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The Sellsword

7.5 | Chapters devoted to Single Character | Dragonlance | Dragons | Fantasy | Group of Heroes | Halflings/Gnome types | Moderate | Moderate | Moderate Reading | Save the World | Sentient Beasts | Sentient Weapon | Third Person Perspective | Villain as Main Character | Wizards of the Coast

Tracy Hickman Presents: The Anvil of Time is a new DragonLance trilogy. Book one is The Sellsword, by Cam Banks.

The prologue of the story introduces us to the mysterious Journeyman. He is tasked with using the Anvil of Time to watch history but not to interfere. Our tale then begins 71 years earlier. The War of the Lance has ended but all is not roses in the land of Nordmaar. Highmaster Rivven Cairn, disciple of Emperor Ariakas himself, and her Red Wing of the dragonarmies still rule these lands.

Our central character is Vanderjack. We know he’s the central character because he is mentioned in the first sentence of every chapter of the novel except two. I don’t say that as a criticism. It was obviously done intentionally. Vanderjack is a sellsword. He’s The Sellsword. At the beginning of the story he’s low on coin and seemingly cursed with a haunted sword, the magical Lifecleaver given to him by his mother.

But circumstances find Vanderjack. He’s a man of action and he’s always in the middle of things. Thus, it became something of a matter of intrigue to see what he was going to be in the middle of at the start of a chapter. It wasn’t uncommon for Vanderjack to be surrounded. When he DIDN’T lead off the chapter, that break in the pattern was significant as well.

The Sellsword finds himself in the employ of a noble who wants him to recover something of great value to him. Vanderjack’s plans begin to go awry when he has to take the Baron’s assistant with him. Things become more complicated when they are joined by the gnome warrior and inventor (like all gnomes are) Theodenes, a former adventuring companion of Vanderjack’s. Things went sour the last time they saw each other though, and Theodenes had a score to settle.

After Vanderjack, Gredchen the Baron’s assistant, and Theodenes set off, things got more and more complicated as the group came under attack in their travels, and made enemies. When one makes an enemy of a dragon Highlord, things become more complicated indeed. Vanderjack also learned that the job he was doing wasn’t exactly what he’d thought. However, the need to settle some scores, some old and some new, continued to drive The Sellsword, as his assignment become more than just doing the work and collecting the money.

Through it all, Vanderjack was a sarcastic, trash talking “action hero”, who had a one-liner for every occasion. The dialogue was not classic fantasy. It featured back and forth banter between adventuring companions, between heroes and villains, and between villains. That term is rapid-fire dialogue and I enjoyed it here. Personally it reminded me of the way our characters interacted in my years of playing D&D, rather than the more formal and stylish manner of speaking from The Lord of the Rings.

I could easily imagine Vanderjack saying “Yipee-Ki-Ay Mu…” ahem…you know the rest, Bruce Willis style as he cleaves into a draconian with Lifecleaver. I ate it up, I admit. I loved Vanderjack. He is a very different type character than what I’m used to reading in DragonLance. He’s a man of questionable morality, as much interested in profit as anything else. However, in the spirit of DragonLance, some people are destined for greater things. Sometimes they just need a nudge in the right direction. While this was a bit of a grittier DragonLance, it didn’t turn the principles of the franchise on their ear.

At first I wondered how interesting a gnome character could be. But I liked Theo. His character worked very well with Vanderjack. I did wonder at times exactly why the gnome would travel with his old sellsword companion given how badly their last encounter ended. Don’t think Cam Banks left a plot hole in there. He left some mystery and intrigue in the story, and held some cards up his sleeve until the very end.

Our interesting heroes also had interesting villains to play off of, the determined Highlord and the devious Dark Robed Mage. No, not THAT Dark Robed Mage, but another one.

It appears that book two of the series is not going to focus on Vanderjack. That’s unfortunate, but never say never I suppose. There is a thread that links the books though. That would be the Journeyman. We got a little bit of a flavor of him in book one. Enough to be intriguing. I expect that we’ll learn even more as other authors pick up the series

I will admit that I had some doubts coming into this book. Margaret Weis and Tracy Hickman ARE DragonLance. Every one of their books that I’ve read have been gold. Once other authors began writing books in the series, they definitely became hit or miss.

Cam Banks definitely hit with The Sellsword however. I learned that Banks has been a managing editor with Margaret Weis Productions. So in a manner of speaking The Sellsword was kept “in the family”. That’s a good thing.

The plot was fast paced and action packed. However it wasn’t a one-dimensional creampuff either. Maybe not as deep and layered (yet?) as the original DragonLance Chronicles, but it was no slouch. I enjoyed how every chapter began with a “Vanderjack moment”. That made me laugh. I got a good chuckle out of the fact that one of the major cities is named “Wulfgar”. I appreciate a good tip of the cap to R.A. Salvatore, being a fan of his work as well.

If I have a complaint it’s that the book was too short. It came in at 307 pages. Give us a bit more of Vanderjack cracking jokes and putting on a cocky façade in the face of danger. We got sword battles, aerial battles, gladiatorial arenas, magic and more, all packed into 307 pages of an “action movie story” Give us 400 pages, and give us even more I say.. Or maybe the plan was to leave them wanting more.

I’m going to give The Sellsword by Cam Banks a very solid 7.5 stars. I hope we haven’t seen the last of The Sellsword. I also want to see how these events play into the events in the other two books. I certainly hope the other two books are published, given the state of affairs, or lack thereof, with the DragonLance license and Margaret Weis and Tracy Hickman.


Storm Dragon - Draconic Prophecies Book 1

6 | Abundance | Ancient Magic | Chapters devoted to Single Character | Dragons | Dwarves | Elf Type | Fantasy | Fantasy or Paranormal Mystery | Goblins | Group of Heroes | Halflings/Gnome types | Invasions | Large Scale Battles | Magic Artifacts/Items | Moderate Reading | Priests/Clerics | Save the World | Sentient Beasts | Shapeshifters | Third Person Perspective | Villain as Main Character | Wizards | Wizards of the Coast | Other Series

“Storm Dragon”, book one of the Draconic Prophecies, by James Wyatt is set in the Dungeons & Dragons world of Eberron. James Wyatt is one of the creators of the Eberron world. . Eberron is a change of pace from other D& D fantasy worlds, in that it has slightly higher technology with magical airships, artificially created warriors called “warforged”, and other elements. In some regards I suppose it is like a steampunk D&D world. Not being familiar with the details of the Eberron world I thought that a story by Wyatt, one of its creators, would be ideal for getting an overview of the world as we built into the story. That didn’t happen though. A familiarity with the world is needed to avoid getting lost in the dizzying assortment of names, places, and historical details. Is having some world background woven into the story an unreasonable expectation? Perhaps, but I admit to having that expectation coming into the book.

The other item that dominated my perception of “Storm Dragon” was how slowly events built up and the story finally gained steam. When the plot elements all come together though, much like one of the storms that main character Gavin Lyrandar can magically conjure, things really get going. That takes very nearly the entire book though, as things unfold slowly. Patience is required as we see Gavin Lyrandar and Haldren ir’Brassek get broken out of an inescapable prison in Eberron. Gavin is a man driven mad by obsession with a Draconic prophecy. As a result, he may know more about it than anybody. There are those who seek to fulfil the prophecy for their own gain, and they see Gavin’s knowledge as a key to it. Alliances are forged, broken, and reforged throughout the course of the novel. In many cases character motivation was passed to the reader in the form of riddle-like prophecy text. The constantly shifting alliances made it very difficult to determine who was key to the agendas throughout the story, who was a pawn, or even who the heroes of the story
would be.

Then there was the prophecy itself. It was the driving force that was shaping the world events in the story. But I still wasn’t clear what the prophecy was. It seemed a tale of Armageddon or of a war among gods on Eberron. These seemed to be, at least as I interpreted them, world altering events, yet something that some power hungry people thought that could bring to pass for their own personal gain. The role of “the bad guys” in the story seemed to be clear if they wanted to destroy the world in order to rule it. Their objectives and the exact outcome they thought they could achieve were extremely hazy, still very far into the book. While I like not being spoon-fed by a plot and being able to make my own interpretations and guesses until the author let’s me know whether I’ve been right or wrong, I was having to do too much of this to be able to settle comfortably into the book for the majority of it. While the bad guys were clear whether or not the expected hero of the story would actually play that role was in doubt for an unsettlingly long portion of the book.

That may have been by design as the clouds broke and questions were clearly answered in the climax of the story. However, it made for a frustrating read at times because I felt just as in the dark about which characters I should grow attached to in the story as I was at the beginning. I’m a sucker for a hero, especially when I’m reading fantasy. I want to find that character and travel along with him or her, even if that’s a misdirection to be revealed later in the story. But in this case I had a hard time finding anything redeeming in any of the characters for the longest time so I had nobody to invest in. For the majority of the story the character I liked most was Cart, the warforged. As a constructed warforged, he had a loyalty and innocence to him. Perhaps it is all my years of watching Star Trek: The Next Generation, and the obvious comparisons to the android Commander Data, but it was most interesting, especially in the early parts of the book, to watch Cart strive to interact with his companions as humanly as he knew how to, but still fall short of that.

Still though, it was apparent that Cart was a secondary character in this story. Perhaps he has previously had, or will get, his own book. But this one was not his. It was obvious that this book was Gavin’s. I was expecting to see the classic journey of the hero, ala “The Hero of A Thousand Faces”. So I waited for the character to develop, and his story and growth to occur along the way.

I waited a long time and was very near conceding that it wasn’t going to happen and this book wasn’t going to hit the mark for me. But then things all came together. Gavin found himself, both in character and as a character in the book that I found interesting and drawn to. Gavin had one huge moment of catharsis where all the bitterness and resentment of his life and particularly 26 years of imprisonment was washed away. But I thought he found a bit too much forgiveness, just a bit too quickly, especially toward the person who was responsible for having him sent to prison. That’s an awful lot of instant forgiveness. It seemed forced to me so that the plot could proceed along. Gavin also had a tearful reunion with a family that he had been “excommunicated” from for 26 years that was also too conveniently resolved. Again I thought it farfetched that 26 years of history could be undone that easily and painlessly. “Storm Dragon” comes in at a comfortable 344 pages, so these couple elements that were forced and rushed could have been expanded out in a less abrupt fashion in just a few extra pages. It didn’t seem like these pivotal moments of character growth and revelation had to be glossed over for the sake of the length of the book. I don’t claim to be the editor or publisher, so perhaps I’m entirely wrong there.

For all the slow build-up, “Storm Dragon ended very strongly over the last thirteen chapters. Better late than never in the “bringing it all together” department. The climax was a large battle sequence that was riveting and was the biggest page-turner of the book. I’ll even look past the fact that there was a beholder at the end that seemed to go down pretty easily. The end left us with questions and a setup for the additional books in this series, but it provided a happy ending for our main characters who had managed to step forward and take the title of “heroes” by the time the book ended.

I give “Storm Dragon” a “rising 6” on my scale. It walked a tightrope and teetered on the brink for me at the beginning. But James Wyatt pulled through and brought it home for me at the end. Looking over the whole book I have to give it a 6, but my opinion was definitely on the rise after the last 13 chapters. They saved the book in my opinion and were a solid springboard from which to launch the rest of the series.

However, to have more than just a average reading experience while reading “Storm Dragon” a reader will need to have two things, an appreciation and some familiarity with the world of Eberron and the patience to let the story come together.


Dark Wraith of Shannara

Children's Book | 4 | Abundance | Ancient Magic | Beast | Del Rey | First and Third Person | Goblins | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Lizard People | Magic Artifacts/Items | Prophecy | Save the World | Witches | Other Series

When I reflect on Shannara, we are going back to the baby steps of a love affair with Fantasy that if not taken when they were, I would have probably found myself not inundated with advanced copies for a site I co-own dedicated to the subject of Speculative Fiction itself. It was not my first venture into Fantasy, but it was perhaps the first series I continued simply because it was Fantasy. Later in life I’d realize I was already a fan of the fantastic and it could be illustrated with books I read before – be it from Tolkien, Stevenson, Lovecraft, or others but I think then it was just about adventures then and Shannara offered another place I hadn’t been before, and at that age being someone who was used to and loved travel even then it was not only enough – it was optimal. I was as a child lucky enough to had already seen places and found myself at a place where so many rarely left their own state. Be it the Coliseum, the Parthenon/Acropolis, Pisa, The Sistine Chapel, Pompeii, Ercolano, the real Oktoboer Fest, Carnivale, Mardi Gras, Big Ben, Venice – Vesuvius or Fuji, the Pyramids, the Louvre a ride on The Orient Express and countless German and French castles and cathedrals and rugs from Turkey later – when I sat in history classes I always felt a chapter ahead, it was a review for me, not an introduction. Later, I’d I found myself in the dirty south of the U.S. which at the time was something not unlike exile from meaningful culture. Later, I’d recognize a highly functionable and welcome order to it all but at the time I think I was substituting that sense of wonder lost, with a maze of wonder at the library. I’m not at all sure if there were books I didn’t like then, in fact there may not have been even ‘good’ or ‘bad’ they were just all part of one large journey for me, some legs were just more memorable and some more staying power - better than I remembered - when I made the journey back, but if not, it does not taint what came before. To me I was just chillin’ with Huck one week, fishing with Ahab the next, sharing riddles in Hed after that, blew trees in the Shire a month after, all while walking through Shadow with my bud Brand who was babbling about chaos, and all because years before I wanted to go beyond where the wild things were. You see, Allanon and me, well, we go way back; before Bremen found him hiding all shook - we were already tight, even before me and Jessica used to have mélange sessions. I’d tell you my last name is Creel, but that’s another shadow, one me and only the Grimpond talk about but what you need to know is that when I wasn’t being a hell raiser as a youth, I could be found plotting my next secret vacance in my room, or what looked like plotting otherwise, why was I so quiet? Nobody complained, least of all me, because I was in my comfort zone – and I had been there before, and in fact I could fuck around and tell you how to get to Varleet from the Vale on a budget right now – like I said I’d been there before.

When discussing Shannara or Terry Brooks work in general – those that even take the time to do so anymore - many find it difficult to isolate a specific topic, having to express their stance on him and the fact alone should speak on his presence in the field. I myself am not gifted enough to buck that trend and as I type this I find myself unable to think in the box. I don’t love or hate the works of Brooks - but no different than any other writer at times I have loved and hated them. It is this relationship, this passion that defines fandom for me. Writers evolve and more importantly readers do as well and it’s not a shift that occurs one or in one direction. If we rightfully view the works of Rowling as an anomaly in regards to its measure of success in book sales – not just fantasy sales – then Brooks sits among the most successful who has ever done this and while to some that is somehow proof of impropriety against art itself, such stances prove to cause only minor chinks in the armor in one of the few writers in this field’s history that I think has a legitimate claim to being a generation’s introduction to the form – even if, irrefutably, largely borrowed beyond anyone’s attempt at shielding with the worst of paper-arguments ‘nothing new under the sun’. For myself, while presently – and for some years - my tastes have moved away from what Shannara has to offer but while I have aged and expanded upon my reading and bear with me, lore, of this corner of fiction that offers a perspective in a larger picture beyond the lines that are often the topics of heated and too often-linked discussions I try not to lose, replace, or dilute the veracity of my experience at the time. Addendums certainly - but no subtractions. The relevance of these statements to this review is due to the relationship that Dark Wraith of Shannara has with previous Shannara material, and more importantly, chapters I’m not only very familiar with, but chapters that I will always be familiar with. While it is The Heritage of Shannara arc that represents the best Brooks has shown in Shannara, and aside from his Word/Void work (in particular Angel Fire East) my favorite in his body of work, it seems to in his first three books in particular that fall into a timeline that sowed and cultivated the fanbase noted above. The Sword of Shannara, The Elfstones of Shannara, and The Wishsong of Shannara are not classic books, but they attempted to capture and perhaps even remind of classic tales in a form many had been waiting for, whether they were conscious of it or not. It is within these three books that the most resonant of threads could be found to truly test the waters of a market and platform I feel very strongly about: the OGN – the original graphic novel. With the success of King and Hamilton projects in sequential art, I’m interested in seeing more of and how others will follow suit and Brook’s attempt will be an interesting gauge due to that existing fanbase noted above.

When Dark Wraith of Shannara showed up at the door in January I must admit some measure of curiosity. I am perhaps a bigger fan of comics than I am in any other form of reading and I think that’s telling for anyone who is aware of how much time I put into a site like Fantasybookspot.com I love getting my VanderMeer, Erikson, Mieville, Zivkovic, Martin, Jonathan Carroll and Jeffrey Ford books – and releases by Saramago, Ishiguro, and McCarthy are close to spiritual experiences bound up and sold on shelves; Speculative fiction is close to my heart, but more than anything, I love my sequential art – I love my comics. It also presents a very low risk investment in my time, I tend to commit to my novels even if I don’t see anything of value hundreds of pages in – a habit that I think is the only plausible explanation on why so many people are familiar with books like The Fifth Sorceress. I have my own preferences and I get perhaps unequal opportunities to explore them and this format allows for a shot of Shannara I otherwise wouldn’t indulge in, and this is something I consider a fortunate circumstance.

Dark Wraith takes place some three years after The Wishsong of Shannara and utilizes principle characters from that book. This was an auspicious discovery for me as my favorite denizen of the Four Lands was introduced within those pages and the opportunity to see further adventures of Slanter was more appealing than I would have wagered. Wishsong, more than the other books really offered a group-quest that lingered due to the number of characters and the finality of where some of those paths led in how they would affect the survivors. It was also the end of the first arc and to the reader a geopolitical era and tone in Shannara that would be come forth from the Heritage arc. Because of this, I think it was the best place to mine further adventures and also a minefield due to a chance of pulling on strands knotted close to hearts. When finishing the 160 pages, I saw both of my thoughts play out. In familiar fashion a member of the Ohmsford family is recruited to continue their legacy as Allanon’s chosen champions and protectors of the land and this time –as promised - it will fall on Jair, burdened with his charge and a promise, he once again seeks out the Mwellrets who (in Wishsong) failing in their attempt and I guess strangely upset at being freed of being enslaved by the power of the Ildratch (because, you know, their evil) have plotted a new course of action: restoring the Druid Keep of Paranor to the land to unlock the knowledge within its walls. It should be said that there is not a tremendous amount attempted here, it’s a straightforward read that offers little in regards to searching for invisible thought bubbles mid-page but I think if it is aiming at the age-group I think it is, this wasn’t unforeseen or unintended. I was reading Brian K. Vaughn’s The Escapist (in collected form) at the same time and there is more going on, more weight on several individual panels and single lines in it then can be found within the entirety of Dark Wraith, but it offered this real interesting dynamic as when I was getting most disinterested in Dark Wraith I’d pick The Escapist up and it was almost telling me to take it (Dark Wraith) for what it was (anybody – and by that I mean everybody should – who had read The Escapists understands). What drove me nuts from the beginning was something that actually makes a substantial amount of sense in regards to character and story – a boy emulating someone he looked up to and able to manifesting what is most likely semi-fantasy even on its own but when augmented with legitimate need becomes something more. In comics nothing is guaranteed, especially death, and while there isn’t a true resurrection within the pages, given the nature of the original character, it’s close enough to want to reflexively argue otherwise – and that isn’t even a problem in itself or abnormal, but it did create this major and what looks to be the central element in any works to come after that if you find yourself not behind puts a very tangible ceiling on how much one can enjoy the story (and possibly further adventures). The death of Garet Jax (Wishsong of Shannara) is one of the really great deaths in the history of fiction – largely because it ended the existence of one of the most heinous, no-dimensional characters ever conceived. Garet Jax was a weapons master – unequaled, the best there is or ever was, yada, yada, yada.. He was also a walking deus ex machina – a mortal force of nature that would solve the majority of the quest’s problems by skillfully, hitting shit - sometimes hard. When he wasn’t (actively) being cool, we were being told how kewl he was by others. Let me say this about Brooks – he is consistently able to bring conclusions that satisfy and he does this by surrounding the inevitable saving of the day with a recognition of sacrifice and acceptance that does resonate and finds a corner in our memory that doesn’t fade. He showed this many times; with Amberle (Elfstones of Shannara), Allannon; he showed this with a debt and bond of two races being acknowledged by an injured Elf and Dwarf – and what these instances do is bind the allegiance of generations of Ohmsfords through representatives of the land – it is the people who become what they fight for, what they are loyal to, and through them the Four Lands and taken to the end the reader themselves. The death of Garet Jax, while welcome by me and clearly writing that was on the wall from the novel’s beginning was still one of those great moments in this child’s reading history. The ambiguity of the event, a mystery of whether or not the mortal demise of a man unequalled was in fact the reward he searched and trained for or was his sacrifice a delightful, if sobering, reality check. Say what people want to say, but these are terrific books for younger readers and Brook’s ability as a closer pays off. Like I said there is no true resurrection, thus it seems like I’m shadowboxing a bit, but the usage of the Wishsong that transforms Jair into Jax is strikes me as an element that would have been high on my list of not basing a story or a series of forthcoming stories on. The other underlining theme of Jair struggling to keep his promise of abandoning the Wishsong that he made to his sister and coincides with the familiar ‘power corrupts and eventually enslaves’ forms the apparent meat of the story that will take new readers for a tour and returning visitors a spin down memory lane. This is really an admittance of not caring for the fundamental premise and it was difficult for me to shake that as I read on as nothing really evolved from the transformation that made me not think just seeing Jair and Slanter reuniting to get by on wits, luck and experience would be more fun. I realize that some could consider it the sweetest thing imaginable, but for me it just strikes me as a decision that sounds better and perhaps even exciting as an idea thrown out there and dismissed after a second thought than it looks on paper and brought to fruition. What we are set-up for is basically a condition that allows Jair to handle any imaginable situation by being someone else and the balance is supposed to be given by Jair’s personal regret of lying to his sister in the course of saving his own life. That just cannot last for any length of time as the fundamental conflict for people who are used to reading even the least competent of fiction - indeed it got old just within these pages alone. We knew it was going to happen, we knew what going to happen when it did, we knew what Jair was going to ponder later and while it is passable – if not memorable - once it is a cycle that has to stop now and cannot carry another story. The backdrop of an adventure; the where, who, and when of it will not matter if these continue to be the bookends of the tale. I don’t know, I was looking for something to occur that even if not perceptible by the new reader, that was an attempt at really grabbing prior visitors – to let us know these graphic novels are projects that go beyond what we may want to read, but reads the afficianado has to read, filling in the gaps in the puzzle or introducing new ones – calling back to what some may hold dear, maximizing the fact that there is a fanbase that’s reading, waiting for that single moment of recognition that goes beyond bearing a name, when we look up and see familiar stars when we stop reading about wonder and start breathing it and Dark Wraith of Shannara never took that step for me. It was like following familiar tracks but upon catching up you find that they just belong to those wearing the same brand of shoes – the occupants, strangers.

It is, I know, awfully hip to say one loves the purity of black and white, and in the sense of seeing older works brought back in a collected or archive format with specific creators/pencilers I agree, but for the most part I’d be disingenuous in saying I prefer non-color. It certainly is appropriate and even optimal in some cases and this happens – I think – to be one of them. Jair himself echoed my thoughts early in the story, as an Ohmsford will once again find themselves on the banks of the Silver River on the way to a greater journey:

"Looks the same even after three years"

"I suppose the land never really gets old"

"Not like us"

"I was a different person last time I was here"


The black and white art helps creates this distance even when standing at what amounts to a figurative bridge in-story and for the most part I really took to the art. It is impossible for the visuals we created in our imaginations to be rendered as we saw it but there were no choices that troubled me terribly and even some that played out well and I think balanced the idea of a book for younger readers that still gave the sense of aging for those familiar with the novels and you can see this with Kimber who is a full blown tuttin now and apparently doesn't require clothing any longer. She lives in the cut, not a trailer park, still it is very alive. For the most part, the art exceeded expectations for me and managed find that middle-ground that was part of the contrast we’d see between the first two novels arcs.

Interestingly enough, I feel that the Dark Wraith of Shannara serves as better appetizer for the uninitiated to take a look at the novels and not as much as a product that at the end demands attention by those looking for more Shannara. This was a rather disappointing development for me simply because aside from seeming backwards to me, but from a purely selfish standpoint, as a former reader of Shannara I fall into the secondary category! I think in some ways, it may be underestimating the sophistication of the Manga reader, but I admit the American Manga market is something I don’t have near a comprehensive knowledge of , having not lived on those shores during it’s apparent rise in popularity and my own Manga reads are chosen with heavy deliberation as though I am a huge comic book fan and half-Japanese – I’m not what I’d call an avid fan of Manga. That said, it does give a gist of what occurred in the novel that will not leave the reader with the feeling of an incomplete tale, and that with just about everything else noted really brings us to the bottom line with this release. It’s damn well put together in terms of being friendly for anyone to pickup and comprehend – be it strictly Manga, strictly graphic novel, strictly comic book, existing Shannara fans, people who may have just read Wishsong of Shannara, or any combination of the above, but I finished not at all inspired to read on (the implication of further adventures and a continuing story is implied in the end – and by the time this review sees light possibly even announced) to any but the most loyal of fans and to me would be better suited as a nice online web comic project for fans to read between novels. I was reminded I once liked these characters but they were built with a shelf-life that I thought correctly optimized them already and nothing in these pages suggests otherwise. I think Brooks himself may have initially been aware of this (at the time) and avoided it with his early work by continuing tales in the setting with successive generations. What bothers me the most is that if you are like when you see a new project like this announced, you tend to reread source material to warm up for the event, but this 160 pages ends up not paying that off, indeed it doesn't seem to event attempt to.

The most interesting reading for me came after the story itself in the ‘making of Dark Wraith of Shannara’ segment that is also followed by a sketch-book of the artist, Edwin David. It’s rather brief but has some interesting insight on the collaboration between Robert Place Napton, who adapted (if I’m reading this correctly) Terry’s outline, David and Brooks. Visually I think Dark Wraith of Shannara is a success, the story itself does nothing for me, andI wonder how much could have been done about it, even though its really not relevant in terms of allocating opinion. It is what it is – no matter how it got there. Now in truth, I did find the story flat, a bit uneventful, it never approaches possessing any degree of suspense or a payoff and it reads very much like a preliminary outline put straight to paper. The story itself is just uninspired and felt more like a story that occurred without leaving any evidence it passed. It was like having that feeling that you just read a book but experienced a synopsis and when this occurs what happens is you get an opinion of a project that once finished, doesn’t deviate from whatever (preconceived) you had coming in. I found that upon completion I could describe (if asked) what happens in two - not unusually long - sentences in a manner that would make reading the actual 160 pages an absolutely redundant experience. I don’t like making comparisons out of thin air, as I said before at the same time I was reading this, I also happened to be reading the collected (hardcover) of Brian K. Vaughan’s The Escapists and while I can tell somebody what it was about as well (perhaps with two especially long sentences in this case) it would not in any way diminish the experience of the read itself – it had life beyond summary. There is nothing for the reader to bring to or take away from the story that they didn’t possess before. It just goes through the motions, and one feels like such a venue could be used to get dirty in the Four Lands and really what we are left with what seems more chum thrown to potential new readers than something those of us with the soil of the Westlands still stuck in our boots or seen the pride of Callahorn first-hand can get excited about. It is in a word, unnecessary, and when putting a brand that means something to many on a book, it’s the one quality you can’t be. It should be said I stopped reading Brooks after the Voyage of Jerle Shannara arc and there perhaps may be call-backs imbedded from material beyond that, that may add dimension to this graphic novel that I cannot be aware of but not once did I feel like I ever went back. One could, I suppose, possibly compare it to The Hedge Knight, which was material that chronicled activities that took place prior to the timeline in Martin’s A Song of Ice and Fire and what you got was not a mind-blowing or essential addition, but still it was a piece, and with Dark Wraith and as someone familiar with the material and the legacy of the Ohmsfords it just doesn’t feel like a progression or even just a continuation of that, and if it tripped and fell flat, it somehow managed to do so without ever walking.

Shades!

Which is all it ended up being, nothing substantial; looks good, and while the spark of Jair’s future with Kimber leaves the faintest ripples of interest, there is just not enough brewing here that could ultimately make it recommendable and I find any attempt at lauding it impossible without following it with "for what it is" – and that’s usually the worst of signs.


Jay Tomio
The Bodhisattva


Grip of the Shadow Plague

Young Adult | 9.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dragons | Dungeons | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Quests | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies | Other Series

Brandon Mull ups the stakes in this third installment of the Fablehaven series. Things are looking bad for Fablehaven. The artifact protected there is gone and all over the world secret refuges for magical creatures are collapsing in disarray.

Grip of the Shadow Plague picks up right where Rise of the Evening Star, book two, left off. After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow - evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.

This is by no means a capstone to Mull’s series, but a continuation of the adventures of Seth and Kendra that lives up to the high standards he set with his first two books. Brandon Mull takes it up another notch with this one. Seth and Kendra face decisions that have no clear cut answer, carrying more weight and responsibility than before. There is a sense of growth and maturity in both characters, of the two of them coming into their own in regards to their talents and abilities. This is one aspect I truly enjoy about these stories. Seth and Kendra are not static characters, but are growing and developing as people.

Mull’s gifts as an author are obvious as he develops this story, carrying the tale forwards as he both widens the scope of the magical world and fills in back story that satisfies our curiosity and piques our interest. Once again Mull highlights doing the right thing, but for both Kendra and Seth the right thing isn’t so obvious anymore. Much like real life, issues are no longer clearly marked black and white and the repercussions for making a wrong move are devastating.

This is a book for young readers, but it will do more for them than just entertain. They will be encouraged to think and examine the situations, challenge them to agree or disagree with what the characters choose. Well-crafted, there are no weak points or shaky aspects to this book. From cover to cover, readers will fall into the world of Fablehaven and never want to leave.


Dragonlance: Dragons of Autumn Twilight Movie

0 | Abundance | Assassin | Beast | Dragonlance | Dragons | Druids | Dwarves | Elf Type | Goblins | Gods | Group of Heroes | Halflings/Gnome types | Lizard People | Ogre | Orcs | Paramount | Priests/Clerics | Save the World | Sentient Beasts | Wizards | DVD

There were high hopes, hell people were looking to take a ride back to their childhood (tweenhood?) where we could see one of our favorite fantasy books come to life on the screen. My first thought was, this would have been real cool as a live action movie, but I sure do love cartoons as well, so no hopes were dashed…yet.

The Good, the Bad, and the ugly CGI.

There really was a lot of good in this movie. I have heard of lot of comments based on the trailers and how people did not like the animation, but I thought the animation was real good. Yes it has a nostalgia feel to it (ala the Hobbit), but isn’t that the audience it is intended for? Regardless of the intended audience, the animated versions of some of my favorite characters are all well done and I enjoyed watching them.

The voice acting was also top notch with Michael Rosenbaum as Tanis, Kiefer Sutherland as Raistlin, Lucy Lawless as Goldmoon, and star filled for the rest of the cast as well. The only iffy one was Jason Marsden as Tasslehoff, not that Jason was a bad voice actor, its just his voice just did not work for me as Tasslehoff.

Another positive was the fact that the script kept true to the storyline. For the die hard fans this is very important and I feel that in many movies things that a fan would find integral to the story are often left out or glossed over. Now, they can not put everything from a few hundred page book into less then two hours, but they did a damn good job.

Then...

There was a decision to make the dragons and draconians CGI (Computer Generated), and this is where the problems begin. To sum it up, they just do not fit in with the animated work. It is like you are watching two different movies that fell on the cutting floor one on top of the other. The other issue is during the battle scenes the CGI and animated characters interaction is “off”. Animation gets lost behind CGI, swords plunge through CGI characters from further away then they should. A scene that describes it all is when we see what are supposed to be monks on the road by Solace, well the monk robes are CGI, so guess what is under them? A spoiled moment for the audience. Reading some interviews, it seemed that Weis and Hickman thought the 3D would make it more exciting...no...it did not.

Another overall issue I had with the transition from the word to the animated were the little enjoyable nuances of the characters that gave them personality in the book. They are overdone in the movie, ruining that aspect of the characters. A few particulars that I will point out are Raistlin’s coughing from his time at the tower, the way Caramon reacts to Tika when they come back to Solace, and Flint being afraid of the water during the escape. These are all very subtle in the book and in the movie are taken to the extreme and therefore look rather silly. I also thought the violence was a tad bit overdone (people hanging from trees during Solace attack), but maybe I am just nit picking now.

Overall, cut out the CGI, tone down the quirks and we have a great animated movie. Problem is I do not see this happening for the next part of this classic saga turned animated movie. It is like the pearl still stuck in the oyster, pretty surrounded by ugly. Fans of the series would be better served by the Graphic Novels that Devil's Due put out, and people unfamiliar should read the books, they are classics.


Dragons of Winter Night - Graphic Novel

8.5 | Abundance | Ancient Magic | Assassin | Beast | Devil's Due | Dragonlance | Dragons | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fairies | Ghosts | Giants | Goblins | Gods | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Save the World | Sea Serpents | Seers/Oracles | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies

From the back cover of the paperback book (blurb) -

Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. But the races have long been divided by hatred and prejudice. It seems the battle has been lost before it begins.

The companions are separated, torn apart by war. A full season will pass before they meet again—if they meet again.

It is always a pleasant surprise to find out that book that you loved, got turned into a graphic novel. That said though, visiting a world that you know and love in graphic form, it has to live up to some healthy expectations for the reader. Devils Due and their team brought it to life, and everyone should be very pleased by their work. Dragons of Winter Night, has the dark feel one would think it should and it comes across in the artwork and layout.

I thought the artwork was beautiful, and where it really seemed to shine was in the outdoor scenes and the artwork of the dragons. The characters were also depicted well for my personal tastes, whether or not they live up to what you envisioned them to be is something you have to look at for yourself. My favorite representation though was Kitiara, you can feel the evil bubbling below the surface, in her facial expressions. I always thought she was a great anti-hero to the group, and I can feel that in the artwork. I also enjoyed the depiction of Fizban as well; the humor of the character still shines through in the drawings. Overall the artwork had pretty big shoes to fill, if you go by the covers of the books done by Larry Elmore, and I think for the medium (a graphic novel can not be of the level of a single piece of canvas) the team of Kurth, Ruffino, Narvasa, Bradley, Rauch and Crowley, did an excellent job. They put together the perfect graphical companion to Weis and Hickman’s novel.

The adaptation by Andrew Dabb stayed pretty faithful and the overall feel and storyline stayed where they needed to be due to the restraints of the graphic novel medium. I personally find the graphic novel to be a nice companion to the book, but it still needs to stand on its own if one has not read the book. It worked for me on both of these levels as I had read this sometime in the 1980’s I believe. It does not hold the same weight as the book, but I do not believe it is supposed to. There is no way they can include everything and I found it to be a fun visualization after reading the books. Even if you are not familiar with the books though it is still very enjoyable just not of the same level I believe as someone that has read the books.

DDP always brings us something new for the fantasy crowd looking to dip their toes in the graphic novel and comic market. I think once you feel the temperature you will want to dive right in. Dragons of Winter Night, the graphic novel, is a great piece to own; visually telling what I consider a classic story in the fantasy book market


An Unexpected Apprentice

Young Adult | 4 | Abundance | Ancient Magic | Dwarves | Elf Type | Fantasy | Halflings/Gnome types | Kings and Queens | Magic Artifacts/Items | Quests | Save the World | Sentient Beasts | Single Heroine | Third Person Perspective | Tor | Wizards

The story begins with an attack by winged monstrosities known as thraik; an attack that ultimately leaves the young Tildi Summerbee completely bereft of her family. Being a seventeen year old female, the elders of her community decide that marriage is in her best interests. Tildi has other ideas, and decides quickly that a magician’s apprenticeship awarded to one of her brothers would be a much more desirable and interesting future. And, thus, Tildi becomes the unexpected apprentice.


Tildi paid no attention. All she could see was her second brother, Pierin, at bay against a towering thraik that dipped and bobbed at him, lashing out with its claws. She ran to help him. She fetched up short, nearly falling over an outflung arm. The battle had claimed casualties. Her eyes filled with tears as she recognized them. Jinny, an older woman who had lived on the farm since Tildi’s father was a boy, lay dead on the ground with her throat gashed to the backbone. Nevil, the dairyman’s boy, was huddled in a tight ball, rocking and sobbing with pain. Tildi couldn’t see what was wrong with him, but there was a lot of blood. She dithered for a moment, wondering whether to help him, but the thraik seemed to be ignoring him. Pierin needed her.


An Unexpected Apprentice takes place in a fantastical world that is populated by humans, elves, dwarves, smallfolk (like Tildi), centaurs, and more. The future of this world is threatened by the re-emergence of the Great Book. Written by the Shining Ones, the book contains the runes of every object in the world. If an object’s rune is known, it is possible to alter it. The book, though, has come to be possessed by someone who appears to have evil intentions and could use this knowledge to destroy the entire world. And, thus, a party of elves, dwarves , centaurs and Tildi (since the book calls to her yet she seems to possess a greater immunity to its influence) is formed to reclaim the book and ensure the future of the world.


This story has a very familiar plot with very familiar characters. It doesn’t deviate from the standard quest formula except to make the small farm boy hero a heroine. The numerous parallels to The Lord of the Rings would appear to be intentional. However, while reading An Unexpected Apprentice, I never felt a sense of impending doom or even some tension concerning the fate of the small party. For the most part, the story is told from the vantage point of Tildi, through her internal ruminations and observations, which often made it difficult for me to become involved in the story. Several incidences in the book further compounded my lack of interest due to their implausibility. Such as one scene during the parties’ search for the Great Book, the book's possessor brings down a terrible winter storm to thwart them. Edynn, the centuries old and wise elven wizard, admits to the others:


Edynn bowed her head. “Friends, I am sorry. I apologize for my weakness. I did not foresee that our quarry would use the book against us. More fool I.” Indeed.


An Unexpected Apprentice by Jody Lynn Nye may find a more appreciative audience among those looking for the familiar, a high fantasy tale that doesn’t stray from the basics.


Reserved for the Cat

9 | Abundance | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | DAW Fantasy | Demons | Dungeons | Easy Reading | Fairies | Fantasy | Halflings/Gnome types | Herblore, Potions, Alchemy | Humor | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Romantic | Save the Hero/Heroine | Sentient Beasts | Shadow Magic | Single Heroine | Third Person Perspective | Trolls | Undead | Wizards | Other Series

Mercedes Lackey fans will thoroughly enjoy this fun escapade into turn-of-the-century England. Reserved for the Cat follows along with the Elemental Masters stories, which focus on magicians in the real world pictured in historical settings. We meet Ninette, an orphan in Paris who is gifted with the ability to capture her audience with her ballet dancing. As a young woman without proper lineage, her options for a future were limited to washerwoman (and die young), a prostitute on the street (and die even earlier), or catch the eye of a wealthy older man with her dancing abilities and live in relative ease. With her mother’s firm instruction, Ninette plunges into the life of a dedicated ballerina focusing on catching that wealthy old man.

These plans fall awry and she stumbles into the world of magic as she is rescued by a talking cat. Thomas, the cat, leads her to Elemental Masters involved in the theater with the idea of establishing her as a known ballerina in England. Of course, the plans of mice (er, cats) and men don’t always happen as intended. Ninette discovers the world of magic contains more than good, thoughtful Masters.

This is typical Mercedes Lackey, pushing the envelope of social acceptability regarding female roles in society. She brings a modern day perspective to the historical issues of women’s’ rights. She deals with the everyday struggle women faced simply to survive and the unalterable dependence they had on the male figures in their lives.

Within these social issues, however, lies a truly enjoyable tale. I find Ms. Lackey’s Elemental Masters series a true frolic into fantasy and Reserved for the Cat is no exception. Witty and dry, the magic in her books is always so believable, as are her characters. This is a great book, made to enjoy during these snowy days of December. Curl up under a blanket and enjoy Reserved for the Cat. Then look up the other marvelous tales published by Mercedes Lackey. There are too many to list here. Trust me - you will find your time well spent!


Rise of the Evening Star

Young Adult | 8 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Demons | Dungeons | Dwarves | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Humor | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Ogre | Save the Hero/Heroine | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Undead | Vampires | Witches | Wizards | Other Series

We revisit Kendra and her brother Seth as Brandon Mull takes the story a bit deeper in Rise of the Evening Star, the second book in the Fablehaven series. In the first book of the Fablehaven series, Kendra and Seth meet magic face-to-face at the refuge run by their grandparents. Here in the second book, magic comes to meet them in their very normal, non-magical lives at school and home.

Kendra is beginning to realize that when you touch magic, it also touches you. She has to face some realities in her life, such as how magic has changed who she is. Seth, who had a terrible time staying out of trouble in the last book, struggles again. But this time, he faces earning back the trust of his family. They do this while facing a mysterious creature that will frighten you to death, and a global conspiracy that is wanting to release magical creatures into the world. To tell you more would reveal too much of the storyline. Trust me, it’s worth it to read the book for yourself!

Brandon Mull has raised the level of danger and broaden the scope of the story in his second installment of the Fablehaven series. Risks are greater and the choices aren’t as clearly marked as “good” and “bad”. The players here aren’t just the inhabitants of Fablehaven, but includes others on a far-reaching global scale. The plot is twisty and at times very hard to predict, which is something I crave in any story.

Once again, this book will appeal to a variety of readers. The writing is superb, with a plot whimsical enough to keep the attention of young readers but deep enough to satisfy the older ones. As with the first book, Mr. Mull has added an addendum containing discussion questions that push young readers to look deeper than the surface of the plot.


Fablehaven

Young Adult | 8 | Abundance | Ancient Magic | Beast | Dungeons | Elf Type | Fairies | Fantasy | Fantasy or Paranormal Mystery | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Humor | Magic Artifacts/Items | Save the Hero/Heroine | Sentient Beasts | Shadow Mountain | Third Person Perspective | Undead | Vampires | Witches

Kendra and her brother Seth know next to nothing about their grandparents, mainly that they never want to spend time with their grandchildren. So when the kids have to spend two and a half weeks with the inhospitable couple, they are less than excited. Driving up to their house is daunting, as signs reading “Beware of .12 Gauge” and “Violators Will Be Persecuted” are boldly staked along the road. Looks can be deceiving, though, as Kendra and Seth learn over and over again in this delightful adventure about magic.

What if the magical creatures were able to survive the Industrial Revolution, two world wars, and several overseas armed conflicts? What if fairies, unlike hobbits, didn’t fade away or take a ship to some faraway land? Where would they go? They would go to Fablehaven, a refuge from the modern world that both protects the magical from humanity and vice versa. The grandparents are the “gamekeepers” of this refuge, tending after the magical creatures and maintaining the protective boundaries around Fablehaven.

Of course, no adventure is complete without the bad guys and this story definitely has it’s share. There is a troll and imps, a witch and a demon, naiads and even fairies that aren’t completely innocent. This is one theme of the story; that which is beautiful is not necessarily good. Other themes touched on are resisting temptation, fulfilling responsibility and following the rules. The children face consequences for their decisions throughout the book, some of which are very unpleasant. The storyline is deceptively simple, but artfully weaves these universal truths within itself so that the book does not read like one huge “Aesop Fable”.

In this day of a headlong rush to quench the thirst of young readers for fantasy fodder, finding a well-written book is difficult. This is one of the reasons Fablehaven is so rewarding. Enjoyable and whimsical, readers meet the usual magical species but the story overall contains a very modern practicality. In an unusual addition, the author has added discussion questions at the end to challenge young readers to do more than just read the words. Readers are asked to think about why the characters make their choices or if they would do the same. This adds to the flexibility of the book, making it just as valuable to the classroom teacher as to a librarian or parent. Best of all, young readers will enjoy reading for the pure pleasure of escaping to a world that just might exist after all.

I thoroughly enjoyed every page of this book. Even though it is aimed at young readers, the writing is so well done I was still satisfied. I am very impressed with this debut novel from Brandon Mull. He has already published a second volume to the Fablehaven story. Stay tuned for a review of Fablehaven #2, Rise of the Evening Star. These are definitely books worth reading!


The Orc King

8.5 | Abundance | Ancient Magic | Assassin | Beast | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fantasy | Forgotten Realms | Giants | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Wizards | Wizards of the Coast

As many fanboi will complain, Salvatore’s last few Drizzt books lost a step here or there. The story needed to move on though and sometimes that takes a few books. Here we have the culmination of those efforts in “The Orc King” with a new and exciting chapter in the life of our favorite dark elf, Drizzt.

Salvatore gives a glance at the future in the prologue and epilogue of the books. On one hand, maybe these peeks into the future give us too much information by allowing us to see who lives and who may die. On the other hand, I have been told that allowing us to see the ending allows us to focus on the story more. I personally disagree with the second statement and would have liked to see both the prologue and epilogue removed from the book to allow me more of an element of surprise. Regardless of this, Drizzt and his friends/enemies are back and the story they have to show us is magnificent and action packed. Salvatore is doing what he does best: action, sword fighting, and battle description. He brings you so close you can smell the blood and sweat and taste the dust. Salvatore can plop you in the middle of a raging battle you are brought in with a magnifying glass without ever losing the whole picture.

The setting this time focuses on the Spine of the World (Forgotten Realms). Bruenor is looking to hold on to his kingdom while King Obould Many-Arrows is trying to build a kingdom where the orc tribes can unite. Along the way, Bruenor is searching for Gauntlgrym, which is pretty much the dwarven version of Atlantis. The Forgotten Realms is as richly detailed in Salvatore’s hand as we have come to know; with the world changing events that take place and look to be coming, it is a great read.

The characters in the Orc King are some that we have loved for over 20 years, and Drizzt, Bruenor, Cattie-brie, Wulfgar, Regis and the rest of the gang show up in this corner of The Forgotten Realms for a wonderful romp in the Realm. Salvatore brings us a bunch of new secondary characters to flesh out the cast and move the story forward. For me there were two characters though that were not on the top of my list, one which will sure bring boos from a few of you. Minor Spoiler if you have not read previous books- Wulfgar should have stayed dead. He is on my list of I do not really like his current story, hopefully it goes somewhere when he finds his destination. Also, there is a lich wizard named Jack who is pulling the strings of a secret rogue clan of orcs, like the Wizard of Oz. He seems like an afterthought to push the story, nothing more at this point. I was a huge fan of the Orc/Ogre clan as they worked into the story well, giving our anti hero (or hero?) Obould some needed conflict outside of Mithral Hall.

Salvatore’s writing style stays true to previous books, with his weaving of battle scenes and fast paced action, like Elminster casting a spell. This is not a complex book, but it does not need to be as it is very action driven with a group of characters we are all very familiar with. Drizzt’s inner musings are always well written and give us even more depth to one of the most well known characters in the Wizards of the Coast franchise.

The Spellplague pokes its head up in the prologue and epilogue which are set 100 years in the future. This is a world changing event and we are given an appetizer, but we are all waiting for the full meal where we get this whole story, either in the form of a book or when the 4th Edition Rules come out. It is nice when an author gets to introduce some world changing events like the Orc Kingdom and then the Spellplague. We also get to see the beginning of the way that Salvatore addresses Cattie-brie’s injury and her new role in the group (which seems like it will only grow, and may solve an early death problem we are all worried about) and I loved it! The intriguing find in Gauntlgrym will lead to another twist in the story in the future I am sure. Salvatore steps up his game and his fans will be happy for it.


Dragons of the Highlord Skies - The Lost Chronicles Vol II

9 | Abundance | Ancient Magic | Chapters devoted to Single Character | Dragonlance | Dragons | Dwarves | Easy Reading | Elf Type | Fantasy | Goblins | Gods | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Moderate | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Quests | Save the World | Seers/Oracles | Sentient Beasts | Sentient Weapon | Shadow Magic | Third Person Perspective | Villain as Main Character | Wizards | Wizards of the Coast

Dragons of the Highlord Skies is Volume II of the Lost Chronicles. Again it’s set between books 1 and 2 of the original DragonLance Chronicles. We get more of the viewpoint from Kitiara and the forces of Takhisis. Kitiara and Lord Soth occupy one sub-plot of the story, and a knightly quest occupies the other sub-plot.

We do get to see some of the Companions during the course of the book and that is always enjoyable since those characters are always the high point for me. I enjoyed the focus on the Solamnic Knights as well, and the interplay between three knightly friends and their differing interpretations of honor, duty, and even The Measure, by which they conducted themselves as Knights, was very well done. I often see depictions of knights that are one-dimensional. They’re honorable, loyal, duty bound, rigid and unyielding in their beliefs, and often stereotypically done. It was nice that to deviate from that in this book.

In Volume 2, Sturm was the Companion who stood out and shined for me. I was glad to see that, as I was disappointed with him in Volume I. That was addressed though. The character grew from that and was now more of the character that I remember him being in the originals. His nobility and honor shined through in this story.

The story did actually pick up where the previous story left off. So where I did expect to have to spend time acclimating to another snipped in time as we peered through the looking glass at a portion in time from the War of the Lance, I was able to get right back into the timeline of the story, since Volume I was still fresh on my mind. If it is for you too, that’s great. If it’s not, Weis and Hickman get you back up to speed in short order before they move on.

It took me maybe 20 pages to get into the story and get interested in the non-Kitiara characters. So maybe slow starting, but just long enough for the story to draw me in. I think maybe in the back of my mind some characters weren’t interesting right off the bat because in the back of my mind I knew how things were going to end. Their fates were sealed. But this series is more about the journey than the destination, since that destination was already written 20 years ago.

The one other thing I will note, just so I can review this book and not just say “Bravo! Bravo! Perfection! Write more books!” is this. I thought Kitiara’s climactic moment for this book built up wonderfully and dramatically throughout the book. Then right at the apex, boom it was over. I was surprised. I thought that could have played out for a couple more pages? “That’s it? Just like that?” I thought. I read it a second time to see if maybe I was just so sucked in and flipping pages at a furious pace that I just lost the overall sense of the build up and the payoff in the scene. I still had the same sense of abruptness the second time. But then maybe I’d build it up in my mind over the course of the book (because I really was sucked in. I like Lord Soth, what can I say) so however it played out couldn’t match my imagination. So maybe that scene was a bit of a victim of its own success. I’m not sure on that. But my feeling was “Great scene, could have been a couple pages longer in its resolution.”

The locations that we saw on Krynn were rich and vivid as they always have been. Weis and Hickman took great care in establishing the history of the world, and making it clear that there was a deeper history than the pieces that we were seeing at that moment. That creates depth, which makes the reader (or at least me) care more about what’s happening. You’re not just seeing a dusty library that the characters are walking into, will then use to suit their needs, then move on from. Or a generic icy castle, which must be taken because the heroes of light will defeat the villains of darkness.

It seemed to me that Weis and Hickman took great care to maintain continuity with the original series and to continue that same standard of excellence. I have too high of a regard for them to ever think that they’d just “mail it in” so to speak and let the DragonLance name alone sell books, but I suppose things like that have been done before. There was one thing at the end of the book that made me smile in regards to the level of attention that they paid. In the Author’s Notes (of the Advanced Reading Copy at least) they addressed a point from the previous book, which some readers have apparently been pointing to as a continuity error. They knew exactly what they were doing they said and the point noted was done deliberately. It was a catch that I admit that I didn’t make. But even in having readers catch that point, they’d intended to use that as a subtle plot point to make the reader learn a little something that they hadn’t known before. It’s almost as if they knew they’d be leaving us in suspense for 20 years then come back for an encore performance.

As an encore, I for one give it a standing ovation.

The next book will be Dragons of the Hourglass Mage. I don’t think I need to tell you who is central to that story. It will be a long year waiting for that book. But I sure hope it’s me who gets to review that one as well.


Mainspring

6 | Abundance | Alternate History | Ancient Magic | Angels | Easy Reading | Halflings/Gnome types | Magic Artifacts/Items | Quests | Save the World | Single Hero | Steampunk | Third Person Perspective | Tor | Wizards

“I am Gabriel,” said the angel, “come to charge you with a duty.”


By the second page of Mainspring, the teenaged clockwork apprentice Hethor has been given the task of finding the Key Perilous to re-wind the world’s mainspring, which is slowly but surely winding down.


The setting reflects an alternative history in which the colonies remain under the rule of Queen Victoria. The Earth orbits on brass tracks and runs on gears much like a clock. Even Christianity furthers the steampunk atmosphere with references to Our Brass Christ and Our Father, Craftsman be thy name.


In his quest to find the key, Hethor is press ganged into Her Imperial Majesty’s service to sail the high skies aboard an airship, is captured by savage winged men, battles a wizard who would let the world run down, and meets a tribe of “correct” people, smaller and furrier humans, who follow him like disciples.


But Mainspring’s protagonist is not so much a hero as he is an instrument. A stumbling, bumbling youth relying completely on his faith to see him through his trials in pursuit of the key. And with the frequent use of deus ex machina, it soon becomes apparent that Hethor’s destiny is, in fact, preordained leaving little room for doubt that his task will be met with success.


The book has its moments of levity and is filled with intriguing descriptions of the orrery.


The brass ring of the Earth’s orbital track glinted bright in the cloudless sky, its curve making horns that arced across the blue.


Mainspring is also about a more personal journey: Hethor’s coming of age and maturation. He comes to question his preconceived notions, and shows considerable emotional growth by the final chapters.


“We are in a wondrous place,” she said. “None of my people ever thought to fly. It would be a gift to die here.”

“Of course,” he said. Sometimes it was very hard to see the world she lived in, even though they stood right next to one another.



Mainspring has all of the makings of a grand adventure, but the excitement factor is tempered somewhat by a pace that seems to drag at times coupled with the foreknowledge that Hethor simply cannot fail in his mission.


Dragons of the Dwarven Depths - The Lost Chronicles Volume 1

Abundance | Ancient Magic | Dragonlance | Dragons | Dungeons | Dwarves | Easy Reading | Fantasy | Group of Heroes | Halflings/Gnome types | Knights | Magic Artifacts/Items | Priests/Clerics | Quests | Save the World | Third Person Perspective | Wizards | Wizards of the Coast | 10

Good things are worth the wait. I’m very excited to be able to review this book. It’s been over 20 years since Margaret Weiss and Tracy Hickman began The DragonLance Chronicles. It’s been about 17 years since I read the series, which was the first fantasy series to take my breath away. It set the stage for all the fantasy and science fiction I have read since.

Over the past 17 years DragonLance has become a name brand, so we’ve had many stories, written by many authors, set on the world of Krynn. The quality of those other stories has varied, especially those written by other authors. This though is a reunion of Weiss and Hickman, and a return to the Heroes of the Lance, the “flagship” of the franchise.

The original Chronicles hold a special place in my heart so, while I was extremely excited to see it on the shelf at the bookstore, I also had a high level of expectation.

I did wonder how riveting the story would be since it is billed as a “untold tale from the War of the Lance”. Anyone who’s read the original knows ultimately how the tale will end. So how engaging could a story tucked in between Books I and II of the series be?

The answer is “very”. This novel captured the essence of the originals and captivated me in that same way, and it did it right from the beginning.

I thought this was the best DragonLance novel since the Legends series. What I always liked most about the Companions was that they all had flaws so they seemed complex and real. Many of them had their own agendas. Raistlin certainly wasn’t moved to save the world, or even travel with the Companions, for the pure purpose of saving the world. Still, heroism with an agenda is still heroism, and that’s intriguing. All those complex characters and interactions were back for this book.

I didn’t expect any bombshells in the story given its place within the DragonLance timeline. I very much enjoyed the character interaction, which I thought was at the forefront as there weren’t many action sequences for a book of this size. Tasselhoff Burrfoot played a very prominent role in the story, and any scene he is in will always be entertaining. I felt that he’d been used more as a plot device in some of the more recent stories in the DragonLance universe, so this was very refreshing.

While working within the confines of the established story, it still did a good job of supplying answers to a few questions within the story, and used the foreshadowing of established events as a driving force in the plot. That brought Flint Fireforge’s quest and motivation to locate the dwarven kingdom of Thorbardin and the Lost Hammer of Kharas to the forefront.

If there was one thing that troubled me, it was the fact that Sturm Brightblade seemed to be portrayed as being more of a selfish character than an honorable character. He wanted to find the Hammer of Kharas as well, but he was more concerned with using it to restore his family’s lost honor. To use it to forge dragonlances seemed to be secondary. His portrayal didn’t seem to match what we had previously seen from the character. Tika Wayland’s role in the book was reduced to that of a lovelorn maiden, with one little bit of character development.

Those points aside, I still highly recommend this book to any DragonLance fans. It fits very well into the original Chronicles. Effectively it’s the fourth book that fills in the blanks. I’d rather read this than read about second and third generation characters in the ever expanding world of Krynn.