detecting. It's all entirely superficial and becomes increasingly irritating and boring.

Another problem is the action sequences. I mean come on! Most of the characters just spend the pages drinking, getting drunk, and then trying to recover from being drunk. That's mainly the action that gets done in the book. Why would I want to read page after page of others just drinking and talking about drinking? Thanks, but no thanks. I can just as easily be drinking and not reading this book.

Also, I have to take Mr. Cook to task with his dialogue. Again, his dialogue is peppered with too "cool" for school lingo that entirely exists in his own little world. Half the time I didn't know what anyone was talking about (and I've studied Dostoevsky, Beckett and Nabokov for most of my life!!). Cook's sentences are also quite terse and short, leaving much unexplained.

And what’s with Cook’s characterization of the different species? My god!! It essentially goes like this: Here is a dwarf—she’s short, yet somehow leggy and sexy. Here is a centaur—look at him run around with his large testicles. *Cue laughter.* I mean is this the best he can do? I mean, really?

The positives? It's a quick read, there are sexy dwarves, there’s everyone's favorite interspecies mating, and well, the series does continue in other books (although this as a positive is debatable).

As Peter Griffin in Family Guy so eloquently put it when faced with a stand-up comedy act he disliked, "You sir, are not for me. No. No, not for me, sir." Alas I must say the same thing to Mr. Cook. While I did finally finish one of his books, I must sadly say, "You sir, are not for me."

Not recommended unless you are dead set on wasting more hours of your life. Rated a low 3/10

If you liked this also check out: trains crashing, New Jersey, a day at the dentist’s, and the always enjoyable, high-school bully beating.


Storm Dragon - Draconic Prophecies Book 1

6 | Abundance | Ancient Magic | Chapters devoted to Single Character | Dragons | Dwarves | Elf Type | Fantasy | Fantasy or Paranormal Mystery | Goblins | Group of Heroes | Halflings/Gnome types | Invasions | Large Scale Battles | Magic Artifacts/Items | Moderate Reading | Priests/Clerics | Save the World | Sentient Beasts | Shapeshifters | Third Person Perspective | Villain as Main Character | Wizards | Wizards of the Coast | Other Series

“Storm Dragon”, book one of the Draconic Prophecies, by James Wyatt is set in the Dungeons & Dragons world of Eberron. James Wyatt is one of the creators of the Eberron world. . Eberron is a change of pace from other D& D fantasy worlds, in that it has slightly higher technology with magical airships, artificially created warriors called “warforged”, and other elements. In some regards I suppose it is like a steampunk D&D world. Not being familiar with the details of the Eberron world I thought that a story by Wyatt, one of its creators, would be ideal for getting an overview of the world as we built into the story. That didn’t happen though. A familiarity with the world is needed to avoid getting lost in the dizzying assortment of names, places, and historical details. Is having some world background woven into the story an unreasonable expectation? Perhaps, but I admit to having that expectation coming into the book.

The other item that dominated my perception of “Storm Dragon” was how slowly events built up and the story finally gained steam. When the plot elements all come together though, much like one of the storms that main character Gavin Lyrandar can magically conjure, things really get going. That takes very nearly the entire book though, as things unfold slowly. Patience is required as we see Gavin Lyrandar and Haldren ir’Brassek get broken out of an inescapable prison in Eberron. Gavin is a man driven mad by obsession with a Draconic prophecy. As a result, he may know more about it than anybody. There are those who seek to fulfil the prophecy for their own gain, and they see Gavin’s knowledge as a key to it. Alliances are forged, broken, and reforged throughout the course of the novel. In many cases character motivation was passed to the reader in the form of riddle-like prophecy text. The constantly shifting alliances made it very difficult to determine who was key to the agendas throughout the story, who was a pawn, or even who the heroes of the story
would be.

Then there was the prophecy itself. It was the driving force that was shaping the world events in the story. But I still wasn’t clear what the prophecy was. It seemed a tale of Armageddon or of a war among gods on Eberron. These seemed to be, at least as I interpreted them, world altering events, yet something that some power hungry people thought that could bring to pass for their own personal gain. The role of “the bad guys” in the story seemed to be clear if they wanted to destroy the world in order to rule it. Their objectives and the exact outcome they thought they could achieve were extremely hazy, still very far into the book. While I like not being spoon-fed by a plot and being able to make my own interpretations and guesses until the author let’s me know whether I’ve been right or wrong, I was having to do too much of this to be able to settle comfortably into the book for the majority of it. While the bad guys were clear whether or not the expected hero of the story would actually play that role was in doubt for an unsettlingly long portion of the book.

That may have been by design as the clouds broke and questions were clearly answered in the climax of the story. However, it made for a frustrating read at times because I felt just as in the dark about which characters I should grow attached to in the story as I was at the beginning. I’m a sucker for a hero, especially when I’m reading fantasy. I want to find that character and travel along with him or her, even if that’s a misdirection to be revealed later in the story. But in this case I had a hard time finding anything redeeming in any of the characters for the longest time so I had nobody to invest in. For the majority of the story the character I liked most was Cart, the warforged. As a constructed warforged, he had a loyalty and innocence to him. Perhaps it is all my years of watching Star Trek: The Next Generation, and the obvious comparisons to the android Commander Data, but it was most interesting, especially in the early parts of the book, to watch Cart strive to interact with his companions as humanly as he knew how to, but still fall short of that.

Still though, it was apparent that Cart was a secondary character in this story. Perhaps he has previously had, or will get, his own book. But this one was not his. It was obvious that this book was Gavin’s. I was expecting to see the classic journey of the hero, ala “The Hero of A Thousand Faces”. So I waited for the character to develop, and his story and growth to occur along the way.

I waited a long time and was very near conceding that it wasn’t going to happen and this book wasn’t going to hit the mark for me. But then things all came together. Gavin found himself, both in character and as a character in the book that I found interesting and drawn to. Gavin had one huge moment of catharsis where all the bitterness and resentment of his life and particularly 26 years of imprisonment was washed away. But I thought he found a bit too much forgiveness, just a bit too quickly, especially toward the person who was responsible for having him sent to prison. That’s an awful lot of instant forgiveness. It seemed forced to me so that the plot could proceed along. Gavin also had a tearful reunion with a family that he had been “excommunicated” from for 26 years that was also too conveniently resolved. Again I thought it farfetched that 26 years of history could be undone that easily and painlessly. “Storm Dragon” comes in at a comfortable 344 pages, so these couple elements that were forced and rushed could have been expanded out in a less abrupt fashion in just a few extra pages. It didn’t seem like these pivotal moments of character growth and revelation had to be glossed over for the sake of the length of the book. I don’t claim to be the editor or publisher, so perhaps I’m entirely wrong there.

For all the slow build-up, “Storm Dragon ended very strongly over the last thirteen chapters. Better late than never in the “bringing it all together” department. The climax was a large battle sequence that was riveting and was the biggest page-turner of the book. I’ll even look past the fact that there was a beholder at the end that seemed to go down pretty easily. The end left us with questions and a setup for the additional books in this series, but it provided a happy ending for our main characters who had managed to step forward and take the title of “heroes” by the time the book ended.

I give “Storm Dragon” a “rising 6” on my scale. It walked a tightrope and teetered on the brink for me at the beginning. But James Wyatt pulled through and brought it home for me at the end. Looking over the whole book I have to give it a 6, but my opinion was definitely on the rise after the last 13 chapters. They saved the book in my opinion and were a solid springboard from which to launch the rest of the series.

However, to have more than just a average reading experience while reading “Storm Dragon” a reader will need to have two things, an appreciation and some familiarity with the world of Eberron and the patience to let the story come together.


The Golden Cord

Young Adult | 7.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Demons | Dragons | Dungeons | Dwarves | Fantasy | Ghosts | Gods | Group of Heroes | In-depth Discussion of Sword Battles | Mind Magic | Priests/Clerics | Prophecy | Quests | Save the World | Shadow Magic | Third Person Perspective | Thomson Gale | Other Series

Drake is sent on a journey meant to be short and simple. Yet no journey through the Thornwoods could be termed simple. Constrictor vines, vicious ants and thorn vipers were the least of his worries. Aevians top the list, beginning with the bloodthirsty and aggressive griffins and wyverns. Only by hiding in the thorny woods and taking hidden paths does Derek have any change of bringing his two guests to their destination. His fellow travelers, however, are dwarves on a daring quest to face the one who set the aevian plague on this world - Draglune, the Iron Dragon himself. Although Derek knows by leaving he may never see his home or his beloved again, he too feels called on this quest.

This is Mr. Genesse’s first foray into writing a fantasy fiction novel after denying his calling for years. He has crafted a world where humans are dogged by dragons, wyverns and other aerians. Living in towns protected by thorn trees with paths whittled through forests, humans use what they have available in their natural world to fight for survival. They also have the use of Earth magic assists in their struggles against the unnatural and the already dead. Ghosts walk this place also, haunting those they can easily control.

For a first novel, this was a fairly good attempt at world building. Mr. Gennesse has crafted believable characters that have layers to their motivations and emotions. There is a sense of dogged tenacity in the humans, in their determination to survive in this inhospitable world. The author has certainly captured the malice and evil that drips from the dragon and his minions. He may borrow heavily from archetypes but manages to lend his own bent to them.

Each aspect of the story taken by itself seems well-built. Yet the process of knitting these pieces together falls short of impressive. The weakest point of the entire story is the romantic relationship between Drake and his beloved. I appreciate the lack of sugary sappiness, but the shift between death-defying action and enduring love was not believable for me.

Even knowing this, however, I would be willing to read the next book in the series. Mr. Genesse has the rest of the series written and I am interested to see what will happen with Drake and his quest to save the world. This is a promising book from a writer working to perfect his art.


Dragonlance: Dragons of Autumn Twilight Movie

0 | Abundance | Assassin | Beast | Dragonlance | Dragons | Druids | Dwarves | Elf Type | Goblins | Gods | Group of Heroes | Halflings/Gnome types | Lizard People | Ogre | Orcs | Paramount | Priests/Clerics | Save the World | Sentient Beasts | Wizards | DVD

There were high hopes, hell people were looking to take a ride back to their childhood (tweenhood?) where we could see one of our favorite fantasy books come to life on the screen. My first thought was, this would have been real cool as a live action movie, but I sure do love cartoons as well, so no hopes were dashed…yet.

The Good, the Bad, and the ugly CGI.

There really was a lot of good in this movie. I have heard of lot of comments based on the trailers and how people did not like the animation, but I thought the animation was real good. Yes it has a nostalgia feel to it (ala the Hobbit), but isn’t that the audience it is intended for? Regardless of the intended audience, the animated versions of some of my favorite characters are all well done and I enjoyed watching them.

The voice acting was also top notch with Michael Rosenbaum as Tanis, Kiefer Sutherland as Raistlin, Lucy Lawless as Goldmoon, and star filled for the rest of the cast as well. The only iffy one was Jason Marsden as Tasslehoff, not that Jason was a bad voice actor, its just his voice just did not work for me as Tasslehoff.

Another positive was the fact that the script kept true to the storyline. For the die hard fans this is very important and I feel that in many movies things that a fan would find integral to the story are often left out or glossed over. Now, they can not put everything from a few hundred page book into less then two hours, but they did a damn good job.

Then...

There was a decision to make the dragons and draconians CGI (Computer Generated), and this is where the problems begin. To sum it up, they just do not fit in with the animated work. It is like you are watching two different movies that fell on the cutting floor one on top of the other. The other issue is during the battle scenes the CGI and animated characters interaction is “off”. Animation gets lost behind CGI, swords plunge through CGI characters from further away then they should. A scene that describes it all is when we see what are supposed to be monks on the road by Solace, well the monk robes are CGI, so guess what is under them? A spoiled moment for the audience. Reading some interviews, it seemed that Weis and Hickman thought the 3D would make it more exciting...no...it did not.

Another overall issue I had with the transition from the word to the animated were the little enjoyable nuances of the characters that gave them personality in the book. They are overdone in the movie, ruining that aspect of the characters. A few particulars that I will point out are Raistlin’s coughing from his time at the tower, the way Caramon reacts to Tika when they come back to Solace, and Flint being afraid of the water during the escape. These are all very subtle in the book and in the movie are taken to the extreme and therefore look rather silly. I also thought the violence was a tad bit overdone (people hanging from trees during Solace attack), but maybe I am just nit picking now.

Overall, cut out the CGI, tone down the quirks and we have a great animated movie. Problem is I do not see this happening for the next part of this classic saga turned animated movie. It is like the pearl still stuck in the oyster, pretty surrounded by ugly. Fans of the series would be better served by the Graphic Novels that Devil's Due put out, and people unfamiliar should read the books, they are classics.


Dragons of Winter Night - Graphic Novel

8.5 | Abundance | Ancient Magic | Assassin | Beast | Devil's Due | Dragonlance | Dragons | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fairies | Ghosts | Giants | Goblins | Gods | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Save the World | Sea Serpents | Seers/Oracles | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies

From the back cover of the paperback book (blurb) -

Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. But the races have long been divided by hatred and prejudice. It seems the battle has been lost before it begins.

The companions are separated, torn apart by war. A full season will pass before they meet again—if they meet again.

It is always a pleasant surprise to find out that book that you loved, got turned into a graphic novel. That said though, visiting a world that you know and love in graphic form, it has to live up to some healthy expectations for the reader. Devils Due and their team brought it to life, and everyone should be very pleased by their work. Dragons of Winter Night, has the dark feel one would think it should and it comes across in the artwork and layout.

I thought the artwork was beautiful, and where it really seemed to shine was in the outdoor scenes and the artwork of the dragons. The characters were also depicted well for my personal tastes, whether or not they live up to what you envisioned them to be is something you have to look at for yourself. My favorite representation though was Kitiara, you can feel the evil bubbling below the surface, in her facial expressions. I always thought she was a great anti-hero to the group, and I can feel that in the artwork. I also enjoyed the depiction of Fizban as well; the humor of the character still shines through in the drawings. Overall the artwork had pretty big shoes to fill, if you go by the covers of the books done by Larry Elmore, and I think for the medium (a graphic novel can not be of the level of a single piece of canvas) the team of Kurth, Ruffino, Narvasa, Bradley, Rauch and Crowley, did an excellent job. They put together the perfect graphical companion to Weis and Hickman’s novel.

The adaptation by Andrew Dabb stayed pretty faithful and the overall feel and storyline stayed where they needed to be due to the restraints of the graphic novel medium. I personally find the graphic novel to be a nice companion to the book, but it still needs to stand on its own if one has not read the book. It worked for me on both of these levels as I had read this sometime in the 1980’s I believe. It does not hold the same weight as the book, but I do not believe it is supposed to. There is no way they can include everything and I found it to be a fun visualization after reading the books. Even if you are not familiar with the books though it is still very enjoyable just not of the same level I believe as someone that has read the books.

DDP always brings us something new for the fantasy crowd looking to dip their toes in the graphic novel and comic market. I think once you feel the temperature you will want to dive right in. Dragons of Winter Night, the graphic novel, is a great piece to own; visually telling what I consider a classic story in the fantasy book market


An Unexpected Apprentice

Young Adult | 4 | Abundance | Ancient Magic | Dwarves | Elf Type | Fantasy | Halflings/Gnome types | Kings and Queens | Magic Artifacts/Items | Quests | Save the World | Sentient Beasts | Single Heroine | Third Person Perspective | Tor | Wizards

The story begins with an attack by winged monstrosities known as thraik; an attack that ultimately leaves the young Tildi Summerbee completely bereft of her family. Being a seventeen year old female, the elders of her community decide that marriage is in her best interests. Tildi has other ideas, and decides quickly that a magician’s apprenticeship awarded to one of her brothers would be a much more desirable and interesting future. And, thus, Tildi becomes the unexpected apprentice.


Tildi paid no attention. All she could see was her second brother, Pierin, at bay against a towering thraik that dipped and bobbed at him, lashing out with its claws. She ran to help him. She fetched up short, nearly falling over an outflung arm. The battle had claimed casualties. Her eyes filled with tears as she recognized them. Jinny, an older woman who had lived on the farm since Tildi’s father was a boy, lay dead on the ground with her throat gashed to the backbone. Nevil, the dairyman’s boy, was huddled in a tight ball, rocking and sobbing with pain. Tildi couldn’t see what was wrong with him, but there was a lot of blood. She dithered for a moment, wondering whether to help him, but the thraik seemed to be ignoring him. Pierin needed her.


An Unexpected Apprentice takes place in a fantastical world that is populated by humans, elves, dwarves, smallfolk (like Tildi), centaurs, and more. The future of this world is threatened by the re-emergence of the Great Book. Written by the Shining Ones, the book contains the runes of every object in the world. If an object’s rune is known, it is possible to alter it. The book, though, has come to be possessed by someone who appears to have evil intentions and could use this knowledge to destroy the entire world. And, thus, a party of elves, dwarves , centaurs and Tildi (since the book calls to her yet she seems to possess a greater immunity to its influence) is formed to reclaim the book and ensure the future of the world.


This story has a very familiar plot with very familiar characters. It doesn’t deviate from the standard quest formula except to make the small farm boy hero a heroine. The numerous parallels to The Lord of the Rings would appear to be intentional. However, while reading An Unexpected Apprentice, I never felt a sense of impending doom or even some tension concerning the fate of the small party. For the most part, the story is told from the vantage point of Tildi, through her internal ruminations and observations, which often made it difficult for me to become involved in the story. Several incidences in the book further compounded my lack of interest due to their implausibility. Such as one scene during the parties’ search for the Great Book, the book's possessor brings down a terrible winter storm to thwart them. Edynn, the centuries old and wise elven wizard, admits to the others:


Edynn bowed her head. “Friends, I am sorry. I apologize for my weakness. I did not foresee that our quarry would use the book against us. More fool I.” Indeed.


An Unexpected Apprentice by Jody Lynn Nye may find a more appreciative audience among those looking for the familiar, a high fantasy tale that doesn’t stray from the basics.


Queen Ferris

7.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Easy Reading | Fantasy | Group of Heroes | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Kings and Queens | Knights | Large Scale Battles | Magic Artifacts/Items | Royalty as Hero/Heroine | Sentient Beasts | Shapeshifters | Soldiers/Military | Third Person Perspective | Tor | Wizards | Other Series

We enter the story right in the middle of the action. Reiffen has made a choice to return to his evil captors, the Three Wizards, to learn the magic he has been promised. He leaves his friends, Avender and Ferris, without any explanation. We follow all three as they reach young adulthood, watching them try to come to grips with Reiffen’s decision.

Reiffen discovers that the study of magic under the Three involves blood, pain and sacrifice, many times given by unwilling subjects. His friends struggle with the king they see as usurping Reiffen’s rightful throne. To make things worse, the prince is madly in love with Ferris. Prince Brizen quietly and thoroughly pursues her hand in marriage. The storyline bounces back and forth, with Avender and Ferris proclaiming Reiffen’s innocence even as evidence of his traitorous acts accumulate. Events culminate in battle, and Reiffen leads the wizards’ armies against the very throne his friends are attempting to protect. All seems lost; the throne, their friendship, Ferris’ love for Reiffen, all destroyed in Reiffen’s relentless push to possess magic.

This is the second installment in the Stoneways Trilogy, begun by book one Reiffen’s Choice. I haven’t had the pleasure of reading Reiffen’s Choice yet, but I promise you I will. S.C. Butler has deftly woven a tapestry of mythical creatures that gleams in the sun. His dwarves are most definitely of the earth and their grasp of technology only makes them more unique and true. The nokken and the shape shifter, or Oeinnen, are reminiscent of figures from other cultures and add a pungent twist to Butler’s world.

The only thing I didn’t like about this book was the timeline. The next chapter might be the next day, next year, or even two to three years. Time passed in leaps and bounds, leaving me feeling bereft of a connection to the characters. Now, this may serve a purpose. Many are the books who bore their readers with minutiae, inconsequential details of unnecessary storyline. Butler easily avoids this pitfall. I wonder, though, if he was a bit too efficient in this. I like his characters, really. I wanted to spend more time with them, watching and listening to them struggle with their world.

Butler’s craft at creating characters is obvious, as he was able to capture my attention and keep my interest even though I have not read the first book. I would encourage other readers to experience Reiffen’s Choice first, though, if only for the introduction to the characters both good and evil. I enjoyed reading Queen Ferris from beginning to end. Readers young and old will relish this story, although some of the scenes in the wizard’s workroom are painfully explicit in the details. Be on watch for the third book in the series, tentatively named The Magician’s Daughter. Put S. C. Butler on your list of Need to Read!


Rise of the Evening Star

Young Adult | 8 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Demons | Dungeons | Dwarves | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Humor | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Ogre | Save the Hero/Heroine | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Undead | Vampires | Witches | Wizards | Other Series

We revisit Kendra and her brother Seth as Brandon Mull takes the story a bit deeper in Rise of the Evening Star, the second book in the Fablehaven series. In the first book of the Fablehaven series, Kendra and Seth meet magic face-to-face at the refuge run by their grandparents. Here in the second book, magic comes to meet them in their very normal, non-magical lives at school and home.

Kendra is beginning to realize that when you touch magic, it also touches you. She has to face some realities in her life, such as how magic has changed who she is. Seth, who had a terrible time staying out of trouble in the last book, struggles again. But this time, he faces earning back the trust of his family. They do this while facing a mysterious creature that will frighten you to death, and a global conspiracy that is wanting to release magical creatures into the world. To tell you more would reveal too much of the storyline. Trust me, it’s worth it to read the book for yourself!

Brandon Mull has raised the level of danger and broaden the scope of the story in his second installment of the Fablehaven series. Risks are greater and the choices aren’t as clearly marked as “good” and “bad”. The players here aren’t just the inhabitants of Fablehaven, but includes others on a far-reaching global scale. The plot is twisty and at times very hard to predict, which is something I crave in any story.

Once again, this book will appeal to a variety of readers. The writing is superb, with a plot whimsical enough to keep the attention of young readers but deep enough to satisfy the older ones. As with the first book, Mr. Mull has added an addendum containing discussion questions that push young readers to look deeper than the surface of the plot.


The Orc King

8.5 | Abundance | Ancient Magic | Assassin | Beast | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fantasy | Forgotten Realms | Giants | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Wizards | Wizards of the Coast

As many fanboi will complain, Salvatore’s last few Drizzt books lost a step here or there. The story needed to move on though and sometimes that takes a few books. Here we have the culmination of those efforts in “The Orc King” with a new and exciting chapter in the life of our favorite dark elf, Drizzt.

Salvatore gives a glance at the future in the prologue and epilogue of the books. On one hand, maybe these peeks into the future give us too much information by allowing us to see who lives and who may die. On the other hand, I have been told that allowing us to see the ending allows us to focus on the story more. I personally disagree with the second statement and would have liked to see both the prologue and epilogue removed from the book to allow me more of an element of surprise. Regardless of this, Drizzt and his friends/enemies are back and the story they have to show us is magnificent and action packed. Salvatore is doing what he does best: action, sword fighting, and battle description. He brings you so close you can smell the blood and sweat and taste the dust. Salvatore can plop you in the middle of a raging battle you are brought in with a magnifying glass without ever losing the whole picture.

The setting this time focuses on the Spine of the World (Forgotten Realms). Bruenor is looking to hold on to his kingdom while King Obould Many-Arrows is trying to build a kingdom where the orc tribes can unite. Along the way, Bruenor is searching for Gauntlgrym, which is pretty much the dwarven version of Atlantis. The Forgotten Realms is as richly detailed in Salvatore’s hand as we have come to know; with the world changing events that take place and look to be coming, it is a great read.

The characters in the Orc King are some that we have loved for over 20 years, and Drizzt, Bruenor, Cattie-brie, Wulfgar, Regis and the rest of the gang show up in this corner of The Forgotten Realms for a wonderful romp in the Realm. Salvatore brings us a bunch of new secondary characters to flesh out the cast and move the story forward. For me there were two characters though that were not on the top of my list, one which will sure bring boos from a few of you. Minor Spoiler if you have not read previous books- Wulfgar should have stayed dead. He is on my list of I do not really like his current story, hopefully it goes somewhere when he finds his destination. Also, there is a lich wizard named Jack who is pulling the strings of a secret rogue clan of orcs, like the Wizard of Oz. He seems like an afterthought to push the story, nothing more at this point. I was a huge fan of the Orc/Ogre clan as they worked into the story well, giving our anti hero (or hero?) Obould some needed conflict outside of Mithral Hall.

Salvatore’s writing style stays true to previous books, with his weaving of battle scenes and fast paced action, like Elminster casting a spell. This is not a complex book, but it does not need to be as it is very action driven with a group of characters we are all very familiar with. Drizzt’s inner musings are always well written and give us even more depth to one of the most well known characters in the Wizards of the Coast franchise.

The Spellplague pokes its head up in the prologue and epilogue which are set 100 years in the future. This is a world changing event and we are given an appetizer, but we are all waiting for the full meal where we get this whole story, either in the form of a book or when the 4th Edition Rules come out. It is nice when an author gets to introduce some world changing events like the Orc Kingdom and then the Spellplague. We also get to see the beginning of the way that Salvatore addresses Cattie-brie’s injury and her new role in the group (which seems like it will only grow, and may solve an early death problem we are all worried about) and I loved it! The intriguing find in Gauntlgrym will lead to another twist in the story in the future I am sure. Salvatore steps up his game and his fans will be happy for it.


Dragons of the Highlord Skies - The Lost Chronicles Vol II

9 | Abundance | Ancient Magic | Chapters devoted to Single Character | Dragonlance | Dragons | Dwarves | Easy Reading | Elf Type | Fantasy | Goblins | Gods | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Moderate | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Quests | Save the World | Seers/Oracles | Sentient Beasts | Sentient Weapon | Shadow Magic | Third Person Perspective | Villain as Main Character | Wizards | Wizards of the Coast

Dragons of the Highlord Skies is Volume II of the Lost Chronicles. Again it’s set between books 1 and 2 of the original DragonLance Chronicles. We get more of the viewpoint from Kitiara and the forces of Takhisis. Kitiara and Lord Soth occupy one sub-plot of the story, and a knightly quest occupies the other sub-plot.

We do get to see some of the Companions during the course of the book and that is always enjoyable since those characters are always the high point for me. I enjoyed the focus on the Solamnic Knights as well, and the interplay between three knightly friends and their differing interpretations of honor, duty, and even The Measure, by which they conducted themselves as Knights, was very well done. I often see depictions of knights that are one-dimensional. They’re honorable, loyal, duty bound, rigid and unyielding in their beliefs, and often stereotypically done. It was nice that to deviate from that in this book.

In Volume 2, Sturm was the Companion who stood out and shined for me. I was glad to see that, as I was disappointed with him in Volume I. That was addressed though. The character grew from that and was now more of the character that I remember him being in the originals. His nobility and honor shined through in this story.

The story did actually pick up where the previous story left off. So where I did expect to have to spend time acclimating to another snipped in time as we peered through the looking glass at a portion in time from the War of the Lance, I was able to get right back into the timeline of the story, since Volume I was still fresh on my mind. If it is for you too, that’s great. If it’s not, Weis and Hickman get you back up to speed in short order before they move on.

It took me maybe 20 pages to get into the story and get interested in the non-Kitiara characters. So maybe slow starting, but just long enough for the story to draw me in. I think maybe in the back of my mind some characters weren’t interesting right off the bat because in the back of my mind I knew how things were going to end. Their fates were sealed. But this series is more about the journey than the destination, since that destination was already written 20 years ago.

The one other thing I will note, just so I can review this book and not just say “Bravo! Bravo! Perfection! Write more books!” is this. I thought Kitiara’s climactic moment for this book built up wonderfully and dramatically throughout the book. Then right at the apex, boom it was over. I was surprised. I thought that could have played out for a couple more pages? “That’s it? Just like that?” I thought. I read it a second time to see if maybe I was just so sucked in and flipping pages at a furious pace that I just lost the overall sense of the build up and the payoff in the scene. I still had the same sense of abruptness the second time. But then maybe I’d build it up in my mind over the course of the book (because I really was sucked in. I like Lord Soth, what can I say) so however it played out couldn’t match my imagination. So maybe that scene was a bit of a victim of its own success. I’m not sure on that. But my feeling was “Great scene, could have been a couple pages longer in its resolution.”

The locations that we saw on Krynn were rich and vivid as they always have been. Weis and Hickman took great care in establishing the history of the world, and making it clear that there was a deeper history than the pieces that we were seeing at that moment. That creates depth, which makes the reader (or at least me) care more about what’s happening. You’re not just seeing a dusty library that the characters are walking into, will then use to suit their needs, then move on from. Or a generic icy castle, which must be taken because the heroes of light will defeat the villains of darkness.

It seemed to me that Weis and Hickman took great care to maintain continuity with the original series and to continue that same standard of excellence. I have too high of a regard for them to ever think that they’d just “mail it in” so to speak and let the DragonLance name alone sell books, but I suppose things like that have been done before. There was one thing at the end of the book that made me smile in regards to the level of attention that they paid. In the Author’s Notes (of the Advanced Reading Copy at least) they addressed a point from the previous book, which some readers have apparently been pointing to as a continuity error. They knew exactly what they were doing they said and the point noted was done deliberately. It was a catch that I admit that I didn’t make. But even in having readers catch that point, they’d intended to use that as a subtle plot point to make the reader learn a little something that they hadn’t known before. It’s almost as if they knew they’d be leaving us in suspense for 20 years then come back for an encore performance.

As an encore, I for one give it a standing ovation.

The next book will be Dragons of the Hourglass Mage. I don’t think I need to tell you who is central to that story. It will be a long year waiting for that book. But I sure hope it’s me who gets to review that one as well.


Dragons of the Dwarven Depths - The Lost Chronicles Volume 1

Abundance | Ancient Magic | Dragonlance | Dragons | Dungeons | Dwarves | Easy Reading | Fantasy | Group of Heroes | Halflings/Gnome types | Knights | Magic Artifacts/Items | Priests/Clerics | Quests | Save the World | Third Person Perspective | Wizards | Wizards of the Coast | 10

Good things are worth the wait. I’m very excited to be able to review this book. It’s been over 20 years since Margaret Weiss and Tracy Hickman began The DragonLance Chronicles. It’s been about 17 years since I read the series, which was the first fantasy series to take my breath away. It set the stage for all the fantasy and science fiction I have read since.

Over the past 17 years DragonLance has become a name brand, so we’ve had many stories, written by many authors, set on the world of Krynn. The quality of those other stories has varied, especially those written by other authors. This though is a reunion of Weiss and Hickman, and a return to the Heroes of the Lance, the “flagship” of the franchise.

The original Chronicles hold a special place in my heart so, while I was extremely excited to see it on the shelf at the bookstore, I also had a high level of expectation.

I did wonder how riveting the story would be since it is billed as a “untold tale from the War of the Lance”. Anyone who’s read the original knows ultimately how the tale will end. So how engaging could a story tucked in between Books I and II of the series be?

The answer is “very”. This novel captured the essence of the originals and captivated me in that same way, and it did it right from the beginning.

I thought this was the best DragonLance novel since the Legends series. What I always liked most about the Companions was that they all had flaws so they seemed complex and real. Many of them had their own agendas. Raistlin certainly wasn’t moved to save the world, or even travel with the Companions, for the pure purpose of saving the world. Still, heroism with an agenda is still heroism, and that’s intriguing. All those complex characters and interactions were back for this book.

I didn’t expect any bombshells in the story given its place within the DragonLance timeline. I very much enjoyed the character interaction, which I thought was at the forefront as there weren’t many action sequences for a book of this size. Tasselhoff Burrfoot played a very prominent role in the story, and any scene he is in will always be entertaining. I felt that he’d been used more as a plot device in some of the more recent stories in the DragonLance universe, so this was very refreshing.

While working within the confines of the established story, it still did a good job of supplying answers to a few questions within the story, and used the foreshadowing of established events as a driving force in the plot. That brought Flint Fireforge’s quest and motivation to locate the dwarven kingdom of Thorbardin and the Lost Hammer of Kharas to the forefront.

If there was one thing that troubled me, it was the fact that Sturm Brightblade seemed to be portrayed as being more of a selfish character than an honorable character. He wanted to find the Hammer of Kharas as well, but he was more concerned with using it to restore his family’s lost honor. To use it to forge dragonlances seemed to be secondary. His portrayal didn’t seem to match what we had previously seen from the character. Tika Wayland’s role in the book was reduced to that of a lovelorn maiden, with one little bit of character development.

Those points aside, I still highly recommend this book to any DragonLance fans. It fits very well into the original Chronicles. Effectively it’s the fourth book that fills in the blanks. I’d rather read this than read about second and third generation characters in the ever expanding world of Krynn.


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