Dungeons
8 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Del Rey | Dungeons | Dwarves | Easy Reading | Fairies | Fantasy | Ghosts | Group of Heroes | In-depth Discussion of Sword Battles | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Multiple Worlds | Pirates | Quests | Save the Hero/Heroine | Save the World | Sentient Beasts | Third Person Perspective | Witches
Coming from a different direction, Peter David explores the Peter Pan legend through the eyes of Paul, a young man whose family has experienced a terrible loss. Paul's baby sister dies in her crib one night. His family deals with this tragedy in different ways. Paul's mother retreats into reality, declaring that only the recognition of the pain of life will make one strong enough to survive. Paul's father simply retreats, leaving his family and the woman who used to be his wife but is now a stranger. Paul relies on what he believes - that his friend, the Boy of Legend, and the magic that surrounds the Boy can somehow replace his sister with another baby. After rescuing a pixie, Paul finds himself led into Anyplace and embroiled in a power struggle between the pirates and the Boy. Thus begins an adventure for Paul that will cause him to question his beliefs and face the most difficult pain of all - saying goodbye.
His quest is not all rainbows and roses. Peter David, the author, weaves the thread of loss and loneliness heavily throughout the story. While some might believe the subject matter of sadness and rejection are too much for younger readers, I disagree. What child has never experienced some type of loss? This is an excellent example of how one little boy deals with the pain he is feeling.
Mr. David writes in a lyrical prose that is a work of art. Unfortunately, the structure and cadence of the writing serves to separate the reader from the story, keeping the reader from participating in the fantasy, experiencing the wonder alongside Paul. Instead, a gulf has been formed, maintaining a strict formality of here is the story and over there stands the reader. For readers who enjoy submerging themselves into a book's reality, this will be a disappointment.
In spite of this, or maybe because of it, I enjoyed this story. The formality and separation served to give the book an old-fashioned feel, as if this was a dusty favorite resurrected from the nursery. The style of the book gives it a sense of being made to read out loud. The cadence lends itself to auditory emphasis and perhaps would be more entertaining to children to listen to the story rather than read it themselves. Peter David goes behind the scenes of NeverNever Land, giving bones and structure to a legend that has spanned generations. He brings in many well-known characters from Peter Pan, giving them fresh faces and different reasons for existing. The new characters are blended seamlessly in with the previous legends, causing Tigerheart to be able to stand on its own.
This is a deep story that would bear well under the scrutiny of a literature class. The nuances of the storyline, though delicate, are clear. Here is a young man struggling to understand the abandonment by his mother, the painful escape of his father, and the harshness reality can bring to life. Mr. David ties up all his loose ends in the end, delivering a whimsical tale that harkens back to the elegance of turn-of-the- century literature.
Young Adult | 8 | Alternate History | Assassin | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Dystopic | Fantasy | Ghosts | Giants | Group of Heroes | Herblore, Potions, Alchemy | Magic Artifacts/Items | Moderate | Moderate | Multiple Worlds | Nanotech | Quests | Save the World | Seers/Oracles | Shadow Mountain | Third Person Perspective | Time Travel | Witches | Wizards | Other Series
Tick, an introverted and intelligent young man suddenly receives a mysterious letter. By opening it, Tick launches himself on an adventure of a lifetime. Each subsequent letter holds a quirky and sometimes humorous clue, promising Tick danger if he continues and harm to others if he quits. Intrigued and compelled, he pursues each clue vigorously in spite of the risk involved. The mysterious clues drag him across the country and introduce him to a spitfire Italian girl and an all-American jock from California. Banding together, the trio commits to seeing the mystery through.
At the root of it all are concepts of time and reality, the forces that bind and drive creation. In The Thirteenth Reality, Tick discovers more than one reality exists. Life as he knows it continues in Reality Prime while as many as thirteen other Earths continue on different planes of existence. If this seems overwhelming, don’t worry. Dashner lays out his concept of parallel realities in a manner young readers can understand. Even the basis of quantum physics, aka kyoopy, becomes approachable!
I enjoy how Dashner portrays Tick’s relationship with his family. Too many times, parents are viewed as either the idiot contingency or the evil overseers. Not here. Tick’s sisters drive him nuts but he still obviously loves them. Tick’s dad is a wonderful character that supports and trusts him even though this means letting go of his little boy. In a world where Tick is often a target, at home he is safe and loved. Maybe that isn’t realistic, but who said fantasy had to be reality? Perhaps a little wishful thinking would do us all some good.
I liked this story. There are a few classic aspects that walk on stage, but these are presented in a fresh and believable manner. The evil witch (dressed in lemon), a giant with a quasi-Cockney accent, a dwarf as round as he is tall, mechanistic magic that blurs the line between technology and fantasy; all delivered in wrapping paper designed by Dashner himself. He writes in bold colors, splashing strong characters across the pages who demand your attention (and sometimes your fear).
This isn’t a sweet little fairy tale, bad things happen and our hero is faced with tough decisions. Dashner quietly leads his readers from an odd mystery into a hair-raising quest complete with flesh-eating monsters. As odd as some of the scenes are, though, the entire thing holds together. This is definitely a book young readers should sample.
8 | Abundance | Beast | Chapters devoted to Single Character | DAW Fantasy | Dungeons | Easy Reading | Futuristic Science Fiction | Humor | Invasions | Large Scale Battles | Multiple Heroes/Heroines not in a Group | Mutant | Nanotech | Priests/Clerics | Robot | Save the World | SciFi | Soldiers/Military | Space Opera | Third Person Perspective
Chris Keating hated his life. He hated living on a planet covered mostly with water. He hated the smell of rotting seaweed. He hated his job and the fact he was an orphan. However, he despised the Selkies more than all of these hates put together. Modified genetically from human DNA, the Selkies were beings who could live underwater and on land. They had gills, modified hearing, vision and speech, all of which enabled them to be at home in the sea while still looking human. Because they were so at home in the water, Selkies ruled Marseguro, the planet Chris had the unfortunate reality of calling home.
Settled when a starship escaped Earth to flee religious and political persecution, Marseguro has remained hidden from Earth for seventy years. Not anymore. Selkies and humans alike will face their greatest fears when Earth seeks that which was lost to them seventy years ago, causing all involved to come to terms with the realities of prejudice and hate.
Portraying people at their worst and their best, this book challenges readers to revisit their first impressions. The unexpected dives in the storyline only add interest and depth to what could have been a shallow and simple sci-fi tale. Characters face issues of nature vs. nurture, the effects of bullying and the deep seated threads of prejudice, yet readers do not need to acknowledge any of this to enjoy Marseguro. Added to the mix is delightful display of tech that more resembles Star Trek (possible) as opposed to Star Wars (never gonna happen).
I liked this book more than I thought I would when I first picked it up. The author was constantly surprising me, which doesn’t happen often, twisting the usual sci-fi conventions into more than just a shoot ‘em up space opera. Edward Willett has created people, personalities with belief systems and misguided judgments who make mistakes in trying to do what they believe is right. Still what I would consider light reading, Marseguro is a great way to spend a Saturday afternoon on another planet. I look forward to the release of the sequel to Marseguro, Terra Insegura, later on next year.
7.5 | Abundance | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | Dungeons | Easy Reading | Elf Type | Fantasy | Group of Heroes | Guilds | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Mind Magic | Pirates | Profanity/Gore | Quests | Roc | Save the World | Sentient Weapon | Third Person Perspective | Undead | Vampires | Other Series
Fans of the Noble Dead saga have watched Magiere discover her heritage, assist in rescuing an elven assasin, and constantly remain on the lookout for more vampires. Now, driven to recover a powerful talisman, she finds herself blindly following a mysterious dream to a castle somewhere along unknown trails. She must find the talisman before her half-brother, the vampire Welstiel, finds it first and uses it for untold evil. Readers will also see into the mind of one of the Undead, Chane, a “child” of the vampire Welstiel. Created by Welstiel, Chane owes him allegiance for the half-life he leads but finds that allegiance challenged in the days to come. The two sides are joined by a third, a powerful elven contingency who seek the talisman also to use it’s power to further their own agenda. All three collide at the mountaintop fortress that holds answers to questions raised throughout the entire series.
For a long and complicated series, the book is a quick read and easy to understand. The descriptions of the Undead and their practices are chilling and a bit unusual in this age of overdone vampiric clichés. There are a lot of characters with very odd names, which can make it difficult to keep them straight. (I would have appreciated a cast list but I realize that serious fans would not necessarily need such a crutch.) The elven casting was as expected, but the political byplay wasn’t. The power struggle between the three groups adds depth to what could have been a shallow story.
Readers definitely need to read the series in order, otherwise they will be lost from the beginning. The action starts right in the middle of the story where the last book left off. Many allusions are made to previous happenings and the events in this book gain significance by the experiences the characters have already weathered.
I appreciated the way the authors crafted the sense that Fate can be avoided for awhile, but eventually she catches up with you. Several characters in this story are pushing the limitations of their destiny, but each one will be called upon to finish their chosen task whether they want to or not. Sometimes the action became a bit repetitive but the grand finale was worth it.
The end of the book served as a bit of a teaser also, so I looked up the series’ website and discovered the authors are preparing to continue the saga by beginning a new series. The website suggests there will be a couple of characters carried over from this first series but that the action will happen on another continent. The first book in the series should come out around January, 2009.
8.5 | Ancient Magic | Dragons | Dungeons | Dwarves | Easy Reading | Elf Type | Fantasy | First Person Perspective | Large Scale Battles | Moderate | Roc | Single Hero | Other Series
The Age of Fire has been a wonderful set of books so far, with E.E. Knight doing a wonderful job at spinning the tale of a clutch of dragons each with their own story during the same time frame. Book three gives up the nameless Copper dragon that was crippled after birth in the male dragon battle for dominance. This wild born dragon, who is perceived to be a selfish villain, is given his own story. All that we learned from the other dragons’s perspectives is flipped and we learn the real story of this copper, who will become known as Rugaard.
We start the story with Rugaard, a character that we have come to hate from the other two books. Ah, such a victim of circumstances that we did not really have full insight to at the time. This is why this story is so enjoyable, it feels like a puzzle where the pieces are being put together and you get to see the full story. Let us be clear though, not the 1 million pieces of the same color flower type of puzzle that can be frustrating, but the 500 piece puzzle that makes you feel accomplished but not stupid.
In the cave where we find Rugaard on the way to what we know already is the slaughter of his parents by the dwarves, we get a grander tour after the main event. E.E. gives us a nice view at all the different societies in the cave, like the bats, dragons, dwarves, and snakes. Rugaard has to take on these trials of each culture before eventually breaking free of the cave in his quest to find other dragons. Here starts one of my personal issues with the story, which I will call Jar Jar Binks syndrome. While the bats that Rugaard – still at this time nameless – meets and befriends are used nicely as a secondary character and a companion device, the way they speak took me right out of the story.
“M’answering the nice young dragon’s questions! So now e’be starving and yeee-eyee-yeee…”
We would have been better served by not forcing a speech pattern that denotes their intelligence or difference from the dragon, but letting Knight use his skill as an author to show us the same characteristics.
The copper then finds what Auron was looking for in book one, which is other members of his kind at the Lavadome. This is full fleshed out dragon society with all the culture and intrigue of a human court; Knight shines here with his ability to make us connect with this society and the change that comes upon it. It was interesting to see dragons not separated by color or alignment, but rather a full blown society. Another minor point that felt a bit forced was the dragon battle where Rugaard shows his skills as a commander. It seemed that we did not have enough of a background on why the battle was taking place. Knight does give us a reason, but it seems hasty and not at all developed. Yes, I know this was not the focus for that part of the book, but it still did not seem complete for me.
At the beginning, this book is darker than the others, but at the same time really gives us an understanding of the young copper’s bad decisions rather than an evil heart. While I am sure this book can be picked up out of series and read as a stand alone, it does not do the series or Knight justice. This is a wonderful piece to the puzzle that we are coming to know as The Age of Fire. I don’t know if we can call the copper a hero yet, but that is why we are looking forward to the next book. Barring the two, which I would call minor details, this is one of my favorite reads this year.
Abundance | Afterlife | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | Demons | Dungeons | Elf Type | Fantasy | First Person Perspective | Ghosts | Guilds | Herblore, Potions, Alchemy | Hitman | In-depth Discussion of Sword Battles | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Moderate Reading | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Prophecy | Quests | Roc | Save the Hero/Heroine | Save the World | Seers/Oracles | Shadow Magic | Soldiers/Military | Thieves/Assassins | Undead | Wizards | 10
Every once in a while a book comes along that redefines enjoyment and artistry. With Breath and Bone, Carol Berg has achieved just that. The magic in this story lives and breathes in the very words and phrasing of the tale. I have not read a more captivating work of art in sometime.
Readers are drawn seamlessly into Valen’s mind in this first person point of view tale spun effortlessly, woven with magic and such craft as to gift life into its very pages. Valen finds himself between the devil and the deep blue sea as his oaths and renegade reputation catch up with him. Bound to the bastard prince Oriel and struggling against a deadly addiction, he comes the overwhelming realization the kingdom and the very existence of all creation depend on him and his questionable decision making. At the root of it all lies the reason for his grandfather’s madness and the hatred he feels from his father.
The plot twists and turns, knarled like an old tree and filled with unexpected darkness. Hidden motivations come to light and questions raised by the first book in this series, Flesh and Spirit, are answered. The tale is filled with numerous characters yet each has an individual voice so readers easily can keep them straight. More than a typical quest fantasy, Valen struggles with questions many people face. Issues of familial devotion, abandonment, and loyalty are woven within the age-old conflict of whether the ends justify the means. Is saving the lives of hundreds worth the damning of one soul?
I could find no weak link in the golden chain of this story. From beginning to end I was held in thrall by the beauty and blending of myth and magic. Carol Berg is a gifted artist who paints magnificent scenes of prose. The only slightly negative statement I can make is to beware - know that every book you read from now on may suffer in comparison. Here is a book that will compel you to return and enjoy its texture and savor its depth. Bravo, Ms. Berg!
Young Adult | 7.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Demons | Dragons | Dungeons | Dwarves | Fantasy | Ghosts | Gods | Group of Heroes | In-depth Discussion of Sword Battles | Mind Magic | Priests/Clerics | Prophecy | Quests | Save the World | Shadow Magic | Third Person Perspective | Thomson Gale | Other Series
Drake is sent on a journey meant to be short and simple. Yet no journey through the Thornwoods could be termed simple. Constrictor vines, vicious ants and thorn vipers were the least of his worries. Aevians top the list, beginning with the bloodthirsty and aggressive griffins and wyverns. Only by hiding in the thorny woods and taking hidden paths does Derek have any change of bringing his two guests to their destination. His fellow travelers, however, are dwarves on a daring quest to face the one who set the aevian plague on this world - Draglune, the Iron Dragon himself. Although Derek knows by leaving he may never see his home or his beloved again, he too feels called on this quest.
This is Mr. Genesse’s first foray into writing a fantasy fiction novel after denying his calling for years. He has crafted a world where humans are dogged by dragons, wyverns and other aerians. Living in towns protected by thorn trees with paths whittled through forests, humans use what they have available in their natural world to fight for survival. They also have the use of Earth magic assists in their struggles against the unnatural and the already dead. Ghosts walk this place also, haunting those they can easily control.
For a first novel, this was a fairly good attempt at world building. Mr. Gennesse has crafted believable characters that have layers to their motivations and emotions. There is a sense of dogged tenacity in the humans, in their determination to survive in this inhospitable world. The author has certainly captured the malice and evil that drips from the dragon and his minions. He may borrow heavily from archetypes but manages to lend his own bent to them.
Each aspect of the story taken by itself seems well-built. Yet the process of knitting these pieces together falls short of impressive. The weakest point of the entire story is the romantic relationship between Drake and his beloved. I appreciate the lack of sugary sappiness, but the shift between death-defying action and enduring love was not believable for me.
Even knowing this, however, I would be willing to read the next book in the series. Mr. Genesse has the rest of the series written and I am interested to see what will happen with Drake and his quest to save the world. This is a promising book from a writer working to perfect his art.
Young Adult | 9.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dragons | Dungeons | Elf Type | Fairies | Fantasy | Ghosts | Giants | Goblins | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Quests | Save the World | Sentient Beasts | Shadow Magic | Shadow Mountain | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies | Other Series
Brandon Mull ups the stakes in this third installment of the Fablehaven series. Things are looking bad for Fablehaven. The artifact protected there is gone and all over the world secret refuges for magical creatures are collapsing in disarray.
Grip of the Shadow Plague picks up right where Rise of the Evening Star, book two, left off. After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow - evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.
This is by no means a capstone to Mull’s series, but a continuation of the adventures of Seth and Kendra that lives up to the high standards he set with his first two books. Brandon Mull takes it up another notch with this one. Seth and Kendra face decisions that have no clear cut answer, carrying more weight and responsibility than before. There is a sense of growth and maturity in both characters, of the two of them coming into their own in regards to their talents and abilities. This is one aspect I truly enjoy about these stories. Seth and Kendra are not static characters, but are growing and developing as people.
Mull’s gifts as an author are obvious as he develops this story, carrying the tale forwards as he both widens the scope of the magical world and fills in back story that satisfies our curiosity and piques our interest. Once again Mull highlights doing the right thing, but for both Kendra and Seth the right thing isn’t so obvious anymore. Much like real life, issues are no longer clearly marked black and white and the repercussions for making a wrong move are devastating.
This is a book for young readers, but it will do more for them than just entertain. They will be encouraged to think and examine the situations, challenge them to agree or disagree with what the characters choose. Well-crafted, there are no weak points or shaky aspects to this book. From cover to cover, readers will fall into the world of Fablehaven and never want to leave.
8 | Abundance | Ancient Magic | Angels | Bantam | Beast | Chapters devoted to Single Character | Demons | Dragons | Dungeons | Easy Reading | Fantasy | Ghosts | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | International Thriller/Espionage | Invasions | Kings and Queens | Large Scale Battles | Magic Artifacts/Items | Multiple Heroes/Heroines not in a Group | Priests/Clerics | Royalty as Hero/Heroine | Save the Hero/Heroine | Sea Voyage | Seers/Oracles | Sentient Beasts | Shadow Magic | Soldiers/Military | Third Person Perspective | Vampires | Villain as Main Character | Wizards | Zombies | Other Series
Gavril faces his deepest fear-that he cannot exist without his Drakhoul. His comfortable life was turned upside down in the first book of this trilogy with the appearance of a smoky presence that wrapped around him and invaded his being. The Drakhoul, a dark and demanding creature, promised strength beyond reckoning and breathed sulfur into Gavril’s soul. This power came with a heavy price, however. Gavril sustained physical changes without and within, his body changing into a dragon with the appetite of a vampire. Unable to face living as a monster, Gavril throws off his familiar with the help of Kiukiu and looks forward to living as a human again. Unfortunately, without the power of the Drakhoul to protect his people, Gavril is taken prisoner and Eugene proclaims himself Emperor of all he surveys.
Ms. Ash blazes through her descriptions of people. As the second book in the series entitled The Tears of Artamon, Prisoner of the Iron Tower is Act II of a three act play. There are many characters and most seem to be playing more than one role. Attempting to identify the alliances made and betrayed can leave one breathless. Like a typical second act, life seems dark for our hero Gavril and the countries fighting for independence.
I enjoyed this one more than the first, which is a bit unusual. The author seems to delve deeper into the primary characters, making them real. Readers see into the mind of Eugene, the self-proclaimed Emperor of New Rossiyan. He is not a flat, all-out bad guy but is very human, a contradiction. The loving father, afraid to emotionally embrace his new wife because the loss of the first was so painful. This alongside of the imperious ruler who demands instant groveling, paranoid about all around him and whose dreams consist of all he sees bowing to him. Readers sense that if Astasia and Eugene could just communicate better, a love could blossom that could heal the agony in his heart.
However, the character development of Eugene is balanced by a frenetic bouncing between other characters, shifting the focus so much I became a bit frustrated. I wanted the story to land in one place and develop more. I think she attempted to do too much here, trying to balance the story of Eugene as a budding emperor with the rebellion in the south and the destruction of Gavril’s country in the north. On top of all this is the search to understand the Drakhoul and his kind, to control or banish him forever. The story dashes one way and then swerves the other, like the daemon-dragon of the tale. Reader, beware! Ms. Ash invests effort in creating her characters only to pitch them off a cliff for the sake of the story. My hope is Sarah Ash will resolve this story effectively in book three of The Tears of Artamon, The Children of the Serpent Gate.
Young Adult | 8 | Afterlife | Ancient Magic | Angels | Beast | Chapters devoted to Single Character | Demons | Dungeons | Fantasy | Gods | Group of Heroes | In-depth Discussion of Sword Battles | Low Magic | Magic Artifacts/Items | Pirates | Priests/Clerics | Putnam | Save the Hero/Heroine | Shapeshifters | Soldiers/Military | Thieves/Assassins | Third Person Perspective | Wizards
Demurral, a vicar in a beautiful corner of Britain, is tired of pushing and controlling ignorant peasants. He knows he has the power to rule much more and is willing to do whatever it takes. In fact, he even doubts that God himself is doing a good job. He eagerly uses his power to command the spirits of the dead and release a demon from the crypt. Demurral’s greed, however, starts a war in this repressed community. The common people are challenged to choose sides. Are they for the vicar, the repression and evil he gladly proclaims? Or will they unite, join with the forces of light and overthrow the darkness?
Previously self-published in the United Kingdom, G.P. Taylor received such a great response that his book was picked up by one of the big houses - Faber and Faber. A vicar himself in Yorkshire, G.P. Taylor has put much of the local geography and history into this tale. His descriptions of the seaside and cliffs are one of the strong points in this book, placing the reader in the midst of the setting.
Written for adolescents, the character building in Shadowmancer is deceptively simple. Not much time is spent on each person, but the time spent looks into their deepest hearts. The story is mainly focused on the battle of good and evil - the Holy War fought here on earth. It is a swashbuckling tale of common folk once again being called upon to do their part in the eternal battle, of slaves finding freedom to live again.
For myself, however, the book contains a bit too much lecture for me. I believe in the message spoken throughout this tale, but for me - stories consist of characters. I want to know why they do what they do. At times the action moves so swiftly and the point of view shifts completely, I felt as if I lost the thread of the story.
Since the tale seems to be more important that the characters themselves, though, a reader needs to approach it for what it is. Shadowmancer feels more like a medieval bard’s work - spoken by the light of the fire in return for a loaf and a warm place to sleep. A book I will read to my children, or let them read, as it does not tiptoe around the truth; it pushes and demands the reader to see and compare real life with the tale.
8.5 | Abundance | Ancient Magic | Assassin | Beast | Devil's Due | Dragonlance | Dragons | Druids | Dungeons | Dwarves | Easy Reading | Elf Type | Fairies | Ghosts | Giants | Goblins | Gods | Graphic Novel | Graphic Novel | Group of Heroes | Halflings/Gnome types | Herblore, Potions, Alchemy | Knights | Large Scale Battles | Magic Artifacts/Items | Mind Magic | Ogre | Orcs | Priests/Clerics | Save the World | Sea Serpents | Seers/Oracles | Sentient Weapon | Shadow Magic | Thieves/Assassins | Third Person Perspective | Trolls | Undead | Vampires | Witches | Wizards | Zombies
From the back cover of the paperback book (blurb) -
Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. But the races have long been divided by hatred and prejudice. It seems the battle has been lost before it begins.
The companions are separated, torn apart by war. A full season will pass before they meet again—if they meet again.
It is always a pleasant surprise to find out that book that you loved, got turned into a graphic novel. That said though, visiting a world that you know and love in graphic form, it has to live up to some healthy expectations for the reader. Devils Due and their team brought it to life, and everyone should be very pleased by their work. Dragons of Winter Night, has the dark feel one would think it should and it comes across in the artwork and layout.
I thought the artwork was beautiful, and where it really seemed to shine was in the outdoor scenes and the artwork of the dragons. The characters were also depicted well for my personal tastes, whether or not they live up to what you envisioned them to be is something you have to look at for yourself. My favorite representation though was Kitiara, you can feel the evil bubbling below the surface, in her facial expressions. I always thought she was a great anti-hero to the group, and I can feel that in the artwork. I also enjoyed the depiction of Fizban as well; the humor of the character still shines through in the drawings. Overall the artwork had pretty big shoes to fill, if you go by the covers of the books done by Larry Elmore, and I think for the medium (a graphic novel can not be of the level of a single piece of canvas) the team of Kurth, Ruffino, Narvasa, Bradley, Rauch and Crowley, did an excellent job. They put together the perfect graphical companion to Weis and Hickman’s novel.
The adaptation by Andrew Dabb stayed pretty faithful and the overall feel and storyline stayed where they needed to be due to the restraints of the graphic novel medium. I personally find the graphic novel to be a nice companion to the book, but it still needs to stand on its own if one has not read the book. It worked for me on both of these levels as I had read this sometime in the 1980’s I believe. It does not hold the same weight as the book, but I do not believe it is supposed to. There is no way they can include everything and I found it to be a fun visualization after reading the books. Even if you are not familiar with the books though it is still very enjoyable just not of the same level I believe as someone that has read the books.
DDP always brings us something new for the fantasy crowd looking to dip their toes in the graphic novel and comic market. I think once you feel the temperature you will want to dive right in. Dragons of Winter Night, the graphic novel, is a great piece to own; visually telling what I consider a classic story in the fantasy book market
7.5 | Abundance | Ancient Magic | Beast | Chapters devoted to Single Character | Dungeons | Dwarves | Easy Reading | Fantasy | Group of Heroes | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Kings and Queens | Knights | Large Scale Battles | Magic Artifacts/Items | Royalty as Hero/Heroine | Sentient Beasts | Shapeshifters | Soldiers/Military | Third Person Perspective | Tor | Wizards | Other Series
We enter the story right in the middle of the action. Reiffen has made a choice to return to his evil captors, the Three Wizards, to learn the magic he has been promised. He leaves his friends, Avender and Ferris, without any explanation. We follow all three as they reach young adulthood, watching them try to come to grips with Reiffen’s decision.
Reiffen discovers that the study of magic under the Three involves blood, pain and sacrifice, many times given by unwilling subjects. His friends struggle with the king they see as usurping Reiffen’s rightful throne. To make things worse, the prince is madly in love with Ferris. Prince Brizen quietly and thoroughly pursues her hand in marriage. The storyline bounces back and forth, with Avender and Ferris proclaiming Reiffen’s innocence even as evidence of his traitorous acts accumulate. Events culminate in battle, and Reiffen leads the wizards’ armies against the very throne his friends are attempting to protect. All seems lost; the throne, their friendship, Ferris’ love for Reiffen, all destroyed in Reiffen’s relentless push to possess magic.
This is the second installment in the Stoneways Trilogy, begun by book one Reiffen’s Choice. I haven’t had the pleasure of reading Reiffen’s Choice yet, but I promise you I will. S.C. Butler has deftly woven a tapestry of mythical creatures that gleams in the sun. His dwarves are most definitely of the earth and their grasp of technology only makes them more unique and true. The nokken and the shape shifter, or Oeinnen, are reminiscent of figures from other cultures and add a pungent twist to Butler’s world.
The only thing I didn’t like about this book was the timeline. The next chapter might be the next day, next year, or even two to three years. Time passed in leaps and bounds, leaving me feeling bereft of a connection to the characters. Now, this may serve a purpose. Many are the books who bore their readers with minutiae, inconsequential details of unnecessary storyline. Butler easily avoids this pitfall. I wonder, though, if he was a bit too efficient in this. I like his characters, really. I wanted to spend more time with them, watching and listening to them struggle with their world.
Butler’s craft at creating characters is obvious, as he was able to capture my attention and keep my interest even though I have not read the first book. I would encourage other readers to experience Reiffen’s Choice first, though, if only for the introduction to the characters both good and evil. I enjoyed reading Queen Ferris from beginning to end. Readers young and old will relish this story, although some of the scenes in the wizard’s workroom are painfully explicit in the details. Be on watch for the third book in the series, tentatively named The Magician’s Daughter. Put S. C. Butler on your list of Need to Read!
9 | Abundance | Ancient Magic | Assassin | Beast | Chapters devoted to Single Character | DAW Fantasy | Demons | Dungeons | Easy Reading | Fairies | Fantasy | Halflings/Gnome types | Herblore, Potions, Alchemy | Humor | In-depth Discussion of Sword Battles | Magic Artifacts/Items | Romantic | Save the Hero/Heroine | Sentient Beasts | Shadow Magic | Single Heroine | Third Person Perspective | Trolls | Undead | Wizards | Other Series
Mercedes Lackey fans will thoroughly enjoy this fun escapade into turn-of-the-century England. Reserved for the Cat follows along with the Elemental Masters stories, which focus on magicians in the real world pictured in historical settings. We meet Ninette, an orphan in Paris who is gifted with the ability to capture her audience with her ballet dancing. As a young woman without proper lineage, her options for a future were limited to washerwoman (and die young), a prostitute on the street (and die even earlier), or catch the eye of a wealthy older man with her dancing abilities and live in relative ease. With her mother’s firm instruction, Ninette plunges into the life of a dedicated ballerina focusing on catching that wealthy old man.
These plans fall awry and she stumbles into the world of magic as she is rescued by a talking cat. Thomas, the cat, leads her to Elemental Masters involved in the theater with the idea of establishing her as a known ballerina in England. Of course, the plans of mice (er, cats) and men don’t always happen as intended. Ninette discovers the world of magic contains more than good, thoughtful Masters.
This is typical Mercedes Lackey, pushing the envelope of social acceptability regarding female roles in society. She brings a modern day perspective to the historical issues of women’s’ rights. She deals with the everyday struggle women faced simply to survive and the unalterable dependence they had on the male figures in their lives.
Within these social issues, however, lies a truly enjoyable tale. I find Ms. Lackey’s Elemental Masters series a true frolic into fantasy and Reserved for the Cat is no exception. Witty and dry, the magic in her books is always so believable, as are her characters. This is a great book, made to enjoy during these snowy days of December. Curl up under a blanket and enjoy Reserved for the Cat. Then look up the other marvelous tales published by Mercedes Lackey. There are too many to list here. Trust me - you will find your time well spent!
Young Adult | 9 | Brown Barn Books | Chapters devoted to Single Character | Dungeons | Fantasy | First Person Perspective | Herblore, Potions, Alchemy | In-depth Discussion of Sword Battles | Kings and Queens | Knights | Mind Magic | Moderate | Priests/Clerics | Single Heroine | Other Series
The Northland is a cold place filled with tall, strong people who seem consumed with icy hatred for any Southlanders. Ellin, a Southlander by birth, is stuck in the Northland because her father is tending the mortally ill Northland king. All she sees around her are people who look down upon her because she is small and red-haired instead of tall and blond. What she doesn’t realize is just how different she really is.
Northlander is a great introduction to a potentially great series. The first book establishes Ellin as a character and introduces the conflict between Northlander and Southlander. We listen as Ellin presents her story from her point of view, and so we are privy to her private thoughts and musings. She is challenged to grow personally as she faces threats to her family and eventually her kingdom.
Magic is handled with a delicate touch in this story, as is the violence that typically happens when someone attempts to overthrow a king. I appreciate how real Meg Burden makes her characters - none of them are completely good or bad. Like most people, they face decisions and sometimes make the right one and sometimes don’t. The story doesn’t get deep into the decision-making process, though, and remains a fairly simple storyline. As such, it is perfect for young and developing readers. Most importantly, Meg Burden has the bard’s gift of stopping the tale at a point that only whets your appetite for more!
I look forward to the next story about Ellin, and I think this will develop into an interesting series. I encourage anyone with young readers in the house to look into Northlander and keep an eye out for the next installment of the Tales of the Borderlands.
9.5 | Ancient Magic | Assassin | Chapters devoted to Single Character | DAW Fantasy | Dungeons | Fantasy | In-depth Discussion of Sword Battles | International Thriller/Espionage | Invasions | Kings and Queens | Knights | Large Scale Battles | Magic Artifacts/Items | Moderate | Moderate Reading | Multiple Heroes/Heroines not in a Group | Pirates | Royalty as Hero/Heroine | Sea Voyage | Soldiers/Military | Third Person Perspective
A little boy with a gift for leadership and a desire for the good of his people runs afoul of those with a hunger for power. His skills in strategy and inspiration unwittingly threaten the position of the crown prince, who is himself incapable of the type of loyal following that Inda inspires. Inda’s downfall from grace marks a turning point in the story, and he must leave the life he knows and create a new existence at sea. Here the story widens its scope and readers begin to see that the fate of this one boy has affected his country on every level.
This is fantasy written in both broad sweeps of the pen and behind-the-scene details, bringing this world into three dimensional relief. Full of swashbuckling flourishes, mysterious spies, political machinations, and believable characters, this is a well-told story that has adroitly worked its way into my list of favorites. Although the main character is Indevan, the boy of the title, the book is truly about politics and powersharing among cultures sustained by war and trade.
Sherwood Smith has excelled at her craft, creating a society where men have granted women power within limits and women have quietly worked behind the scenes to control and ameliorate what men might do. The complex social structure, the assumption that small magics are a part of life, the slang of the characters all combine to convince the reader that the lives defined by this book are reality. What captivates me the most are the hints that Inda’s people may have come from some other world, dropped comments here and there that imply a larger scope to the story than just the pages in this book.
I truly enjoyed reading this book. I like books that look at the bigger picture and authors who take the time to create the small details and flesh out their stories. Sherwood Smith has accomplished this with flair. She includes a short list of definitions in the back of the book to help with terms, but I could also have used a list of characters or a family tree.* I found myself backtracking a bit to remind myself who was who. She also ended the book with a whopping cliffhanger (blast her hide)! This means I need to run out and find The Fox, the next book in the series.
*Readers who would like more information about the Inda universe should check out Sherwood Smith’s website at www.sherwoodsmith.net

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